Game Sheet: Yoda Soccer
(from the original archive of "The Linux Game Tome")
Yoda Soccer is a project which intends to create a new free game for Windows/Linux/MacOS with the gameplay and the style of the well known Sensible World of Soccer (a.k.a. SWOS). We'll try to add many features missed in Swos.
|Author: Massimo Modica||Company: Yoda Soccer Team|
|Version: 0.76||Category: Simulation|
|Votes: 8 Vote->||Rank: 4.1 / 5 N.A.yoda-soccer|
|Source? Yes Sound? Yes||XWindow (X11)? Yes Console? No|
|3D Accelleration? Yes Multiplayer? Yes||Play Online? No Submitter: phobos|
Needs BlitzMax (only for compilation from sources): [http://www.blitzmax.com]
|Last updated: 2011-02-10 19:58:46|
|Date: 2006-06-08 15:50:40 User: anonymous Subject: Is it playable?|
i download but, can you play at the moment? Or just browse the menus?
|Date: 2006-06-08 17:57:40 User: iuri_BR Subject: Re: Is it playable?|
You need to see the shot button. You need to use it to start. I believe that it it a bug.
|Date: 2006-06-08 19:50:03 User: iuri_BR Subject: Yoda Soccer|
Already exist a game like Yoda Soccer. The name is Eat The Whistle. I like this games but i believe that the man who realy like football need a more realistic game. With soccer rules. And phisics realistic.
|Date: 2006-06-08 20:17:04 User: anonymous Subject: Resolution|
When i am trying to play game it will only say: Error: the resolution 1024x768 is not available. What i shall do ?
|Date: 2006-06-08 21:17:11 User: anonymous Subject: Yoda Soccer|
Arrh, as of BlitzMax being closed source no linux-ppc possibility... :(
|Date: 2006-06-08 23:39:58 User: David_The_Great Subject: Re: Is it playable?|
Possible, when I click "Play game" in custom teams mode nothing happens - the game doesn't start :S I could only see how two computer-controled teams played each other. BTW - amon footballers I noticed Chuck Norris :0
|Date: 2006-06-09 00:18:59 User: anonymous Subject: SWOS-Fan|
Hope, there will be a Career-Mode, too. I loved to manage the team, buying new players and change to another destination :D
|Date: 2006-06-09 00:44:48 User: anonymous Subject: Re: Is it playable?|
You need to select a blue team (player) and a red one (computer).
|Date: 2006-06-09 03:33:52 User: anonymous Subject: "Source available"|
Though the source is available, it depends on a non-free library. As I am unable to compile the game from source without paying for this library, I don't think it's right to say "Yes" under "Source available". In fact I think this game technically violates the GPL because of this. The copyright owner would need to include along with the GPL an exception for linking with BlitzMax to get around this problem, and it still blocks out users who wish to only use free software. See the GPL Licensing FAQ for more information.
|Date: 2006-06-09 04:45:46 User: TheBohemian Subject: Re: "Source available"|
Sorry but you are mistaken.
Anyone is free to write free software (be it GNU GPL licensed or any other) and let it depend on a non-free library or 3rd party application.
Of course, as a contribution to the free software community a piece of code that depends on non-free software has only limited value (see Free But Shackled - The Java Trap).
One way this problem will show up is that this game cannot be included in GNU/Linux distributions with a free software policy (Debian, Ubuntu, OpenSUSE, Fedora Core, ...).
Another problem is that the game will be only available on hardware architectures and operating systems that are supported by the authors of the non-free library.
