Game Sheet: FreeCol
(from the original archive of "The Linux Game Tome")


The objective of the game is to colonize the New World. You start the game in 1492 with a vessel and some colonists. The goal is to build many colonies (with the help of Europe) so that you can live off the land after a while. Once the majority of the people are behind you, you can declare your independence. The King will then send over his forces from Europe and try to gain control over your colonies. If you survive the attack you've won the game.

Author: The FreeCol TeamCompany:
Version: 0.10.5Category: Strategy
License: freeCost:
Votes: 19      Vote->      Rank: 4.8 / 5        N.A.
Source? Yes     Sound? YesXWindow (X11)? Yes     Console? Yes
3D Accelleration? No     Multiplayer? YesPlay Online? Yes     Submitter: Skydive
Other requirements:
Java Virtual Machine version 1.5.0 or higher
Last updated: 2012-05-23 15:22:45


Date: 2003-01-02 17:33:29     User: anonymous     Subject: graphics
when I first heard about this project i thought it was great so i started to work on it , I rewrote the code using sdl and glut, I was able to make 3d graphics right now i have a menu with options and a player creator where you put in your name and select which campaign you use i have 2 campaigns so far, do you want to use my copy i would love to work on it more though the ai is pretty good. and im making more scenarios and campaigns
Date: 2003-01-03 04:19:41     User: blindcoder     Subject: Why Java?
Actually I was happy when I saw there's a Clone of Colonization, but that happiness was trashed when I saw it was written in Java.

So, why Java? OpenGL and SDL are just as portable! I'm sorry, but personally I will refrain to play FreeCol because of it's Java-Nature.

Java is sloooow when it comes to GUIs. It can be fast as long as you stick with CLIs or daemons. But I haven't seen a single Java-powered GUI so far.

Anyone seen Forte for Java? I thought my machine was cracking...
Date: 2003-01-03 08:01:13     User: anonymous     Subject: Impressions
A free Colonization!! Wheeee!!

... java based... boooooo :'(

Date: 2003-01-03 10:43:33     User: Skydive     Subject: Re: Why Java?
I respect your opinion about Java, but I would like to mention the fact that Java is not per definition slow. People are still saying the same phrases they said years ago, but these days Java's speed is better than ever.
I have used both Forte and JBuilder and, yes, they are slower than other IDE's. But FreeCol uses Java 1.4's full screen support which means that it is hardware accelerated. I think you should first give it a try before saying "it's slow because it's Java".
I have also programmed Java GUI's without hardware acceleration and the speed of the GUI depends on the abilities of the programmers. I'm not saying that I can make Java fly, but I do my best.
The only downside to Java's full screen support is that it's so new that there are still a few bugs left (sometimes related to Linux).
Date: 2003-01-03 12:20:57     User: anonymous     Subject: Re: Why Java?
Arrgh... First of all there is Java, then there is Java. People repeat the same complaints again and again without checking the facts. Java is a perfectly viable platform for a game - especially 1.4 First of all, the main speed hog in Java is the GUI interface Swing, due to its architecture, but it has become better and is perfectly usable since 1.4. Secondly since 1.4 operations like blitting are memory accelerated, if done correctly. So why should you not implement a game in java. I´ve seen full blown 3d games implemented in java on top of OpenGL and they work fine :-) Believe me, give java a shot again, the language and the runtime has come a long way since 1.1.4 (the version everybody still bitches upon)
Date: 2003-01-04 10:35:26     User: anonymous     Subject: Doesn't make either
freecol-0.1.0]$ make make all-recursive make[1]: Entering directory `/home/eric/downloads/frecol/freecol-0.1.0' Making all in src make[2]: Entering directory `/home/eric/downloads/frecol/freecol-0.1.0/src' Making all in tinyxml make[3]: Entering directory `/home/eric/downloads/frecol/freecol-0.1.0/src/tinyxml' g++ -DHAVE_CONFIG_H -I. -I. -I../.. -g -O2 -c tinyxmlerror.cpp In file included from tinyxmlerror.cpp:24: tinyxml.h: In static member function `static bool TiXmlBase::IsWhiteSpace(int)': tinyxml.h:113: `isspace' undeclared (first use this function) tinyxml.h:113: (Each undeclared identifier is reported only once for each function it appears in.) make[3]: *** [tinyxmlerror.o] Error 1 make[3]: Leaving directory `/home/eric/downloads/frecol/freecol-0.1.0/src/tinyxml' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/eric/downloads/frecol/freecol-0.1.0/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/eric/downloads/frecol/freecol-0.1.0' make: *** [all-recursive-am] Error 2
Date: 2003-01-05 03:53:24     User: anonymous     Subject: Re: graphics
Well where the hell is it? Put it online somewhere...
Date: 2003-01-11 05:44:06     User: anonymous     Subject: Re: Why Java?
The main problem with java 1.4 is that it makes the game absolutely non-portable. It will run on solaris, windows, and linux/intel, but that's it. That means that less than 6% of officially supported linux architectures will support this game.
Date: 2003-01-31 20:12:41     User: anonymous     Subject: racist bullshit
columbus should have died halfway over.
Date: 2003-02-10 00:45:26     User: Skydive     Subject: Re: Doesn't make either
The problem you've had seems to be a known problem under Mandrake 9.0. The code that causes the error is code that is not written by the FreeCol team and we have chosen to stop using that code (because we're moving to Java).
We have managed to port the C++ server to Java and the project is now 100% Java. At the next release of FreeCol (version 0.2.0) we hope to provide a pre-compiled binary so that you don't need to compile the game yourself.
Date: 2003-02-18 16:41:07     User: John_Woo     Subject: awesome
Status update from project homepage says "The FreeCol project is currently in need of graphics for things such as...". What happened to the Graphics Designer? He was doing a GREAT work, I love freecol graphics.
Date: 2003-03-15 09:18:11     User: anonymous     Subject: Re: Doesn't make either
Same problem on MacOS X /Darwin Hope 0.2 will be available soon.... good luck, george
Date: 2003-03-26 11:31:06     User: asfand     Subject: Re: racist bullshit
We don't need this stuff here. I've just come off the uk.religion.islam news group - now THAT is a hostile place to be for a Muslim. Lets not start a similar thing here shall we?
Date: 2003-03-26 19:07:06     User: tomble     Subject: Re: Impressions
I'll second that. Too much stuff getting written in Java, with the daft idea that that makes it cross platform. I suppose this one might work, so I might as well give it a go... but under protest ;)
Date: 2003-03-26 19:16:15     User: tomble     Subject: Re: Impressions
...DOH! No, of course I can't as I don't have version 1.4 of Java. So yes, my Java grumbling was with good reason! ***** Java :(
Date: 2003-03-27 08:27:38     User: ericsp     Subject: java
I love the idea to write it all in java. I tried to run it on my win98 PC, but after an openingscreen with a single button (main menu), the screen goes yellow and nothing comes after that. Going to try it later under linux. Hopefully that is working better.
Date: 2003-03-28 21:12:05     User: anonymous     Subject: Re: Why Java?
That is just Sun's fault, if they choose to port (or just recompile) the runtime to other architectures you won't have that problem. That will probably happen sometime, like with the other VM's they released. Also, that complait is completely beyond the authors' control.
Date: 2003-03-30 00:03:41     User: anonymous     Subject: Re: graphics
Yes, it would be nice to see your code. BTW. Maybe a C# version using GTK# would be a nice thing too. I prefer a Free software arch to the closed Java arch.
Date: 2003-03-30 00:28:15     User: Skydive     Subject: Re: java
If you're getting a yellow screen then you should try running the program with the "--windowed" command line option. It will run the program in a window and that is supposed to make it work on more systems.
Date: 2003-06-18 04:43:58     User: anonymous     Subject: Re: Why Java?
I've been using Java for about 7 years (since version 1.0), and I used to have a terrible problem with speed, now I'm running Netbeans, with the Tomcat local server and Mozilla, with an OGG player, on KDE 3.1 with all the eyecandy I can find, and Netbeans is still running just as fast as any other program that's up at the moment. Java is sooo much faster than it used to be, and I feel that Java for games is a great idea. Arguments saying that OpenGL and SDL are just as portable are completely broken, since I've almost always had to upgrade everything for those games (I've never had one of them run an error-free compile), and I've never had a problem compiling a Java program... ever
Date: 2003-10-01 03:29:43     User: charlieg     Subject: Promising but a long way to go
Comment title says it all.
Date: 2003-11-29 16:43:06     User: anonymous     Subject: Re: Why Java?

