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SimutransFREE!
Simutrans is a transport and economic simulation game. There are versions for Linux, BeOS and Windows available. Simutrans has not yet reached production state, but it is quite possible to build big transport networks between the industries and cities.
The player can create bus and rail connections and transport passengers, mail and goods in and between cities and industries. Even passenger ferries and oil tankers are included in the game. Goods are produced by industries from raw materials, sometimes over many steps of intermediate products. I.e. coal and iron ore are needed to produce steel in a steel mill. Oil may be transformed to plastics in a refinery. Plastics and steel are used to build cars by the car industry. Finally the cars are sold in the cities. Now they need gas to run, which also will be produced at the refinery.
All goods need to be transported. This is the players task. Transport the goods and let the industry live up. But be careful not to destroy your environments.
Author: Hansjörg Malthaner
Company:
Version: 102.2.2
Category: simulation
License: free
Cost (1):
Submitter: admin
Metacritic Rank: wait...simutrans
Note (1): the price may be not correct due to changes in the distributor's trade policies
Source:
Sound:
XWindow/Wayland:
Console:
Accell3d:
Multiplayer:
Play Online:
Last Update: 2010-03-27 08:18:30
Other Requirements
SDL
Other Links
Sourceforge download page:
Comments for 'Simutrans' game.
Comment: 53185
welkin
2010-03-11 00:30:00
Very nice one. Good graphics and sound/music. High quality for an opensource project.
Works on FreeBSD without any trouble.
Dont miss it.
Comment: 52165
jaeger487
2009-07-24 21:24:39
This looks awesome. Too bad there's no 64-bit download package on the site. :(
I love this cute oldschool isometric pixel-art, and dont understand peoples that want everything to be prerendered(or rendered in real time) 3d models.
Good game. Only some updates to the user friendly (e.g. a tutorial) and maybe a better interface and better graphics (it's quiet simple at the moment) are needed to make it a really good game.
Comment: 49011
redarrow
2008-04-06 10:25:19
Love this game.. It's highly addictive!
Some factors of the game are slightly confusing in the beginning but I caught on pretty quick..
I think one has to pay attention that the pak version is the right one for the used game version.
Comment: 48446
darkoromanov
2008-02-28 19:22:56
I've downloaded the pak files but it seems I still need something... (?)
darko@autechre:~/Desktop/simutrans$ ./simutrans
Reading low level config data ...
Initializing tombstones ...
Reading simuconf.tab successful!
Preparing display ...
Screen Flags: requested=10, actual=10
Loading font 'font/prop.fnt'
font/prop.fnt sucessfully loaded as old format prop font!
Init done.
Reading compatibility sound data ...
Reading city configuration ...
FATAL ERROR: stadt_t::init()
Can't read cityrules.tab
FATAL ERROR: stadt_t::init()
Can't read cityrules.tab
Floating point exception (core dumped)
darko@autechre:~/Desktop/simutrans$
It has the biggest community ever!!!! There're tons of objects (buses,trucks, trams, planes,ships, trains,buildings, factories, tourist attractions,etc...) to download, you can choose between more than 15 new skins. You can play with several paks depending on your pc performance (32pak,64pak,128pak, Germanpak, JapanPak,etc...) You can develop objects just with a png and dat files. If you have troubles you can use the Starte guide or if you have more experience the Reference Manual covers the whole game. The in-game help is translate to more than 10 languages.... If you need help you can go to the international forum. The ST comunity is quite big and active, and friendly too.
Some more actual stuff can be found here: www.simutrans-forum.de/forum/ It's a forum using german language, but in the subforum "Ankündigungen" (announcements) you can find the downloads
Comment: 42872
Mone
2007-03-06 05:04:31
A massive simulation project providing months of entertainment. :)
Comment: 42852
anonymous
2007-03-05 05:38:46
The game has made major improvements. There is a (very early) underground mode, climates are supported (with snow in the winter) , airplane transportation was implemented a couple of months ago. The default pak set (set of verhicles, buildings, roads, tracks) is under revision and the game has capabilities to write the settings and save games per user which makes it suitable for packaging with Linux distributions and for use with something called Vista).
There is a beginner mode and the gameplay has become more difficult now. This game is maturing fast and has a very active (but small) developper community.
Backside is that the source code is not made available under an open source license due to choices in the past by former developers.