However all this mourning is kind of pointless as the game's author's decision to use the non-free library cannot be changed by words alone. Maybe someone who likes this game very much and is able to lend a hand to convert it into a similar language which is free software can be found. Python comes to my mind as it easily learnable, has various libraries for game development, is portable and is installed on many GNU/Linux distros (Btw: I am not a Python developer.)
|Date: 2006-06-09 05:21:01 User: TheBohemian Subject: Re: "Source available"|
./yoda_soccer: error while loading shared libraries: libXxf86vm.so: cannot open shared object file: No such file or directory
This is on Ubuntu 06.06 .
|Date: 2006-06-09 05:28:22 User: Massimo32 Subject: Re: "Source available"|
The game depends on libxxf86vm, which is free, for example it's already included in Ubuntu or Debian. You only need to install it.
More info here:
Yoda Soccer forum
|Date: 2006-06-09 05:43:00 User: anonymous Subject: Re: "Source available"|
- You can't
- Yes, you can
- No, you can't
- Yes, you can
|Date: 2006-06-09 06:36:42 User: kabutor Subject: Re: Is it playable?|
You can only use custom teams, great game.
Really great. Nice job
|Date: 2006-06-09 08:06:35 User: Massimo32 Subject: Re: Is it playable?|
You can downolad more teams here
|Date: 2006-06-10 07:06:24 User: ttarrant Subject: Re: Yoda Soccer|
I disagree: if you really love football you play the real thing "with real physics". C'mon how can you have *real* on a computer if you can't even touch the ball :) This is more like Subbuteo...
|Date: 2006-06-10 19:33:01 User: iuri_BR Subject: Re: Yoda Soccer|
I hate football but my brother realy like. Is a maniac!! He loves Wining Eleven. I believe that Wining Wlwven have a very realistic physics. I like this game. I believe that my brother think that this game are bad.
|Date: 2006-06-11 00:25:21 User: anonymous Subject: Re: SWOS-Fan|
Yes, I hope there will be a management-part, too :)
|Date: 2006-06-11 13:42:00 User: vanilla Subject: Yoda Soccer|
AAAAAAAaaaa!!! It's nice game! And just in time))) I like it!
|Date: 2006-06-14 16:50:43 User: anonymous Subject: Re: "Source available"|
1. The GPL Licensing FAQ is actually somewhat incorrect in several respects. It is not authoritative: the GPL itself (balanced with actual case law) is. The claims regarding making GPL'd source available exclusively over FTP are particularly suspect.
2. Most people, FSF included AFAICT, interpret such a distribution to give implicit permission to link against the third-party library, as it was obviously unusable without doing so. However, IIRC, FSF says that it would depend on the judge's decision, and while it's hard to imagine a judge choosing otherwise, it seems too ambiguous to safely rely upon. (Sorry, couldn't find the reference I think I'm remembering...)
Regardless, the "library" in question is not available for even free-as-in-beer, so it really is a lot more like "Source available" than Free software, as the fundamental freedoms of modifying and compiling the program yourself, let alone distributing it to other platforms not supported by the library, are not provided (unless you actually "modify" it to the extent that it no longer relies upon that library/build-tools-suite).
|Date: 2006-06-15 00:02:01 User: anonymous Subject: linux files|
On the webpage it says: The game is developed using Debian GNU/Linux Any chance to put a .deb file for easy install?
|Date: 2006-06-17 19:22:33 User: mdhowe Subject: nice!|
|Date: 2006-06-18 13:31:16 User: anonymous Subject: ?????|
This game looks pretty cool in the screenshots, but I have no idea how in the hell to play it. I couldn't find any instructions in the tarball. How do I start a match? What is 'friendly' and what is 'DIY'? I figured out how to start a 'friendly' match with cutom teams, but I couldn't control my player.
|Date: 2006-08-09 10:16:22 User: tuv Subject: Yoda Soccer|
|Date: 2006-11-13 03:41:12 User: anonymous Subject: Port|
should be rewritten in C/C++ and SDL for better portability.
|Date: 2006-11-13 04:00:03 User: anonymous Subject: Re: Port|
I absolutely agree with that. C++ code would be faster, more portable and easier to change. I don't see the point in using an uncommon, strange language like 'Blitzmax' anyway..