"Java belongs to Sun" -- will this "problem" ever be fixed?

And what about: System.out.println("ow my fingers hurt");? Why couldn't they just use "print()"? I don't want to type a whole novel in just to get a simple program working. When I was using Java, I ended up adding "out()" methods to classes which wanted to print so that I could print without typing System.out.println.

Improve Java today! Java could be better! Let's make Java better!

Date: 2004-09-30 21:11:41     User: joey101     Subject: great game so far
great game so far! IMO, it has has a bit too much micro management, but overall it is a good game (so far).
Date: 2004-09-30 23:56:26     User: anonymous     Subject: FreeCol
*giggles* now i am happy, but if you FUCKING STOP DEVELOPING THIS UNTIL IT'S 1.0 I WILL KICK YOU ASS! :)
Date: 2004-10-01 02:33:28     User: blacksheep     Subject: Using another engine
Graphics and the overall visual experience from this game is great. But the engine is still far from mature. What about making it possible to use freeciv engine?
Date: 2004-10-01 04:37:35     User: anonymous     Subject: Re: Using another engine
Isn't it using the Freeciv enginge???

Sure looks like the SDL version to me.

Date: 2004-10-01 08:01:01     User: anonymous     Subject: Re: Using another engine
yepp me 2
Date: 2004-10-01 09:28:00     User: James Gregory     Subject: Re: Using another engine
FreeCiv isn't written in Java.
Date: 2004-10-01 12:07:17     User: blacksheep     Subject: Re: Using another engine
No, it isn't using the FreeCiv engine.
Date: 2004-10-02 01:03:29     User: M3xican     Subject: 0.2.1???
Hi, I have downloaded the 0.3.0 binary version of freecol (.zip and .tar.gz), but when I play the title bar shows "Freecol 0.2.1". Is this normal? The game that I'm playing with is not usable, so I think that the binary version is not yet updated.
Date: 2004-10-02 08:11:48     User: joey101     Subject: Re: 0.2.1???
Mien is like that too! Maybe I should try the source...
Date: 2004-10-02 11:09:34     User: Skydive     Subject: Re: 0.2.1???
Oops, we forgot to update the version number.
If the titlebar says "0.2.1" then you're actually playing version 0.3.0.
I have updated the version number in the game to 0.3.0 for the following packages:
  • freecol-0.3.0-src.tar.gz
  • freecol-0.3.0.tar.gz
(Debian package will be updated soon)
Please re-download for an updated version and thanks for letting us know.

