Game Sheet: Transfusion
(from the original archive of "The Linux Game Tome")


TransFusion plunges you into a world originally created in 1997 by Monolith Productions. Created with the BUILD game engine (Duke Nukem, Shadow Warrior), BLOOD was a tour de force of horror that has yet to be matched, in which you battled minions of evil in a lightning-paced, blood splattered quest for glory.

Thrill to new, enhanced special effects not seen in the original as you guide Caleb along his gory quest through a 3-dimensional world of horror. But the fun is just beginning then...

When Tchernobog's Cabal has fallen, there's millions of challengers vying for your throne out there in cyberspace. Be sure to hone your skills against the enhanced FrikBots (R) before defending your title in online bloodbaths.

This is a standalone game. Blood is not required to play Transfusion.

Author: The Transfusion TeamCompany:
Version: 1.05 beta2Category: Action
License: freeCost:
Votes: 4      Vote->      Rank: 4.5 / 5        N.A.
Source? Yes     Sound? YesXWindow (X11)? Yes     Console? Yes
3D Accelleration? Yes     Multiplayer? YesPlay Online? Yes     Submitter: anonymous
Other requirements:
ogg vorbis, zlib, libjpeg (optional)
Transfusion Forums:
Last updated: 2007-10-31 19:34:39


Date: 2002-11-07 22:52:12     User: anonymous     Subject: hmm
looks nice :-)
Date: 2002-11-08 03:11:36     User: srn     Subject: Heaps of booms and blood

Date: 2002-11-08 09:56:54     User: nilfilter     Subject: Pity there were no servers... I'll have to rate it later. Looks good though, at first glance.
Date: 2002-11-08 11:50:02     User: srn     Subject: Re: Pity there were no servers...
You can get some idea from the robots, though - try 'del'.
Date: 2002-11-08 13:13:21     User: anonymous     Subject: Hmmm
It gives me the following error , any ideas: [[email protected] transfusion]# ./transfusion-glx -h Transfusion Linux 13:28:15 Oct 22 2002 Added packfile ./transfusion/pak0.pak (904 files) Added packfile ./transfusion/textures.pak (671 files) Playing registered version. PackFile: ./transfusion/pak0.pak : gfx.wad Console initialized. Segmentation fault
Date: 2002-11-10 21:05:49     User: tomble     Subject: Too much in one chunk!
Whilst I don't usually like FPSs that much, I did like Shogo, which was also by Monolith (I've no idea if the games are remotely similar, prolly not), so I was fairly interested, and took a look at the download page.

36MB??? I'm on dialup, and my ISP drops connection frequently. Even with wget or curl or something (to resume incomplete dls) I doubt I could download this much. For the love of god, SPLIT THE THING UP!!! Or alternatively, don't, but you'll have at least one less player.

For a start, source ought to be available separately from data files, but then surely the data files could be further split into sections, like maps and textures and things. Perhaps that just isn't possible. Oh well.

Date: 2002-11-11 16:54:30     User: anonymous     Subject: Good
This is a pretty good game. Never played Blood, but I can tell deathmatch will be awesome. Can't get resolution to 640x480, though, so I don't get so good of frame rates. It's playable, however, with bots.
Date: 2002-11-12 15:09:02     User: anonymous     Subject: Blood!
I loved blood. This version is great, unfortunately without the single player mode that made the original so addictive. I couldn't find any servers online, so I just sort of jumped about a bit and fired at the walls. :-) Also: where are the mimes? You can't have a Blood remake without some mimes to blow up!
Date: 2002-11-20 18:55:45     User: anonymous     Subject: Re: Good
Got it down to 640x480 and it runs excellent now. This game is pretty awesome.
Date: 2002-12-14 03:25:36     User: anonymous     Subject: what about ALSA
Simple problem: no sound in this game. I have ALSA 0.9rc6 and not a beep out of this. Tihs situation is also common for me in Quake and Wolfenstein
Date: 2002-12-15 10:30:39     User: anonymous     Subject: Re: what about ALSA
You need to instruct ALSA to allow 'direct' access to your OSS dsp. ie,

echo "winex 0 0 direct" > /proc/asound/card0/pcm0p/oss

and replace "winex" with whatever program you are running.
Note that it has to be the ACTUAL program. for instance,
if you use "wolfspdemo" for the wolfenstein single player demo, it won't work..
You have to look through the wolfspdemo SCRIPT and find "wolfsp.x86" or whatever it is.
so your actual command would be

echo "wolfsp.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss

After correctly determining the name to use, your program will now be able to mmap /dev/dsp and run.
Date: 2003-01-25 02:59:41     User: anonymous     Subject: Geat
Thats what i always wanted. Blood running on my Linux Box. With Bots. I love the developers!!!
Date: 2003-07-02 17:20:54     User: anonymous     Subject: No servers to play online!
This games was made to be played online, but there are NO servers!!! The game is useless then! I searched all the internet for a server but I found NONE!!! The game is good, but nobody plays it....
Date: 2004-04-13 07:55:13     User: D.plomat     Subject: Cool fun bloodbath!
Still didn't had the chance to test how well the net code behaves...
at least butchering bots for 1hour was fun... they should put an option to have the bodies stay much longer so the arenas ends up even more bloody ;)

