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RimWorldFREE!
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, FTL, and Dune. It follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play this deep game smoothly and naturally with our intelligent, reactive AI tutor.
For Windows, Mac, Linux. The game is distributed by DRM-free download. RimWorld is being created by Tynan Sylvester and Ludeon Studios. 9498 people pledged $268,132 on the RimWorld Kickstarter.
You begin with three survivors of a shipwreck on a distant world.
Trade with passing ships.
Construct buildings to hold living and eating spaces.
Grow food and mine rooms into the rock.
Decorate your colony to make it into a pleasurable space.
Defend yourself from pirates and ravenous creatures (especially squirrels).
Weather storms and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Your colonists are not professional settlers – they’re crashlanded survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and, a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Author:
Company: Ludeon Studios and Tynan Sylvester
Version:
Category: strategy
License: commercial
Cost (1):
Submitter: admin
Metacritic Rank: wait...rimworld
Note (1): the price may be not correct due to changes in the distributor's trade policies