Date: 2004-10-02 17:01:10     User: joey101     Subject: Question?
how do you move the units sidways? I have only been able to move them in a diagonal direction.
Date: 2004-10-02 23:40:17     User: dReiska     Subject: FreeCol
Oh my. This one I really love. Those several hours with Colonization were something..great! And this..bringing old fella alive. This one I really love! <3
Date: 2004-10-03 00:29:51     User: anonymous     Subject: Re: Question?
Use the numerical keypad on the right of your keyboard.
Date: 2004-10-03 07:59:17     User: joey101     Subject: Re: Question?
bummer! To bad I can't figure out how to use my num pad. I know, push num lock, but My putter does it a little differant as it's a lap top
Date: 2004-10-03 08:57:44     User: anonymous     Subject: Re: Question?
On my laptop I can push "Fn" and use the keys "789uiojkl" as a numerical keypad.
Date: 2004-10-03 13:12:59     User: joey101     Subject: Re: Question?
Mien works a bit different. I have to press shift insted of fn. :\ don't ask me why. But when I do that it just moves the mouse courser. :( It's set not to but it still does. :(

IMO, I think you should move the units like you do in freeciv. I really like it that way.

Date: 2004-10-07 12:00:52     User: anonymous     Subject: Re: Question?
We will add support for moving the units with the mouse. But first we will need to implement a pathfinding algorithm. This is going to be implemented for the 0.4.0 release.
Date: 2005-06-08 21:51:28     User: anonymous     Subject: Compiling Version 0.4.0
HI Im trying to compile this from the CVS using and it it gives me a manifest error Buildfile: build.xml init: compile: [mkdir] Created dir: F:\FreeCol\freecol\src\classes [javac] Compiling 180 source files to F:\FreeCol\freecol\src\classes build: init: copy-data-files: [copy] Copying 448 files to F:\FreeCol\freecol\src\classes\net\sf\freecol\data\images [copy] Copying 2 files to F:\FreeCol\freecol\src\classes\net\sf\freecol\data\fonts init: copy-sound-files: [copy] Copying 4 files to F:\FreeCol\freecol\src\classes\net\sf\freecol\data\audio init: copy-jar-files: [mkdir] Created dir: F:\FreeCol\freecol\src\classes\jars [copy] Copying 1 file to F:\FreeCol\freecol\src\classes\jars [copy] Copying 1 file to F:\FreeCol\freecol\src\classes package: [jar] Building jar: F:\FreeCol\freecol\FreeCol.jar [jar] Manifest is invalid: Manifest sections should start with a "Name" attribute and not "Class-Path" BUILD FAILED F:\FreeCol\freecol\build.xml:81: Invalid Manifest: F:\FreeCol\freecol\src\MANIFEST.MF Im using jdk "JAVA_Home=C:\Program Files\Java\jdk1.5.0_03" Any Ideas?
Date: 2005-06-24 04:53:01     User: Iggi     Subject: GUI
The game has an impressive user interface. Generally it makes a very good first impression.
Just one annotation: 128MB RAM for the JVM were still not enough - I tried with 512MB and it worked.
Date: 2005-06-24 10:34:14     User: nath     Subject: Re: GUI
Crashed after some time with 128MB.
Date: 2005-06-24 16:41:01     User: kabutor     Subject: Good Ol'Colonization
Very nice remake of a Sid Meier classic :) Im missing the G hotkey (goto ...) to order the ships, but for a 0.4 version looks very good game.

Nice job keep working :)
Date: 2005-11-19 13:46:35     User: ognjen     Subject: Very nice!
I can't wait for it to be completely finished!
Date: 2005-11-24 01:12:53     User: anonymous     Subject: Great game!
Thanks for bringing this game alive again guys!
Date: 2005-12-04 04:45:10     User: anonymous     Subject: freecol
Nice artwork. Looks better than the original game. I also wait for new versions, and for 0.9x releases. Using Java is good for the sake of diversity. Others use c/c++.
Date: 2006-01-14 12:58:08     User: anonymous     Subject: Re: Impressions
I don't think that "too much things are being written in java". The entire paradigm with intermediary bytecode in general and java in particular is a good thing. Coding in java is far less error prone and the errors are far less important. That said I would add that though Java applications are not necessarily slow, this game IS. I run the original Colonization on a pentium 133 win98 and it runs like the lightning. I tried this game with sun's 1.5 jre and on my 500 mhz rh8 machine and it was, well, unplayable because it was so slow. I would tend to blame the game implementation rather than the java environment, as I run heavy java applications on the same machine without any problem. I don't intend to start a flame thingie but people that write such things about java ought to släppa sargen och komma in i matchen.
Date: 2006-07-24 19:23:31     User: anonymous     Subject: Re: freecol
Getting syphilis is good for the sake of diversity. Not everyone has it.
Date: 2006-07-25 00:48:24     User: anonymous     Subject: Looks nice...
Looks really nice, but I can't play it as it requires proprietary Java at the moment, hopefully that'll change in time, nice looking artwork though.
Date: 2006-07-25 02:57:43     User: charlieg     Subject: Re: Looks nice...
Why can't you play it? Sure, Java is proprietry but it's free. You can play it, you just choose not to. There's a big difference, so don't spam these places with FUD please.
Date: 2006-07-25 07:35:13     User: anonymous     Subject: Re: Looks nice...
Java is free yes. But do sun release PPC binaries? IBM do but they are rubbish. Blackdown the open source implementation isnt as developed as the others. Linux runs on many different platforms and architectures.
Date: 2006-07-25 08:22:08     User: anonymous     Subject: Re: Looks nice...
try building it with gcj. i have seen it work with only free libs.
Date: 2006-07-25 13:00:46     User: anonymous     Subject: FreeCol
It won't run :(
Date: 2006-07-25 13:01:21     User: anonymous     Subject: Re: FreeCol
I guess I should say install.
Date: 2006-07-25 17:08:21     User: anonymous     Subject: Re: Looks nice...
Charlieq I am not spreading FUD, nor is Suns Java free, it is proprietary. I would take it that you are new to the GNU/Linux community and have not yet had time to understand terms such as free software. I recommend you spend some time at

