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Tales of Middle EarthFREE!
Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien. It is a game that emphasizes intricate, challenging, and varied gameplay over graphics. Hundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts. ToME's races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts. There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, it's free.
Author: DarkGod
Company:
Version: 2.3.5
Category: rpg
License: free
Cost (1):
Submitter: admin
Metacritic Rank: wait...tales-of-middle-earth
Note (1): the price may be not correct due to changes in the distributor's trade policies
Source:
Sound:
XWindow/Wayland:
Console:
Accell3d:
Multiplayer:
Play Online:
Last Update: 2008-06-26 18:08:35
Other Links
ToME Wikipedia entry:
ToME Wiki:
ToME Forum:
Comments for 'Tales of Middle Earth' game.
Comment: 49792
elcugo
2008-06-27 05:11:20
My favourite Roguelike.
Comment: 49785
draeath
2008-06-26 19:45:23
Full 2.3.5 changelog from the forum:
Author: darkgod
Posted: Mon May 12, 2008 6:46 pm
Subject: T.o.M.E. 2.3.5 aka "Into the unknown"
Unexpected it was, but it did happen, so behold the new T.o.M.E. 2.3.5! Grab it at http://t-o-m-e.net/
Windows & Mac ports should follow quickly.
This is a bugfix release, everybody should upgrade.
Thanks to Phillip Neiswanger and Neil Stevens for their efforts!
T.o.M.E 2.3.5 aka "Into the unknown" changes
Interface changes:
- The X11 and Xaw interfaces now save the dungeon and player when the window is closed.
- Fixed cpu churning bug that occurs when using certain window managers and ToME is maximized.
Gameplay changes:
- Player speed now set correctly when Demon Hide corruption is enabled.
- ToME now correctly sets various Balrog flags when player in Balrog form.
- ToME now correctly sets the teleport flags when teleport corruption is enabled.
- ToME now uses the qrand7.map file when generating princess quests.
- Bigs changes for generate.c to get it to produce the princess and thrain rooms. Also code clean up of room geranation code.
Object changes:
- Slings of Buckland can now be generated.
- Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to fix problems when casting spells.
Misc changes:
- Fixed small typo in the commands help file.
- Added help for the Mathom House.
- Fixed various compile time warnings in various files.
- Added makefile support for main-gtk2.c in makefile.std
- Values found in documentation for spectral race modifiers now match values found in p_info.txt.
- Wiki Bug 837. Removed references to old inscriptions handling code in documentation.
- Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore. It conflicts with keywords used by the Sun Studio Compiler.
- Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files.
- Changed description of Disarm spell to more accurately reflect what it does.
- ToME now correctly compiles main-gtk2.c on 64-bit machines.
Bug fixes:
- Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit executables.
- Applied killerbunnies patch to identify objects on grid before squelching.
- Applied killer bunnies patch to keep the fate "you are fated to find something special" from creating something special with an inappropriate base object.
- Applied killerbunnies patch stops symbiotes from gaining levels simply by being hypnotized and released.
- ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power.
- Stores now display the inventory correctly after a purchase.
- The race the legends display now works correctly with more than 10 dead characters in history.
- Characters are no longer generated with 0 mana points.
- Wiki Bug 839. ToME no longer penalizes an object when it is not actually cursed.
- Wiki Bug 838. The melee style will now switch correctly from Bear to the primary melee style when switching out of Bear form.
- Wiki Bug 826. The inventory and equipment windows now update when the player identifies the entire pack or uses the *Greater Identify* spell.
- Wiki Bug 819. No more bogus level leaving messages.
- Wiki Bug 722. ToME no longer crashes purple staircases have been trapped.
- Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules.
- Wiki Bug 537. Partial fix of infinite loop during stair allocation on small levels.
- Wiki Bug 530. ToME no longer drops items inappropriately when changing melee styles.
- Wiki Bug 528. Character dumps now show the correct number of princess and lost sword quests.