Comment: 35173
kerm
2006-04-29 09:08:00
I like this game a lot. I've never played an economic simulation game of any sort before this. As a matter of fact, I've always sort of scoffed at the kind of people who are into games like "the Sims" and "RollerCoaster Tycoon". Well, that was wrong of me...and I apologize. Now I suppose I see the point...or at least a point: it's relaxing. Just load up a map, sip some tea and watch things happen...like an interactive aquarium of sorts. Don't get me wrong, I'm interested in increasing revenue and such but it's nice just to watch the world become more complex and hopefully more efficent with a little bit of effort. This game makes me wonder a bit about what other sim games I've missed or would like.
Comment: 34445
Mone
2006-03-26 11:54:13
Comment: 33699
siberian_laika
2006-02-21 00:10:00
Very nice vehicles models. Good gameplay.
Comment: 33698
anonymous
2006-02-20 19:31:05
It seems that this is where the new versions are posted: http://forum.simutrans.com/index.php/board,6.0.html
Comment: 33696
therealmawa
2006-02-20 16:35:56
Someone should get the links right. The original Simutrans homepage doesn't carry the latest versions anymore.
Perhaps it's free as in 'free beer' and not freedom.
Comment: 33693
anonymous
2006-02-20 16:03:16
But someone must have clicked the wrong button somewhere, its says that the licence is free and that the source is not availible, i don't see how that is possible. Nice game however.
Comment: 33692
joey101
2006-02-20 13:42:25
Comment: 30351
sinnlos
2005-09-19 22:56:04
no more comment as good game
Comment: 25844
anonymous
2005-03-27 05:09:19
runs fine with debian
thx for this game
cheers debianes
So people rating a game according to their own criterions is 'whining'?
No, people coming here and complaining endlessly about the license is whining. Rating the game down because it's not open source isn't whining so much as it's stupid. It's like saying a book doesn't deserve to be read because it's a paperback and not a hardcover.
I've got nothing against open source. My own project is BSD-licensed. But everybody's got their own reason for creating things, their own way of motivating themselves. These guys like to know that their game is their game. Does your appreciation of a magazine depend upon knowing what desktop publishing software was used to lay it out?
Comment: 25537
anonymous
2005-03-10 08:37:30
Played it two days straight just to interrupt for sleeping. It's so cool to have real passengers and real goods with real routes who switch from bus to bus to train to bus to ship just to reach their destination. It's so cool to see hotspots emerge and then create alternate routes to see passengers using them.
"I was going to give this 4 stars, but all the whining about it being closed source (and my suspiscion that this project is being rated down because of it) prompted me to give it 5"
So people rating a game according to their own criterions is 'whining'? You don't care about the game being open source? Your life. Others care? Their life. Shall i be as lame as you and rate the game at 0 stars just to counterbalance your opinion?
Well, anyway... 'Whining' aside, i'll add that this game is pretty cool. The train dispatching could probably use some tuning though: it is not uncommon for me to have trains blocked forever in spite of traffic signals, and to have to bulldoze one block of rails temporarily to restart them.
There are no sources on that page, nor on the downloads page. And:
"Simutrans is free but it is NOT open source. Your coding work of course will not be stolen from you, nor it will be used on other projects, it will be integrated into Simutrans with your credentials. (It may however get changed by others as Simutrans evolves.)"
You can, however, join their community which AFAICT gives you source access.
Comment: 25512
anonymous
2005-03-09 07:19:55
If you would bother to check the bigger and better pictures page, you can find the sources .... so I don't know why it says their not availible...
Comment: 25503
deimios
2005-03-09 02:05:30
Not opensource... Oh well I still have openTTD. It's all about ideals I say.
If you cannot deal with anything that is not completly open, then why do you use this web page? You contributed a comment to a Copyrighted web site, surly Bob Zimbinski is rippin us all off by stealing our thoughts and comments. You should stop using all commercial/open source web pages that offers news, articles that you cannot change or contribute to, and call your own?? You had better stop browsing the internet or only view wiki websites.
Comment: 25495
aendeuryu
2005-03-08 21:02:04
Good game. The only thing it's missing IMO is some clear in-game newbie help system so that a new user has an idea what to do.
I was going to give this 4 stars, but all the whining about it being closed source (and my suspiscion that this project is being rated down because of it) prompted me to give it 5. Between this and the Glest fiasco, I'm beginning to wonder about the Linux gaming community. I mean, do you guys want games or not?
Comment: 25494
anonymous
2005-03-08 20:30:21
It crashed in less than 10mins. Reproducible.
The wonders of closed source.