Will play this game when it can be run with free software.
Date: 2006-07-25 17:29:29     User: anonymous     Subject: Re: Looks nice...
Linux won't catch on as long as users insist on overthrowing language as well as proprietary software. I run Linux because it's free (in both senses) and will happily play this game as Java is free (in one sense). Thanks, Sun, for making Jave free in the only sense that matters to my budget. When you make it free in a way that appeals to my sensibilities, as well, I'll be a little happier. So ... should all of us who understand but don't want to participate in the bull leave the community, or should we continue to contribute to the increasing popularity of Linux? Should developers hold back on developing the software we want and expect because the free (in one sense) software isn't there yet? Linux will rise or fall on the decisions of mainstream users, not on the shouting of free software zealots.
Date: 2006-07-26 00:03:57     User: anonymous     Subject: unstable
The features are coming along nicely in the .5 release but it's still very very buggy, I've tried several times and haven't been able to get very far without it freezing or crashing.
Date: 2006-07-26 01:00:01     User: Stian     Subject: Re: unstable
Please report the bugs you encounter by using our bug tracker.
Date: 2006-07-26 02:30:19     User: charlieg     Subject: Re: Looks nice...

You make yourself look like an idiot by accusing me of being new to the GNU/Linux community. I've been around and about for 6 years and I push for Free Software publicly to everyone I know. I have accumulated 5000+ posts on various Free Software forums (Gentoo, Ubuntu, Vega Strike, and plenty of others). I also have actively developed for a GPL/LGPL project for the past 4 years.

The original post made no attempt to suggest why it was not possible to play Freecol, merely stating that it was because Java was not Free Software.

Describe your problems properly if you want people to appreciate them. Confusing matters by throwing in ideology simply makes you look foolish.

So, the PPC issue is relevant but how was anybody supposed to know that? Is that even your problem or is that somebody else chiming in?

By being ambiguous you are spreading Fear, Uncertainty, and Doubt. By flaming about licensing you were epitomising to the zealot label that plagues rational Free Software advocates. Learn to elaborate and explain yourself clearly and people will take you more seriously, and then you will not be adding to the cess pool of zealotry that undermines the positive efforts of the Free Software community that you purport to support.

Try saying this next time: "I could not play Freecol because Sun Java, Blackdown, or Free versions of Java do not support <your architecture/platform>." Yes, you were aware that Blackdown is not Free Software?

It is worth noting that even if Sun's Java was Free Software, that is no guarrantee that minority platforms would be well supported. Being Free Software does not do the work of porting that software.

Know who you are speaking to and what you are speaking about before making childish remarks.

Date: 2006-07-26 13:15:37     User: anonymous     Subject: Re: Looks nice...
You said Java is proprietary but free, that doesn't make sense. Java is proprietary and gratis, it is not free.

I have never heard of you either, so don't go around thinking that you're so important. Who cares about your post count on forums? That means nothing.

I know that blackdown or whatever is proprietary, I didn't say it wasn't, it was someone else that brought that up.
Date: 2006-07-27 22:28:03     User: anonymous     Subject: Re: Looks nice...
Anonymous @, you are really, really naive. FOSS is great thing, but now you are actually shooting it on the leg with your FUD. AFAIK FreeCol is Free and OS. So, go whining on Sun Microsystems forum, not here.

As a Colonization fan, FreeCol is _very_ promising project. I have also tried it couple of times. 0.3 and 0.4 I think.

Need to test this version. Thanks.
Date: 2006-07-27 22:37:39     User: anonymous     Subject: Re: Looks nice...
I forgot to mention:

Sun's Java _is_ free. Free as in beer, but not OS. Not free in ways your god, RMS, told you. Windows is not free in any means, Sun's Java is. Also I think Javas API is also free, but I might be wrong.

In 90's, free in programs nearly always meant that you are _free_to_use_it. Which is not a bad thing. But maybe you were then so little boy and can't remember it.
Date: 2006-07-28 04:37:57     User: charlieg     Subject: Re: Looks nice...

I'm not off pretending to be some FOSS demi-God, but you shout your mouth off at how I'm new to GNU/Linux and the Free Software movement so I'm backing myself up. You just talk crap. "Java isn't free blah blah. It's gratis." The word 'free' is encompassing. Java is free - it's freeware. It's just not Free Software. If you want to try and be clever and introduce terms like gratis and libre, then don't misinterpret words like free. Telling people they are wrong, when they are not being specific enough for your liking, is only going to piss people off.