|Date: 2006-11-13 04:04:07 User: anonymous Subject: Re: Resolution|
I already wrote to the developer about this issue, its just not playable when your screen doesn't support 1024x768. Maybe you have a widescreen display? But you could try fitting your xserver-config file (often located in /etc/X11/xorg.conf or /etc/X11/Xfree86-4.conf or so) to support this resolution, i didnt try that.
|Date: 2006-11-13 06:27:02 User: Massimo32 Subject: Re: Port|
I agree with you. Unfortunately when I started I used Blitzbasic because it was much easier. Now I would like to make the port, but it requires time.
|Date: 2006-11-13 06:34:08 User: Massimo32 Subject: Re: Resolution|
The new beta 0.73 will work even if 1024x768 is not available (provided you run the game in windowed mode).
|Date: 2006-11-13 06:46:04 User: anonymous Subject: Re: Port|
What about migrating to FreeBasic? It certainly would not be the easiest task, but it would be a lot easier than migrating to C/C++: the syntax is not that different and (as I guess the developers were once at least familiar with QBasic) it should not be difficult to learn. Indeed, I would say that, given the context of a software developed in Blitz, migrating to FreeBasic makes much more sense and could gather more developers.
|Date: 2006-11-13 11:12:46 User: bojster Subject: Nowhere near original!|
It seemed a good idea at first, but only until I started playing. The controls are horrible (I'm not talking about key layout, but about how they work), There are two fire buttons but only one does anything. I can't slide, control the projectile, and what's worst about it, player switching seems totally random and makes the game not-fun to play. And oh yes, the goalkeeper can't catch a ball...
Well, the idea still seems good, but you guys have a long, long way to go before you even reach SWOS level, let alone superceding it. Luckily we have UAE while we wait.
|Date: 2006-11-16 01:27:45 User: anonymous Subject: very slow|
The menu screens are nice...however when I start a match...the frame rate drops to below 1fps....horribly slow for a simple 2d soccer game. Why is this? My computer plays fully 3d games like enemy territory just fine (1.7 ghz, 768mb ram, radeon mobility 7500 64mb)...why won't it run this at a reasonable speed? I also suggest porting this to some other, more suitable language.
|Date: 2006-11-17 06:40:53 User: jamyskis Subject: Nice one...|
A beautiful game about the beautiful game :-) Still lacking in some respects, especially with regards to the team names and a decent career mode, but it's progressing nicely. The team names don't have to be real (licensing issues abound), but Team A against Team B seems a bit plain...
|Date: 2006-11-18 00:32:23 User: Massimo32 Subject: Re: very slow|
That´s strage, the game runs fine on much less powerful computers. Did you experience the same problem with the previous version (0.72) too?
|Date: 2007-02-08 13:31:00 User: anonymous Subject: Funny to play|
Some features are lacking (especially a bit of goalkeeper AI), but unperfect as it is, it's very funny to play. I was hooked for an hour until Belgium was able to beat England ! Quite addictive, especially for a SWOS lover. Saddly I can't contribute to the code, and I won't port these 22,000 lines of #!?% language to C/C++.
|Date: 2007-04-11 07:51:24 User: anonymous Subject: Re: ?????|
WELL I THINK YOUR STUPID BECAUSE IT SAYS THE DIRECTIONS IN THE FRONT OF THE PAGE DUMB ASS RED NECK
|Date: 2007-10-23 22:27:29 User: anonymous Subject: Re: Yoda Soccer|
what r u saying
|Date: 2009-08-11 10:22:22 User: charlieg Subject: Re: Funny to play|
You should look at OpenWorldSoccer which is the new project by the Yoda Soccer developer(s). It is C++/SDL, and much faster, although still relatively incomplete.
|Date: 2011-02-13 02:44:52 User: DaVince Subject: Yoda?!|
Yoda, this lacks. Misleading, the name is.
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