Well, while I think the game looks really nice, I can't ethically deal with it being non-free. I already have several (imprescindible) proprietary software pieces in my system, and don't want that to go further with things that are not really necessary.
In other words: I can't play it, nor rate it. Maybe if it turns Free (as in Freedom) I will.
Comment: 25463
godrin
2005-03-07 23:39:24
This is a great game. It stands in a row with Battle for Wesnoth as one of the best free linux-games. BTW how about an all time greatest hits highscore-list of linux games?
Comment: 18754
leopold
2004-05-19 10:32:17
This game will keep you occupied for ages
Comment: 18260
freakagamemnon
2004-04-25 03:44:23
This game holds you occupied for hours, days and even longer. The gameplay never ends.
yeha, so we're getting music-support? :)
(why dont make it open source, then there would be music support already i think :P - oh yes, i know the answer... :) )
Comment: 15317
anonymous
2003-11-22 22:45:21
the one major thing wrong is when you ttry and do two tracks next to each other, diagonally, it's a bit of the nightmare with the tracks joined, instead of being just parallel.
Well, that's an obvious answer, but not a helpfull one. I don't see a reason for not releasing the source code. The author does not loose control of a project just because the source-code is open. But it would enable other who have non-i386-machines to compile it for their architecture (provided there is no (or not too much) system-dependent code. I will not be able to play the game on the machine I am using right now.
Comment: 13282
therealmawa
2003-08-19 12:59:41
This looks like a nice clone of "Der Industrie-Gigant" -- or let's rather say, it's a game in its own right, inspired by "Der Industrie-Gigant". It already has a lot of depth and very nice graphics and interface, yet it needs some more game balance and many more production chains. Some missions would be nice, too. At the moment, it's easy to get stuck at the point of "all I can do now is get even richer", but this is easy to fix. This rates at five stars, no doubt.
It's the developer's responsibility to choose a distribution license. It could be better if it were open-source, but GPLing your software is not (yet :-)) mandatory.
Comment: 12995
anonymous
2003-08-04 15:08:22
It's a very nice game. I love simulation of this sort.
But it seems so easy. I can just build passenger train between two cities right at the beginning; expand and cash keep flowing in.
Am I using the wrong amount of starting money?
Ying-Wan Lam
The people who contribute to Simutrans do it because they like to help, I assume. If they'd feel ripped off, they surely wouldn't do it.
Anyways noone is forced to help.
c.u.,
Hajo
Instead of -res n better use the -screensize switch:
-- quote from Simutrans help pages --
Simutrans supports 640x480. 800x600, 1024x768 and 1280x1024 as full screen modes and nearly any other size (bigger than 640x400) as windowed mode.
To change the resolution:
Use the -screensize WxH option
If W is 640, 800, 1024 or 1280 it should open fullscreen. Other values open Simutrans as a window of the specified size on your desktop.
I.e.
simutrans -screensize 816x540
opens a window of 816x540 pixels.
Be careful to only use resolutions that are supported by your graphics card and monitor!
Comment: 12363
vladms
2003-06-28 14:29:54
If some bugs will be fixed this will be a great game ( I had problems with trains and ships - truck run ok - but I like train and ships :) )
Comment: 12187
anonymous
2003-06-22 17:12:38
...can't this one be really free? (not just beer-free)
GPL, BSD, *anything* listed as a free software license at gnu.org. Anything but closed source.
See, they're making use of the community, even have a development team spread around the web. People are making translations and whatnot. So it's by all means a community effort. Why can't the code be free as well? Aren't the people being ripped off when the fruits of their labor aren't freely available? just how is this licensed right now exactly anyway?
Just wondering. There are some of these games (well, Parsec was one of them) and I can't in my mind find any reason for their choice of a proprietary license. It should be a no-brainer if you're truly not planning to ever make any money out of it... (and even then... but that would be just for those who really believe in free/libre/open source software)
- changing resolutions and refresh rates (640x480 at 60Hz is really painful!)
You can define the resolution thusly: simutrans -res n
where "n" is
1 = 640x480
2 = 800x600
3 = 1024x768
4 = 1280x1024
Comment: 11897
daen1543
2003-06-12 23:28:58
This game has lots of potential, and it's nice to see it updated frequently. There are some things that need improvement:
- changing resolutions and refresh rates (640x480 at 60Hz is really painful!)
- some bugs (some vehicles get "stuck" at the depot if they can't find a route)
- better graphics sprites (higher resolution)
Thanks for making such a nice game!