Date: 2006-08-06 15:14:52     User: anonymous     Subject: V. V. good
Managed to get it done on Debian 3.1r2 (has to take the jre from unstable branch) and so far it runs fine!! Greag job, guys. If you need help with graphs, music translations etc. i'm sure that ppl like me would love to help, just post some info on ur website.
Date: 2006-09-25 10:47:04     User: anonymous     Subject: Re: Looks nice...
Has anyone else noticed that most of the zealots have never developed a thing in their lives, whereas most devs take a more pragmatic approach? Anyway, looks like a great game *****
Date: 2006-09-25 12:57:48     User: anonymous     Subject: Re: Looks nice...
Nice strawman. Compare the code contributions of free software leading-light rms versus those of open source leading-light esr. Then hang your head in shame for being so very, very wrong.
Date: 2006-09-27 09:33:06     User: anonymous     Subject: FreeCol
I'm from Colombia and i will not play that game. the things, that the european people do to us, were sadists. they rob our poeple and kill our culture whit the "civilization". Is easy play whit the history, but if you do that probably it will repeat and you will not say anything.
Date: 2006-09-27 13:40:39     User: anonymous     Subject: Re: FreeCol
uhh... what? I think you're lost. You probably meant to go to This, however, is a game site.
Date: 2006-09-28 16:01:26     User: anonymous     Subject: Re: FreeCol
He means this is a game about the conquest and colonization of the Americas. Which to a descendant of the natives who got 'colonized' all over feels kinda similar to a game called 'Your-Grandma-Getting-Raped Sim 3000".. Of course, "ceci nest pas un pipe," but even so, it's like "Hey Steve, what are you playing? ... Hey, is that... my Grandma? NOOOOO!"

I think the guy that made the Colombine RPG is working on YGGR Sim 3k next. Pinpoint marketing, you know.
Date: 2006-09-29 06:22:35     User: anonymous     Subject: Re: FreeCol
I guess that makes sense. still, it's like 4-500 years ago. it would be more like YGGGGGGGGGGGGGGGGGGGGGGGGGR sim 3K. plus, the game's pretty fun.
Date: 2006-10-01 15:02:48     User: anonymous     Subject: Better
I really think this version(5.1) is playable. Not many bugs left. I play it each day!
Date: 2006-10-02 19:00:29     User: scarlet     Subject: Re: FreeCol

If anything, the European colonists were better than some of the more powerful natives like the Aztecs that were raping, pillaging and enslaving before them. At least the Spanish didn't sacrifice hundreds of natives to their Gods every year. All the Spaniards are guilty of is conquering like thousands of tribes and nations before them and giving the natives of South America the technology to bitch about getting invaded 400 years after it happened.

Sure, the Spanish were a little more brutal than the Americans to their north who in turn were far more brutal than the British to their north who were more brutal than they should have been, but that is all over and now you're not going to be sacrificed to consecrate a pyramid to the sun god. So shut up and enjoy your 70+ year life expectancy and your computer.

Note: I'm not a Spaniard or from the Americas.

Date: 2006-10-03 14:24:53     User: anonymous     Subject: Re: FreeCol
  Nonsense. You can't excuse one's behavior by comparing it to another's behavior. The Aztecs, while certainly bloodthirsty, were not the only natives to suffer under the conquistadors -- and the other tribes who were often victims of the Aztecs wouldn't exactly be comforted by arguments that the conquistadors' atrocities were not so bad.

  What's more, it's pretty hard to make a solid argument that the conquistadors were really better. There are plenty of accounts that could curl your hair. If you go solely by the metric of body count with no regard to who died how, or why (which seems to be the fashion these days amongst armchair philosophers, especially when Stalin comes up) then the Aztecs, who had a far longer period to work with, were worse. The conquistadors, however, were incredibly... creative at killing and torturing people. The Aztecs killed people primarily in warfare -- their ritual sacrifices were generally smaller than you probably imagine: the arrival of the Spaniards was interpreted as a sign of the return of Quetzalcoatl, and caused a massive scaling-up of sacrifices, which has tilted the historical view. The conquistadors killed plenty of people for conquest, some for religious reasons, but they also killed quite a few for the pure entertainment of watching people die in horrible ways.

  Who's worse? Hard to say. Does it really matter? No.
Date: 2006-10-03 21:01:18     User: anonymous     Subject: Looking good!
I have to say FreeCol is coming along very well. I just wanted to say thank you to anyone involved with the project for all the work that has been put into it. I don't mind installing Sun's Java if a game catches my fancy like FreeCol. :)
Date: 2006-11-26 13:32:21     User: anonymous     Subject: Java.
Really looking forward to checking this out when Java is put under the GPL! :-)
Date: 2006-11-26 16:14:01     User: Draconishinobi     Subject: Re: Java.
Well guess what ...

"13.November.2006—Sun believes deeply in creating communities and sharing innovations and technologies to foster more participation. Today in a historic move, Sun is opening the door to greater innovation by open sourcing key Java implementations—Java Platform Standard Edition (Java SE), Java Platform Micro Edition (Java ME), and Java Platform Enterprise Edition (Java EE)—under the GNU General Public License version 2 (GPLv2), the same license as GNU/Linux."
Date: 2006-11-27 02:53:49     User: anonymous     Subject: Re: FreeCol
I somehow understand you, the colonization wasn't the happyest time in Americas history. Anyway, it's only a game. It has nothing to to with reality, it's to entertain you, that's all. Btw: do you play europa universalis?
Date: 2006-11-27 02:55:19     User: anonymous     Subject: slooow
This game is sooo slow! Can anything be done to speed it up a bit?
Date: 2006-11-27 04:17:26     User: anonymous     Subject: Re: FreeCol

Two months late...

