Game Sheet: ezQuake
(from the original archive of "The Linux Game Tome")

Description:

ezQuake is a modified QuakeWorld engine continuing from FuhQuake.

Major features include new graphic effects, support for QuakeTV with MultiView, rendering physics independent from game server, demo/server browser, video capturing, customization of HUD and in-game graphics, mp3player and scripting with TCL.

Author: ezQuake TeamCompany:
Version: 2.1Category: Action
License: freeCost:
Votes: 4      Vote->      Rank: 4.8 / 5        N.A.
Source? Yes     Sound? YesXWindow (X11)? Yes     Console? No
3D Accelleration? Yes     Multiplayer? YesPlay Online? Yes     Submitter: Lightkey
Other requirements:
Quake
Homepage:
http://ezquake.sourceforge.net/
Download:
http://ezquake.sourceforge.net/download/
Last updated: 2011-08-23 17:56:31

Comments

Date: 2008-06-05 12:09:19     User: dusted     Subject: Need work
Somehow this dosen't "feel" quite right, and I don't think it will ever be a competitor for fQuake.

Untarring something should NEVER put more than one folder/file in your current dir.
I couldn't set my mouseleft as jump from the menu.
Even though i put everything to max i never got the cool effects as seen in the screenshot.
When i exited, config were not saved.
Weird bug that made the game feel sluggish and lagish when strafing around corners.
using sdl or openal for sound would be great.
low starting res + no fps limit + suicidal 8800UE = 2 minutes to meltdown :P

That being said, I did like the menu's very much (except for the right mouse can't be bound bug), and if the issues get fixed, and it saves the config, I'll try it again :)

     
Date: 2008-06-05 14:12:36     User: P3GCu2h3bE     Subject: Re: Need work

You are misunderstanding:
fQuake never was anything else but a preconfigured QuakeWorld package featuring exactly THIS engine: ezQuake.
Same for eQuake (which is discontinued just like fQuake) and the modern nQuake: nquake.com

The config is only saved if you say so in Options -> Config -> Save Settings.

"Untarring something should NEVER put more than one folder/file in your current dir." - Why not? The binaries go into your Quake folder and the ezquake folder goes there too. Can you suggest a better way to pack it?
"I couldn't set my mouseleft as jump from the menu." - You mean the right button right? I just filed a bug report for you. http://sourceforge.net/tracker/index.php?func=detail&aid=1985424&group_id=117445&atid=678559 ;)
"Weird bug that made the game feel sluggish and lagish when strafing around corners." - Please be more elaborate.

That screenshot is extremly ugly. :( The only "fancy" engine settings seem to be the water waves and those weird splashes. Both I have no idea how to enable, sorry.
The textures are not an engine thing, you can download them from http://facelift.quakedev.com/

One thing I fully agree with you is the sound issue. :) PS: I am not a developer, just a fan.
     
Date: 2008-06-05 14:34:28     User: Thunor     Subject: Not so
Untarring something should NEVER put more than one folder/file in your current dir.
I couldn't set my mouseleft as jump from the menu.
Even though i put everything to max i never got the cool effects as seen in the screenshot.
When i exited, config were not saved.
Weird bug that made the game feel sluggish and lagish when strafing around corners.
using sdl or openal for sound would be great.
low starting res + no fps limit + suicidal 8800UE = 2 minutes to meltdown :P


I agree about the tarball although it could have been a lot worse than 6 files.

To set mouse buttons as controls, move the mouse pointer to the top right of the screen away from anything as the mouse is live. Now use the cursor keys to navigate to the control that you want to set and press DEL to erase the current control. Press ENTER and then click the mouse button. If the mouse button was the right mouse button then you will exit options because the mouse is live, but the control will have been accepted.

In-game, pull down the console by pressing the key to the left of the 1 on your keyboard. Now type in these :-
GL_SURFACE_SLIME 1
GL_SURFACE_LAVA 1
Once you've entered the first one, use the up key to edit it, saving you effort. All the information you need is accessible via the Help section or within the console by typing /help. Also you can type /describe gl_surface_lava to get command specific help.

Once you've changed any options including the console commands above, go to OPTIONS->CONFIG and then navigate down to SAVE SETTINGS and press ENTER.

I use ezquake-gl.glx on a PIII 866MHz and I don't suffer any lag so I can't help you there.

OpenAL for 3D sound if you can make use of it, SDL for?

Even DOS Quake started low res, so that users can increase it if they have the hardware to accommodate it; still seems relevant to me. OPTIONS->VIDEO->ADVANCED OPTIONS ON, then down to MISCELLANEOUS->FRAME LIMIT, press ENTER to change it and don't forget to OPTIONS->CONFIG->SAVE SETTINGS. Alternatively bring down the console and type SHOW_FPS 1 and press ENTER, then CL_MAXFPS n where n is the fps you want.
     
Date: 2008-06-05 16:48:18     User: draeath     Subject: Re: Need work
When you untar something, it is expected that everything goes into one folder. From that folder you can organize as you want, but when you do what the packager did, we have what is called a tarbomb.

If you are archiving only one file, the folder is not necessary, but then neither is the tar and you should just gzip or bzip the file.
     
Date: 2008-06-05 17:02:47     User: P3GCu2h3bE     Subject: Re: Need work
Oh, I didn't know that. I am always checking what is inside the archive before unpacking (probably an Windows habit). Thanks.
     
Date: 2008-06-06 00:41:22     User: dusted     Subject: Re: Need work
Oh, I didn't know that, maybe I'm simply using a older version of the engine that works without the bugs then :)
     
Date: 2008-06-06 00:45:34     User: dusted     Subject: Re: Not so
I see, thank you very much for the instructions :) The problem with the lagginess occurs even though I'm sure the game is at max_fps all the time (my gfx card makes a high pitch noise when it draw over 1500 fps, which it does when this game is running with no limit). System is a 3 ghz core2, and gfx is a xfx8800UE, so I'm pretty sure it's not a performance issue.
     
Date: 2008-06-06 12:17:13     User: wojtu84     Subject: QW forever
Great job!
     
Date: 2008-06-06 16:11:54     User: draeath     Subject: Re: Need work
Well, nothing wrong with learning! Like I said, it's a non-windows convention - where in windows you usually double-click a zip and get a look inside prior to extracting, we are all used to just "tar xf foobar.tar.gz" and getting an expected directory (sure, we can always list the contents first, we just arn't used to doing so (tar tf foobar.tar.gz))

No lasting harm done, I'm sure!
     
Date: 2008-08-09 16:35:01     User: Teiman     Subject: Re: Need work
the quake engines are very flexible, so you can use tons of user driven packages to enhance the visuals. on that screenshot, this screenshot may use a pack of high res textures, and a special setting that activate a "comic like" particles for the slime. try to get the cvar that control slime to spawn particles, and set it to a higher number hope this help. --Tei
     
Date: 2008-08-27 19:39:53     User: Teiman     Subject: Re: Need work
Theres also "lit" files. User made custom "color lightmaps", that work as separate files. There are some packs on the internets.