It was supposed to contain chemicals/fluids of moderate danger. Something you would not like to have near your house, but even if it breaks it wouldn't kill you instantly so the local auhtority allows to build it near resiental buildings.
Simutrans is very scarse on industrial city buildings. There are 35 residental houses but only about 10 industrial, so I've used everything that looked remotely suitable to be an industrial building.
c.u.
Hajo
The Linux version had music support up to the late 0.80.x - then we switched from Allegro to SDL and noone of the team members wrote a music player for SDL yet.
I refused to use SDL_mixer so far because I was afraid that too many additional libraries would make installation troublesome. But I think nowadays most Linux users have SDL_mixer installed, so it wouldn't be a problem anymore?
c.u.
Hajo
If I die (or for some other reason cannot continue), I hope one of my codevelopers will take over project leadership. ATM there are 4 active programmers, but more than 20 persons do have the Simutrans source code, i.e. because they have been former team mebers or got the source code to work as kind of project assurance with the order to find a new team if the current team should die altogether.
This is no joke. While I was working alone, I thought suchlike insurance is important. Now due to the large number of participants it got very unlikely that all team members die alltogether without a chance to find succesors. The team is spread among the whole world, from germany to australia, so even if europe is destroyed altogether the australians will hoepfully survive :)
c.u.
Hajo
Same thing that would happen to an open source game, it would die off because of lack of management.
Comment: 9226
anonymous
2003-03-03 13:37:42
very good!
Comment: 9224
anonymous
2003-03-03 10:54:05
Is that a:
1. Septic Tank
2. Nuclear Waste Storange
3. X (Adult) Perephanelia Storage facility
or are you just happy to see me?
I'm talking about the big green-colour container marked with an "X", in someone's backyard on the screenshot for this game. Ignore the oil-well or smoking factory, within an 100 yards of the house. I am suspicious of that green-colour container marked with an "X"...
Comment: 9222
skovbaer83
2003-03-03 10:06:24
Why does the Linux version lack music support?
Comment: 9212
locutos
2003-03-03 04:17:21
It looks like a clone of Transport Tycoon for Linux.
Transport Tycoon happenes to be my favorite game (well, one of them).
It is wonderful to have this game for Linux also...
I hope your 'cash' variable is of 'long long' type ...
Releases from 0.81.12exp to 0.81.21exp have been mostly bugfix releases. Some of them are only available for beta testers and not published on http://www.simutrans.de
About the open source request: I don't like the open source idea much. For a while I worked in open source projects, but I didn't like the 'feel'. Also I made one of my projects open source to see if the proclaimed benefits of open source development are true. Well, at least for my test project, I couldn't get more help than I got with closed source projects. I also don't like the missionary behaviour of many open source followers. Over the years it's getting really on my nerves to write answers to all those "make Simutrans open source" requests.
I think the world is big enough for more than one philosophy. If you want an open source transport sim, then start creating one. I don't understand why Simutrans should be it. Simutrans is my hobby and I do it the way I like. Once I said I'll make it open source when I quit working on it. But in the meantime many people contributed code, graphics and other things to Simutrans, and quite some do _not_ want to 'open' their work. In short - even if you get me to quit, you'd still have to convince all the others to open their work too. I'm no longer in a position to make that decision. But there is an agreement among all develoers that Simutrans is freeware and will be freeware always. Many people appreciate it very much that Simutrans is free of cost. I know you don't care - in the last competition here Simutrans was put in a group with commercial projects which was very unfair IMO because we cannot seriously compete with games that were created with budgets of many hundrets of thousands of dollors. IMO this was no fair competition.
Some complained there would be no progress in Simutrans development and judged this upon the interval between public releases. If there are no public releases this doesn't mean there is no progress. Over long periods we just had no stable enough versions to publish, but the beta testers usually got test releases every few weeks. Simutrans underwent some major rework of the basic data structures. But anywys, if you think an open source transport sim would develop faster, then just start one.
Sorry for the long post.
c.u.
Hansjörg Malthaner, initiator of the Simutrans project
Comment: 8335
johnny
2003-01-19 02:36:16
You should concentrate more on bug fixes.. bugs are particularly unpleasant in this kind of games.
Anyway good work and.. of course make it opensource!
What's your problem with that? I mean, if it's a nice game and it's fun playing, then it doesn't need to be GPL'ed to download it.