My point is that the Spanish conquest was short and final, the natives of the Americas kept on fighting and killing. The Spanish killed and then stopped. Now a native American can live in peace with their neighbors but that was never an option before and there was no real progress towards peace. Whether the Spanish were faster killers or not is irrelevant because Conquest was just a transient phase in South America's history whereas the war and ritual killings of the more powerful indian nations was never going to stop without intervention.

It's not a moral thing, sure the conquistedors were arseholes, I'm not assessing the morality of it, it's just that native south Americans are now using computers and living without the fear of constant war. That was never going to come without the Spanish.

Date: 2006-11-27 05:36:31     User: entvex     Subject: FreeCol
I Like This game!!!
Date: 2006-11-27 07:48:49     User: Pxtl     Subject: Re: FreeCol
Do you avoid playing Axis and Allies because somebody has to be the Germans? All historical videogames are about war, and in all wars somebody gets killed by the score. History is nasty that way. I mean, in Civ do you feel guilty when you invade a city, even though it represents killing millions of civilians?

Imho, Colonization is better than most because it's the first game where I actually felt _guilty_ for turning against the natives. When you first arrive in America, the natives greet you with open arms, training your population in useful skills. As time wears on, they start becoming a barrier and an encumberance, and eventually you have to crush and exploit them to remain competative with the other colonizing (or invading, depending on how you see it) nations. It's a real eye opener as to not just _how_ atrocities happen, but _why_.
Date: 2006-11-27 09:02:11     User: anonymous     Subject: Well, not all of it is finished GPL yet

The classlibs are still not GPL'd - so there is not a free all-working GPL'd Java yet. However, when they get all rights sorted out, Sun will release that as GPL. So, we have to wait a wee bit longer to get Java GPL-goodness.

But, wow, the Java GPL'ing is really good news for this game.

Date: 2006-11-27 13:16:36     User: stiangre     Subject: Re: slooow
We will not really be optimizing the speed until the 1.0 release. However, your description might suggest the presence the of a bug or a particular problem. Please submit a bug report.
Date: 2006-11-27 16:14:08     User: anonymous     Subject: Re: FreeCol
it's just that native south Americans are now using computers and living without the fear of constant war. That was never going to come without the Spanish.

Ah. I see, so the foolish brown children just needed some civilizing by the white people, eh? Couldn't have done it by themselves? You've got some biases showing through there.
Native peoples of the Americas have worked out peace compacts in the past, you know. South America's biggest impediment to peace at the time the Spanish landed really was the Aztec nation, of course, but there's no telling what the other tribes might have done or how the Aztecs might have changed had history run differently.
Date: 2006-11-28 03:26:53     User: anonymous     Subject: FreeCol
Artwork is beautiful :)
Date: 2006-11-28 19:58:54     User: anonymous     Subject: Re: FreeCol
Not a great big fan of Political Correctness being forced down my throat. Piss off.
Date: 2006-11-28 20:20:52     User: anonymous     Subject: Re: FreeCol
Yeah, because "I won't play this game" is just imposing on you so much. Dumbass.
Date: 2006-11-29 04:49:03     User: Carnap     Subject: Re: FreeCol
Well, much the same could be said about most strategy games. What the Romans did to large parts of Europe, Northern Africa and the Near East was not unlike what the Europeans did in Latin America, for example. Other strategy games focus on the crusades, which isn't much better, or on World War II, which is worse. Yet other strategy games focus on present-day conflicts (global thermonuclear war, anyone?). And let's not get started on the issue of 3D shooters...
Date: 2006-11-29 07:54:06     User: anonymous     Subject: Re: slooow
I don't think it's a bug: latest version, latest jre without any modifications. Anyway, it's good you see the problem and are going to do something about it. Nice game ;)
Date: 2006-11-29 07:55:53     User: anonymous     Subject: Re: FreeCol
It's a game only. heh, that's all.
Date: 2006-11-30 08:53:15     User: anonymous     Subject: Re: FreeCol
Well, it's proved that mostly, the country that wins a war, is first sanctified for its actions since that country won. If it comes clear that those events are ancient history and noone will take it as a polotical insult, then people start openly discussing it, seeing both sides of the story.
Now, about the german reference. Now, the Soviet soldiers who were passing through towns and villages in Eastern europe, based in from the doors of houses (and I can tell you they were quite a dirty bunch, literally) , put a pistol of a machingun to the face of the inhabitants and demanded food and shelter. A lot of young women got raped, half of them were also later executed for resisting (by the soldiers, not an actual court). Before leaving, the officers also had their troops "socialize" all the valuables of the residents, meaning the people were also robbed of most of the few riches they had. That was how the Soviet troops acted, but they didn't systematically kill Jews. The Germans however, had the troops wait outside, the higher-ranking officers came in (boots clean and everything), and politely asked for food and shelter. Then, in a few days, quietly left, no problem. But they did kill Jews systematically, and nothing will compensate that.
About a year ago, there was a massive argument about two statues in some part of Estonia (that's where I live). There were two monuments near a village, a German one, and a Soviet one. The soldier pictured on the german one resembled a trooper of the SS, and it was removed on the request of some EU organization. While the Soviet one was placed under historical protection. Now you have three times to guess why did it upset the people.
Why was the Soviet statue made protected? Because, Russia is still pertty close, and the opinion of russians is quite different from that of Estonias, you can't reason with them on the subject. Everyone is blind to their own mistakes, the russian politicians have to take all threats aimed at the monuments of The Great Motherland War as slight or even serious insults at Russia, lest they offend the majority who still, btw, sees Stalin as a positive ruler. About the Soviet Union in WWII, the discussion is closed, as someone important might take it as an insult.
It is always a cohice between two greater evils in this case, and even the Devil himself doesn't know which one he has made worse.
That is my view on history.
Date: 2006-11-30 12:57:03     User: anonymous     Subject: Re: FreeCol
OMG it's a game ! then what, nobody in europe should play WW II games because a lot of our granfathers died ? come on, it's a GAME !
Date: 2006-12-06 01:58:46     User: the_man     Subject: Re: FreeCol

My point is that the Spanish conquest was short and final, the natives of the Americas kept on fighting and killing. The Spanish killed and then stopped.

This is blatantly false. European settlers continue to keep the Indians down in Central and South America. What do you think Chiapas and the whole Zapatista thing was about? Why do you think Morales was elected in Bolivia?

For the first time since the Conquest, the natives of these places are reminding people that they do actually exist, and they don't want to be kicked in the face any more.

Though I suppose a Mexican or Brazilian death squad isn't exactly Spanish, is it.

Date: 2006-12-06 02:00:21     User: the_man     Subject: Re: FreeCol

You don't see many Jews vs. Krauts at Treblinca games, do you?

I wonder why. After all, its only a game. Who could it possibly piss off?

Date: 2006-12-06 02:40:17     User: anonymous     Subject: nice
This game is getting better and better, and now also stable. I recommend this for everyone... This game is perfect!
Date: 2006-12-07 06:20:49     User: anonymous     Subject: Re: FreeCol
Hmmm... The Jews, The Germans, everyone who still lives to remember that time. It is just a game, but games are made by people.
Date: 2006-12-07 09:34:45     User: leszek     Subject: i want music!
colonization was one of my preferred games.
FreeCol is great, i just miss the annoying music.
Date: 2006-12-07 13:12:22     User: anonymous     Subject: Re: FreeCol
He was being sarcastic.
Date: 2007-01-11 10:45:15     User: anonymous     Subject: Good
Good game, some nice features, but some lacking. In my opinion at least
Date: 2007-01-12 04:08:45     User: stiangre     Subject: Re: Good
You can greatly increase the chance of getting the features you are missing by posting feature requests, adding comments to the requests you support and also by talking about them on forum. :-)
Date: 2007-01-17 02:16:31     User: Rotonen     Subject: FreeCol

Date: 2007-02-16 03:07:22     User: marit     Subject: FreeCol

Date: 2007-03-11 08:22:44     User: f33l     Subject: improving steadily
cant wait to see the final version.
Date: 2007-03-18 08:31:30     User: moewe2     Subject: very nice artwork
This game comes along with a nice artwork and smart new ways of handling. Some features are still missing, but - at the point of view of a user - I can say that most of the work is done.
Date: 2007-03-31 13:48:32     User: anonymous     Subject: FreeCol
I am running Mac OS X 10.4.9; anytime I click on a drop down box, the screen becomes black and the system locks up. If I run "java -showversion", here is what is displayed: java version "1.5.0_07" Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_07-164) Java HotSpot(TM) Client VM (build 1.5.0_07-87, mixed mode, sharing) Anything I'm doing wrong, or could it be a bug? Cheers.
Date: 2007-03-31 14:12:24     User: anonymous     Subject: Re: FreeCol
I have the same problem on Mac OSX10.4.9
Date: 2007-04-12 12:07:50     User: anonymous     Subject: Re: FreeCol
I have the exact same problem
Date: 2007-04-17 09:48:38     User: scarlet     Subject: Re: FreeCol
Oh that's what this is about, the Spanish are worse than other invaders because they are white. You see if a powerful group of brown people throw 84,000 other brown people off a pyramid then it's all in good fun, but if white people do it then it's evil.

And hypothetical peace development is a convenient argument, sure in the Eurasian super-continent there was 5000 years between the start of the bronze age and the founding of the UN (a nice reference point for peace) but the mesoamerican civilizations could have that licked in a couple of centuries for sure, if the incas in the south didn't beat 'em to it. As bronze was beginning to become popular when the Spanish invaded (it was used in remote areas in the andes up until then) I'd say that if the Americas had progressed at the same rate which is unlikely because of the smaller population, they'd still have a way to go now. The larger pre-columbian civilizations had some great achievements for sure. They had organized nation states, they had writing, they had impressive and complex architecture and knowledge of astronomy. But the same could have been said about the Nile floodplains in the early bronze age and northern Africa has had some tough times getting from then to now.

Look at Eurasia, it's history has been full of brutal invaders who brought knowledge and progress. Cyrus and Darius brought the Persian wisdom and freedom of belief that made them strong to those they conquered. Qin Shi Huang formed a nation and taught them the value of unity and justice by the sword. Alexander was made strong by knowledge and gave that to the widows and sons of the slain. Caesar, Trajan and Scipio conquered through the same order and discipline that they left in Europe, Asia and Africa. Those who survived the Mongol conquest learned their resourcefulness. Napoleon freed the oppressed like peasants and jews, brought in reforms and showed the world that a commoner could rise to greater heights than the son of a king. And if through one invasion, the conquerers bring the combined wealth of these lessons as well as those from peace, it is to be considered evil?

I know it's the post modernist thinking that the strong should never dominate the weak, nomatter what the gain. But invasions and bloodshed were happening anyway in the americas, if a rampaging army happened to be carrying printing presses and iron (sadly, also smallpox) then that's got to be better than the other guys.

Date: 2007-04-19 08:50:56     User: anonymous     Subject: Re: Good
Especially if a feature is popular. So ask around, ask other people to help you lobby for new features. They should just be remotely possible to add within a reasonable time frame :-) Best small feature suggestions! Get people together on IRC!
Date: 2007-04-22 20:21:59     User: anonymous     Subject: Re: FreeCol
Yeah, the game currently has a number of issues with Mac OSX. If you run it with the --windowed option it is at least playable :)
Date: 2007-05-04 13:17:56     User: valdorar     Subject: Re: FreeCol
woooo pimp out game
Date: 2007-06-06 22:34:57     User: anonymous     Subject: Re: FreeCol
Mac OS X.4.9 on a Titanium 667. The CVS 0.6.2 version works just fine on my old machine (6 years old).
Date: 2007-07-17 22:27:42     User: jimboaachen     Subject: Great Game

Date: 2007-07-18 22:57:21     User: anonymous     Subject: slavery
will this game also feature slavery
Date: 2007-07-18 23:58:00     User: anonymous     Subject: Re: slavery
probably not (unless you consider indentured servants, criminals and indian converts slaves) as original Colonization did not include them. Not that there would be much use for them either as you usually end up with more colonists than you can effectively manage or find use for (in my current game I have set up two colonies just to eliminate the excess colonists [I have some 100+, have starved to death another 50-100(yay concentration camps :P)] and have more than 50 proffessional that I can't figure use for just sitting around. To make it worse, my colonists are breeding like rabbits :P generatin roughtly one extra colonist per turn).
Date: 2007-09-01 02:54:43     User: anonymous     Subject: Re: slavery
Will there be smallpox infected blankets?
Date: 2007-09-20 17:58:51     User: anonymous     Subject: speed
I've tried to play this game few months ago, and it was extremely slow: is it any better now?;)
Date: 2007-09-20 21:43:02     User: anonymous     Subject: Re: speed
I guess so.. try it out.. They fixed a lot on the speed-part
Date: 2008-02-09 13:15:21     User: marduk     Subject: err...
Locking assertion failure. Backtrace: #0 /usr/lib/ [0xb7f14767] #1 /usr/lib/ [0xb7f148b1] #2 /usr/lib/ [0xa11aaaad] #3 /usr/lib/java/jre/lib/i386/xawt/ [0xa12bb22e] #4 /usr/lib/java/jre/lib/i386/xawt/ [0xa1299ed7] #5 /usr/lib/java/jre/lib/i386/xawt/ [0xa129a188] #6 /usr/lib/java/jre/lib/i386/xawt/ [0xa129a48f] #7 [0xb5ccc66e] #8 [0xb5cc4cb1] #9 [0xb5cc4cb1] #10 [0xb5cc2243] #11 /usr/lib/java/jre/lib/i386/client/ [0x623604e] #12 /usr/lib/java/jre/lib/i386/client/ [0x6235430] #13 /usr/lib/java/jre/lib/i386/client/ [0x62912b9] #14 /usr/lib/java/jre/lib/i386/ [0xb7cdd96d] #15 [0xb5ccc66e] #16 [0xb5cc4e17] #17 [0xb5cc2243] #18 /usr/lib/java/jre/lib/i386/client/ [0x623604e] #19 /usr/lib/java/jre/lib/i386/client/ [0x6235430] java: xcb_xlib.c:82: xcb_xlib_unlock: Assertion `c->xlib.lock' failed. ./freecol: line 3: 3613 Aborted java -Xmx256M -jar FreeCol.jar $1 $2 $3 $4 $5 $6 $7 $8 $9
Date: 2008-02-09 16:05:30     User: anonymous     Subject: Re: err...
Ah yes, this problem I came across a little while back. It is a problem with recent release of xorg. Novell released a patch for this that has since been incorporated into openSUSE. For now you can run this before you play the game: export LIBXCB_ALLOW_SLOPPY_LOCK=true
Date: 2008-02-10 10:15:24     User: marduk     Subject: Re: err...
Thanks! It works.
Date: 2008-02-13 18:59:23     User: marduk     Subject: Nice:)
Very nice game:) It takes a while to load(java) but then it's ok. However, I don't know why sometimes my turn is skipped. Tutorial should be much extended... I hope I won't have a reason to complain about v. 1.0.0;)
Date: 2008-06-18 23:13:33     User: prygme     Subject: Nice
Good remake of original colonozation.
Date: 2009-01-16 15:13:39     User: The_Code     Subject: Amazing
Amazingly loyal to the original.

I'm very critical of remakes of games i love(refuse to play FreeCiv cause it just doesn't FEEL like Civ2) but FreeCol is.. just amazing, i find myself playing it RATHER then the original even

Great job
Date: 2009-09-26 16:35:30     User: nath     Subject: Re: speed
I just tried 0.8.1 and that was so slow that it was unplayable.
Date: 2010-03-15 09:47:11     User: setreset1     Subject: good game!
Smooth. Very loyal to the original while updating graphics and interface. Some (few, minor) annoying features. Fun, just like the original.
Date: 2011-10-10 16:35:43     User: gouessej     Subject: Re: Nice:)
You never miss an occasion of trolling against Java.