- Wiki Bug 526. ToME no longer enters an infinite loop when fighting in bare-hand combat sylte and bare-hand skill is < 1.
- Wiki Bug 523. All types of recall check if the user really wants to leave a unique level.
- Wiki Bug 506. ToME no longer crashes attempting to drop non-existant artifacts.
- Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing a boulder.
- Wiki Bug 411. Black breath no longer gets 3 chances to happen.
- Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a spell when antimagic field > 0 or when wielding a dark sword.
- Wiki Bug 334. Companions are no longer saved in dungone save files.
- Work around Mac OS 10.4.11 getlogin() bug - Neil
- Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing quests or other info from the knowledge menu.
And angband (which this game is heavily based off of), where scrolls and wooden staff can burn, and weapons can melt from acid ... surely this is NOT the only game with that feature.
Actually, Tolkien's work was very much affected by Finnish mythology and especially Kalevala.
And elven language by Tolkien was mimic of Finnish language.
Marxist indoctrinated youth? African histo-- oh you mean that one week in history class that we skimmed over a few centuries worth of history before returning to all that European history that nobody taught us?
Is this a C&P troll from Stormfront? Funny stuff, man.
Tolkien wasn't the first to use the term Middle Earth in high fantasy either, as I noticed it in The Worm Ouroboros, by E. R. Eddison, a high fantasy epic older than The Lord of the Rings by about thirty years.
http://en.wikipedia.org/wiki/The_Worm_Ouroboros
Maybe people don't realise that Tolkien was a professor of Anglo-Saxon and English language and literature at Oxford. Tolkien's work is based on Norse mythology; it is not entirely a work of fiction. There are people who believe Tolkien presented his work as an English mythology in any case.
Sadly a lot of English people especially the modern Marxist indoctrinated youth have no idea about their history. The 'history' they are taught at school is about Africa and Nazi Germany and their own culture has become politically incorrect.
Something I really enjoy about Linux is that Norse mythology is used quite a lot for example Beowulf clusters, Thunar (Thor, Thunor in Anglo-Saxon) file manager, Yggdrasil Linux, Loki, Apache Woden (Odin, Wotan) etc. I'm sure there's many more :)
Hah, it appears that their website will randomly display either Troubles or Tales.
Good Job! Way to confuse your users!
Why not add more 'T' words? Tigers of Middle Earth? Trailers of Middle Earth? :D
Better yet, why not use a nice recursive acronym and call it ToME of Middle Earth? :)
Comment: 39526
Daeglin
2006-10-06 07:59:17
My favourite rogue-like game + Middle-Earth theme = killing combination.
Legally, Angband has been around for about 20 years, with no legal chalenges. I wouldn't worry too much about Tolkien's estate getting ticked off. (And if they do, ToME was originally Pernband, so another setting change to something generic wouldn't be too hard.)
That's great, but the game is still based on LOTR. Anyone can make a game based on Middle Earth, true, but this seems very close to the LOTR subject matter.
The term "Middle-earth" was not invented by Tolkien, rather it existed in Old English as middanġeard, in Middle English as midden-erd or middel-erd; in Old Norse it was called Midgard. It is English for what the Greeks called the οικουμένη (oikoumenē) or "the abiding place of men", the physical world as opposed to the unseen worlds (The Letters of J. R. R. Tolkien, 151). The word Mediterranean comes from two Latin stems, medi, middle, and terra, earth.
Middangeard occurs half-a-dozen times in Beowulf, which Tolkien translated and on which he was arguably the world's foremost authority. (See also J. R. R. Tolkien for discussion of his inspirations and sources). See Midgard and Norse mythology for the older use.
The rights to produce LOTR games based on the movies belong to Electronic Arts, the rights to produce games based on the books belong to Vivendi Universal. Both of them can get pretty nasty about this sort of thing. Be warned, and be careful.
As for the game, I'll give it a go tonight and give my opinion.
Comment: 31163
anonymous
2005-10-25 22:26:39
"The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour),"
Have you not heard of a game called nethack?