It's not as if you're about to change the source code and don't tell me that you would happily make improvements to the game yourself, because if you really were [that good] a programmer you wouldn't go around writing such wiseass comments.
Comment: 7156
anonymous
2002-11-06 07:42:10
... that you need much more different station names, i really often have different e.g. bus stations having the same same, although they are far away from each other
Comment: 7155
anonymous
2002-11-06 07:40:09
- sometimes vehicles lose their routes without reason
- passengers sometimes don't update their routes, if connections have changed
- it sometimes crashes if i build things on "civil" cars
I agree - I've been on the mailing list for a long time. The author(s) are strangely paranoid about open-sourcing the game. They seem to think that if they do they'll lose all control.
They should look at how projects actually run, but they seem pretty clueless...
Comment: 7035
simcon
2002-10-31 11:14:17
I downloaded your game v080 ages ago and you are still offering the same version? Make it open source and everyone can contribute, else this promising work might struggle to come to fruition. I'd very much like to see this project progress.
Keep up the good work,
simcon
Comment: 6703
6458
2002-09-24 03:22:14
- Industries may upload cargo for inaccessible stations
- My bridges may destroy roads for my competitors
- Sometime an industrie can't upload cargo
and so on.
If you ever played Transportation Tycoon you have to try this game, it has many improvements in gameplay. It's fairly stable and fun to play now but I'd love to see a newer version with some more fixes.
Comment: 6278
anonymous
2002-08-12 04:21:26
I always loved Transport tycoon now i can play it on GNU/Linux, I imagine I might become involved with idea, I have loads, to improve the concept
I like to build big transport networks with Simutrans.
You can find tutorials and tips on my homepage:
http://beam.to/simutrans-tips
Comment: 4529
anonymous
2002-01-14 10:11:41
Very good game. I cannot rate it, but if I would, then it should a good 'four'. I played it a lot, I like that this is in lots of languages. I translate it now to Estonian language. Good luck!
Comment: 4329
srn
2001-11-06 00:54:56
Not a bad game, but pretty buggy - it's very easy to crash or to get the (train) network stuck in a broken state.
Sadly, it's closed source and the author hasn't a lot of time, so it's likely to remain broken for a while.
Probably not worth the download until some of the worst bugs are fixed.
Comment: 4322
bluherring
2001-11-05 07:04:06
Very well done, quite a fun program. Very much professional quality, with an intellegent goal. Has a lot of potential too for more neat stuff, and I look forward to updates. Documentation could be a little more comprehensive, but the docs that are there are well put together and quite adequate.
Comment: 4294
anonymous
2001-10-29 20:01:55
This is very impressive.
I have a few criticisms - but they
are all minor compared to how well
done this game is:
It seems possible to create some
kind of a traffic jam from which
the system cannot recover. I managed
on several occasions to have dozens
of trucks laid on top of one another
at the same point on the map - all
completely unable to move. There
didn't seem to be any way to 'free'
them up.
The program crashes quite a bit...
this can be very annoying after an
hour or two of 'freeplay'.
There needs to be a way to rotate
the map to see it from another
direction.
When you try do plant some feature
and you cannot, the program needs to
tell you *WHY* you can't.
The right-mouse-button map scroll
works backwards (to my way of thinking).
Comment: 4290
anonymous
2001-10-29 01:43:03
Hard to understan, but cool!
Needs tooltips!
Comment: 4037
davew69
2001-08-23 08:43:15
Excellent. Doesnt get 5 purely 'cos it's not polished. I'm addicted.
Comment: 3711
anonymous
2001-06-15 07:26:33
The problem is that the game is not introduce by lessons or "tutorial", play a good game need many hours.
Comment: 3691
nmg
2001-06-12 07:37:36
Comment: 3689
steb
2001-06-12 03:11:26
A transport tycoon clone with some interesting differences. I found the fact that each producer will only give you cargo to be delivered to a specific destination difficult to get used to. Signals on the train lines are easily confused (this is a bug) leaving trains unable to go anywhere and unable to be removed. This game has real potential to rise to a five star winner.
Comment: 3687
Grit
2001-06-11 20:55:37
Very cute and promising game. However, I didn't find it very playable--- my trains, buses and trucks would stop running for no reason and never start back up. Also the way industries work wasn't clear to me; often no cargo would be moved, even though there was stuff available at the factory.
Comment: 3685
nath
2001-06-11 09:37:30
It's a lot like Transport Tycoon.
Takes a lot of CPU-Power though.
I like it.