For a couple of weeks, old registered users can use username/email and password
Cookie Policy
On this site we use our or third-party tools that store small files (cookies) on your device. Cookies are used to allow the site to function properly (technical cookies), to generate usage statistics (statistical cookies) and to personalize advertising messages (profiling cookies). Read the information in our Privacy Policy to learn more.
We can use technical cookies directly, but you have the right to choose whether or not to enable third-party statistical and profiling cookies to continue browsing this site. If you do not want to consent, please close your browser window or tab.
By enabling all cookies you will allow the site to function in all its parts and use third-party services.
ADBLOCK DETECT
On this website you will find some advertising banners, which we ask you to click by opening the relative advertising page, which then, if what is advertised is not of your interest, you can close immediately afterwards, without any further activity.
So you can contribute, without obligation, to the survival of this site.
Please, disable ADBLOCK
WE NEED YOUR HELP
Please consider making a donation to help us support the costs of keeping this website alive. You can safely donate using Paypal.
ETXreaLFREE!
ETXreaL is a graphics mod for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine.
Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed
Clever usage of vertex buffer objects (VBO) to speed up rendering of everything
Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)
Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)
Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes
Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
Unreal Actor X .PSK/.PSA skeletal model and animation support
True 64 bit HDR lighting with adaptive tone mapping
Advanced projective and omni-directional soft shadow mapping methods like EVSM
Real-time sun lights with parallel-split shadow maps
Optional deferred shading
Relief mapping that can be enabled by materials
Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
TGA, PNG, JPG and DDS format support for textures
Usage of frame buffer objects (FBO) to perform offscreen rendering effects
Improved TrueType font support that does not require external tools
Linux 64-bit support
Linux sound backend using SDL
.avi recorder from ioquake3 including sound support
Optimized collision detection routines
Support for Omni-bot
Author:
Company:
Version: 0.3.0
Category: action
License: free
Cost (1):
Submitter: admin
Metacritic Rank: wait...etxreal
Note (1): the price may be not correct due to changes in the distributor's trade policies