Didn't played blood so i can't compare the two, but i like this one :)
Date: 2004-09-07 15:12:23     User: Toddd     Subject: Bloodbath is best
I cannot remember a game having deathmatch as well-done as Blood Bloodbath!
And now I can have this experience again with Transfusion. Even online!!! It ROXX!!!
Date: 2004-09-08 21:14:51     User: anonymous     Subject: where are the 1.1beta3 linux files?
Are they there and I just can't find them? -Jason
Date: 2004-09-08 23:17:24     User: anonymous     Subject: where are the 1.1beta3 linux files?
Are they there and I just can't find them? -Jason
Date: 2004-09-08 23:18:17     User: anonymous     Subject: Re: where are the 1.1beta3 linux files?
Sorry about the double post...I'm a nerf.
Date: 2004-09-09 00:11:19     User: anonymous     Subject: Re: where are the 1.1beta3 linux files?
The Linux binary for i386 is into the ZIP archive, like the Win32 binary. It's called "transfusion-glx". You can also compile it by yourself by grabbing the latest source from the CVS repository of DarkPlaces (the engine TF uses) -, compiling it, and putting the binary into TF directory as "transfusion-glx".
Date: 2004-09-09 06:55:57     User: anonymous     Subject: Can't find autoexec.cfg
After making transfusion-glx executible ( chmod -c a+x transfusion-glx ), starting it ( ./transfusion-glx ) results in the message "FS_FindFile: can't find autoexec.cfg".

Checking transfusion-1.1-beta3 directory and subdirs, I couldn't find autoexec.cfg.

Full output from transfusion-glx follows;



Transfusion Linux 13:11:48 Jul 21 2004

Compressed files support enabled

Added packfile ./basetf/basetf.pk3 (305 files)

Added packfile ./basetf/maps.pk3 (127 files)

Added packfile ./basetf/models.pk3 (340 files)

Added packfile ./basetf/sound.pk3 (755 files)

Added packfile ./basetf/textures.pk3 (634 files)

Playing shareware version, with modification.

warning: most mods require full quake data.

Console initialized.

Builddate: 13:11:48 Jul 21 2004

FS_FindFile: gfx/palette.lmp in ./basetf/basetf.pk3

Ogg Vorbis support enabled

FS_FindFile: quake.rc in ./basetf/basetf.pk3

FS_FindFile: default.cfg in ./basetf/basetf.pk3

FS_FindFile: ./basetf/config.cfg

FS_FindFile: can't find autoexec.cfg

couldn't exec autoexec.cfg

Video: fullscreen 640x480x32

Loading OpenGL driver

JPEG support enabled

FS_FindFile: gfx.wad in ./basetf/basetf.pk3

FS_FindFile: quake.rc in ./basetf/basetf.pk3

FS_FindFile: default.cfg in ./basetf/basetf.pk3

FS_FindFile: ./basetf/config.cfg

FS_FindFile: can't find autoexec.cfg

couldn't exec autoexec.cfg

Client using port 0

Client opened a socket on address local:2

Client opened a socket on address


Date: 2004-09-09 10:02:46     User: Toddd     Subject: Re: Can't find autoexec.cfg
Autoexec.cfg is not needed AFAIK
Date: 2004-09-09 14:58:39     User: anonymous     Subject: Re: No servers to play online!
some people have friends to play with..

if you want a server why not start one and give back to the comunity?
Date: 2004-09-10 00:27:25     User: anonymous     Subject: Re: Can't find autoexec.cfg
Toddd is right, you don't need this file. Hit "ESC" and go to "Play online". If you want to play alone, just "create a new game". Or you can try to join a game if you're connected to the internet.
Date: 2004-09-10 11:07:19     User: Kropemann     Subject: !!!
Is there any way I can express my love to you? My second favourite multiplayer shooter (After Tribes 2).
Date: 2004-11-19 10:26:29     User: anonymous     Subject: Re: Blood!
Mines? do you mean the tnt packs that exploded when you get too near? They are in the game, maybe you where trying a map withough them...
Date: 2004-11-19 10:28:10     User: anonymous     Subject: Re: Blood!
woops! read it wrong: "mines" instead of "mimes"... yeah, I missed them too. But since TF recreates DM mode, and mimes were only in SP maps, that's fairly normal...
Date: 2005-01-03 17:24:54     User: jp     Subject: Great game...
Really nice. A couple of segfaults, but I'm sure they're working on it. :-)
But why does the Sourceforge page lists the license as "GPL/Proprietary"?
Date: 2007-10-31 19:41:15     User: anonymous     Subject: Licenses
The engine is GPL, the Blood data files are owned by Monolith Productions, thus proprietary. The Monolith developers have been given permission to use the data, so everything's fine :-)
Date: 2007-10-31 19:42:15     User: anonymous     Subject: x
"The Monolith developers" should read "The Transfusion developers".
Date: 2007-11-02 21:00:37     User: anonymous     Subject: nice but...
i wish to play singleplayer ... SP Blood was delicious :)
Date: 2008-05-07 01:29:02     User: Piga     Subject: Blood Wiki
Contributions on Transfusion and Blood topics are appreciated: