Game Sheet: Battle for Wesnoth
(from the original archive of "The Linux Game Tome")

Description:

A high Fantasy-themed turn-based strategy game. Battle for control of villages, using a variety of units which have advantages and disadvantages in different types of terrain and against different types of attacks.

Units gain experience and advance levels, and are carried over from one scenario to the next in a campaign. Network/hotseat multiplayer is available, with a server to meet and other players on.

Author: Battle for Wesnoth TeamCompany:
Version: 1.10.3Category: Strategy
License: freeCost:
Votes: 221      Vote->      Rank: 4.7 / 5        N.A.
Source? Yes     Sound? YesXWindow (X11)? Yes     Console? No
3D Accelleration? No     Multiplayer? YesPlay Online? Yes     Submitter: anonymous
Other requirements:
  • Simple Directmedia Layer >= 1.2.7
  • SDL_ttf >= 2.0.8
  • SDL_image >= 1.2 (with png support)
  • SDL_mixer >= 1.2 (with Vorbis support)
  • SDL_net
  • libfontconfig >= 2.4.1
  • libpango (with cairo backend) >= 1.14.8
  • Boost (iostreams, regex, serialization, asio, program_options, system, thread) >= 1.36.0
  • libz
  • libdbus (optional for desktop notifications)
  • cmake >=2.6 or scons >=0.98.3 (for building)
Homepage:
http://www.wesnoth.org
Discussion Forum:
http://www.wesnoth.org/forum/
Changelog:
http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog
Changelog:
http://www.wesnoth.org/start/1.10/
Download:
http://www.wesnoth.org/wiki/Download
Last updated: 2012-05-20 13:35:35

Comments

Date: 2003-06-18 11:10:59     User: anonymous     Subject: hmmm
looks good! gotta try it!
     
Date: 2003-06-19 04:28:10     User: anonymous     Subject: Nice, but still 0.1
The game is a good idea. But I've seen two bugs : - Your commander can't raise in level. (He had something like 58/40 exp) - You can recruit infinit units by recalling. Keep up your good work !
     
Date: 2003-06-21 09:14:18     User: anonymous     Subject: Re: Nice, but still 0.1
Ordinary 2nd level units (e.g captains) apparently can't advance either; I suspect the higher level units just aren't in place yet. I had a little trouble compiling on redhat linux 9.0. Managed to get it running with a little hand-tweaking of the code. (sorry, I would provide details but system is off-net so it's a pain). Also, I get a lot of minor display glitches with trailing characters confusing exp/hp numbers, e.g. exp 5/40 reading as 5/400 Needs more scenarios, obviously, but it's a nice start. Game rules/docs are needed, of course. Could use a random map generator, and a lot of tweaking of the interface (e.g. movement by keystroke, paging the map up/down). Looking forward to seeing future versions.
     
Date: 2003-06-21 16:16:50     User: tomble     Subject: Re: Nice, but still 0.1
The details of all the units and what they can advance to seems to be entirely in the game.cfg file in the data directory. It looks as though some of the types that can be advanced to haven't been designed yet though.
     
Date: 2003-06-21 16:27:57     User: tomble     Subject: Very impressive!
This game seems pretty complete! Except that there's various display bugs, especially the way leftover text doesn't get erased (eg- look at some chaotic character, and then look at a lawful one. The text will now say "Lawfulc" because of the c left over from "Chaotic", you see?).
Also,
the
movement
and
scrolling
are
very
very
very
slow.

I get the feeling that not nearly enough time was spent on the display code. As the rest of the game seems so very complete (although the figures shown in the combat windows look like they're wrong, but mebbe I misunderstood the rules), it'd be nice to see improvements there.

Oh, and finally as it's single player, a "Save" option would be very very nice (especially as it takes so many hours to play). I hope this project keeps going, it's pretty cool already.
     

Date: 2003-06-22 14:33:29     User: Sirp     Subject: Yes there are bugs...

Thanks everyone for their comments.

Yes I realize there are some bugs, particularly display-related ones. It is also very slow; this is a problem with the redraw code being inefficient as well as a little buggy. I really haven't worked very much on the redraw code, and since I use a fast machine, it runs pretty well for me. I will look at fixing it in the next version.

Basically this *is* a 0.1 release, and the entire game has been done by one person in two weekends :)

The advancing isn't really a bug, it's just that I haven't created all the levels that can be advanced to yet. There's also planned to be alot more 1st level units you can recruit in the first place. A dozen at least, and probably more. The biggest impediment to this is decent graphics for each unit, as well as balance testing to make sure just a few units don't dominate the game too much.

Each unit is intended to be able to advance only to the 3rd or 4th level. After that they accumulate experience, which will make them do slightly more damage when they fight. This isn't done yet though. I'm also thinking of advancement choices. When an elvish fighter advances, he might choose between being an elvish captain, or an elvish hero. A captain is slightly weaker, but has the 'leadership' ability, which allows lower-level allies that are next to him to fight better. A hero is stronger, but doesn't have this ability.

Anyone can add their own units and advancement paths without recompiling though. Just edit game.cfg in the data directory and add the unit image to the images directory.

However, I'm on vacation at the moment, so none of these changes will happen anytime soon.

If anyone would like to help with programming, ideas, or graphics (or sound!), that'd be appreciated!

Sirp
     

Date: 2003-06-22 17:41:18     User: tomble     Subject: Re: Yes there are bugs...
TWO WEEKENDS? Wow, that's impressive. I've been working on my game quite solidly for something like the past 3 months, and it's not nearly as complete as yours. You should be very pleased with yourself.
OTOH my game is much faster ;)
     
Date: 2003-06-22 22:25:41     User: Sirp     Subject: Re: Yes there are bugs...

Well thanks :) I do have some practice designing games, and know SDL reasonably well, and had thought about what the game would be like for a while before I started writing, so I could do it pretty quick.

It will get faster! :) I just go by the principle of "Premature optimization is the root of all evil". I rarely optimize things until I'm done with most of the rest of the program, and then work on making it fast. It shouldn't be too hard to get a good speed increase. And hey, if all you want to do is speed up the scrolling, then there's a variable called ScrollSpeed or something, somewhere :)

So what's your game called?

Sirp
     

Date: 2003-06-23 16:30:28     User: tomble     Subject: A very good point.
My game's called Porrog, since you asked. I've released a couple of versions, but only for the attention of my friends so far. Planning to announce it in the development forums in a day or 2 -not on the main game listing, as it's not really ready for playing yet (no objective or anything!).

But yeah, in developing it I had my first experiments with gprof, which I now kind of worship... it tells you what you really need to know!!! I'd wanted to make my gnarly map generator faster, and had assumed most of the time would be spent in one of the lower level functions, but it turned out practically ALL the time was spent in the first, high level functions that I'd expected to be quite simple. Optimizing them made the map generator about 4 times faster or something. :-O

So I really must agree with your comments on premature optimisation. As you can't tell where the time will go till it's written and you profile it, your time can be better spent (and optimized code might be more likely to have bugs in it). OTOH, the overall structure of a program can sometimes make a difference to efficiency, and that mostly needs to be done at the start (or when refactoring).
     

Date: 2003-07-02 06:59:47     User: anonymous     Subject: New graphics
I just made some new graphics for this little game.
You can check them at http://www.geocities.com/fmunoz_/wesnoth/index.html
Some of them are initially based in the graphics of an old SNES game (Ogre Battle) but I'm currently remaking them to have an original set.
Also a couple of aditional levels with new foes (Undeads) to beat is in the oven.

     
Date: 2003-07-16 18:27:37     User: anonymous     Subject: Re: New graphics
More and more unit graphics added, you can view them at:
http://www.geocities.com/fmunoz_/wesnoth/tree.html
     
Date: 2003-07-16 18:32:35     User: fmunoz     Subject: Battle for Wesnoth

     
Date: 2003-07-18 23:15:12     User: tomble     Subject: 0.2.1
Hehe, I was randomly checking the pages for games I'd bookmarked, to see if anything new had happened with any, and found the new version before it was up on the game tome! Several hours later, I'm still playing it.

That's largely because it's still really slow. And though there's a "Load game" option on the new menu page, I've not found any way to save the game yet :P

I like the new units tho, very neat. Good to see you can't recall the same units indefinitely, too. Pity they now cost money to recall, but meh, they're cheap at least. Hmm, what else... it's true that most of the display bugs are gone, but a few remain in certain circumstances.

So anyway, the new tiles and unit graphics are cool; I'd mention the newer missions but I've not got that far yet, and don't think I'll be able to until either the game gets faster or saving becomes possible (it just takes FAR too long, realtime). And a little README would be nice ;) I look forward to whatever will be in the next version!
     

Date: 2003-07-18 23:25:35     User: w00t     Subject: Download link is wrong
Download link needs update, still points to version 0.1...
     
Date: 2003-07-19 01:20:36     User: tomble     Subject: Re: 0.2.1
AHA! So it saves when you quit, I see now. Of course, if there was a readme, I'd have known that to begin with ;)
     
Date: 2003-07-19 01:29:50     User: Sirp     Subject: Re: 0.2.1

Actually it saves automatically when you finish a level.

You can't save in the middle of a level though, this is because,

  • it'd be harder to implement
  • some people would get into the habit of saving before an important battle, and reloading the game to change the outcome if they don't like it. I like removing the temptation :)

Yes, a readme file would be good. It'll happen at some point!

When you say the game is 'slow' do you mean that it takes a long time, or it's literally slow to scroll, move units, etc? How fast is your machine?

-Sirp.
     

Date: 2003-07-19 03:44:22     User: anonymous     Subject: Drat! I lost my password...
I've been shifting my system from Debian Woody to Sid, trying to apply as a Debian developer so I have to keep a current build system active... man I am never going back! Debian unstable has all the greatest... the trick is to install Macintosh ttf fonts, wow is it pretty! Get Chicago or maybe better yet Espy and install it as the gnome default system font - you will really like this! BTW - this game looks pretty cool... I'm definately going to test it out!
     
Date: 2003-07-19 05:41:48     User: nilfilter     Subject: Re: Download link is wrong
It's fixed, thanks!
     
Date: 2003-07-19 11:16:25     User: tomble     Subject: Re: 0.2.1
My machine: K6/450, G400 graphics, lots of memory. The G400 may not be cutting-edge for 3d graphics, but it's supposed to be particularly fast with 2d stuff like blitting, IIRC. Or mebbe that was other Matrox cards, I've had a few.

The slowness, much of it is in the scrolling, whatever distance I'm zoomed in or out, also the units move pretty slowly. When the computer has its turn, it tends to take quite a while, except when it has very few units. So when I'd posted, I'd been playing for around 5 hours but had only got as far as the second mission.
     

Date: 2003-07-20 21:46:38     User: tomble     Subject: Re: 0.2.1
Oh, I forgot to mention, the Makefile should have used:
SDL_CFLAGS=`sdl-config --cflags`
SDL_LIBS=`sdl-config --libs`
instead of the hard-coded paths it used (which don't work with distro-installed versions of SDL).
     
Date: 2003-07-21 04:04:32     User: Sirp     Subject: Re: 0.2.1

Ok, I've been spoilt by my 2 Ghz machine. I tried it on my parent's computer, and I see what you mean. It's pretty painful to be honest. I don't know how you could play for so long without throwing your arms up in disgust.

I will work on improving that. The eminent problem is that at the moment the entire backbuffer is copied to the framebuffer every game-cycle. Most of it will have to be copied when scrolling anyhow, but at other times I should be able to make the game fairly responsive. I will try to alleviate the slow scrolling problem by increasing the rate, and perhaps by adding better code to skip frames if it's going too slowly.

-Sirp.
     

Date: 2003-07-21 16:49:49     User: tomble     Subject: Re: 0.2.1
Why didn't I give up on it, you ask? Because the gameplay's so good already; it doesn't totally make up for the slowness, but it certainly makes me feel more patient about it. BTW, I think some people on the forums were discussing a scrolling problem like this too. Don't think they came up with an answer they could agree on, but there must be one, unless SDL/X somehow makes it inherently slow.
     
Date: 2003-08-02 00:48:26     User: tomble     Subject: Remember I said it was very slow?
Sorry I didn't try this version earlier, Sirp.

The new intro stuff is quite cool. But for whatever reason, the game now takes ages to start up (you know, before the window is even created). It's nice that the mouse is now grabbed, but it's annoying that now I don't think I can use any other program without quitting- many games that give fullscreen mode give you some means to switch back to windowed-mode again so you can do other stuff (like comment at happypenguin.org).

The movement is now quite a lot faster. In fact, apart from the few times when the units move slowly for no obvious reason, they actually look more like they've been shot out of a cannon! So now it's so fast that quite a few times I'd miss what was happening. Ahem.

It'd be handy to have a "Recap Mission Briefing" option now the game seems to be getting more complex. I think there was some other comment I was going to make, but I can't think what it'd be now. Oh, the new units and graphics stuff are neat- but I don't think it was that. Hmm.

I think when it's more finished, I'd give it 4/5, but meanwhile I'll say 3 (I try to avoid giving things 5/5)
     

Date: 2003-08-14 05:31:08     User: Sirp     Subject: Battle for Wesnoth

Question: How do I update the image to this game? The current version of the game looks much different to the image shown, which was from version 0.1.

-Sirp.
     

Date: 2003-08-14 11:24:17     User: blacksheep     Subject: Great game!
Impressive graphics and gameplay!
     
Date: 2003-08-14 12:24:43     User: P.rednaTor     Subject: Re: Battle for Wesnoth
http://happypenguin.org/forums/viewtopic.php?t=354
     
Date: 2003-08-15 17:17:35     User: Dom     Subject: Great game!
I love it! Really fun game! Too bad it's a bit silent... It needs music! Most of the time, I find myself whistling the Shining Force(tm) battle theme to compensate this lack :P I mean, it's the kind of music that goes real well with the game; pumpy, catchy, adventurous.
     
Date: 2003-08-15 20:12:40     User: Sirp     Subject: Re: Great game!
Yes, it does need music. It's planned, but it's just a matter of time-to-implement as well as finding an artist to do the music!

Of course, you're welcome to implement music support and send me the code and I'll include it! :-)

In the meantime, I highly recommend listening to the Lord of the Rings soundtrack music while you play to get in the theme :-)

-Sirp.
     

Date: 2003-08-16 15:06:55     User: anonymous     Subject: Great work
I'm definitely impressed. Keep up the outstanding work!
     
Date: 2003-08-17 05:54:06     User: Sirp     Subject: Forum
This game now has a discussion forum for those interested in development: http://wesnoth.whitevine.net/forum/phpBB2/

-Sirp.
     

Date: 2003-08-24 10:48:05     User: skovbaer83     Subject: Hmm... Reminds me of...
Hmm... This game reminds me of a game called Fantasy General, and that's indeed not a bad thing...

     
Date: 2003-08-26 05:52:24     User: skovbaer83     Subject: Bug...
wesnoth: ai_attack.cpp:48: void ::do_analysis(const gamemap&, const ai::location&, const std::multimap, std::allocator > >&, const std::multimap, std::allocator > >&, const ai::location*, bool*, std::vector >&, std::map, std::allocator > >&, std::vector >&, const game_data&, const gamestatus&, ai::attack_analysis&): Assertion `cur_analysis.movements.size() < 6' failed.

Error when I played the 3rd mission, at the AI unit movement...

     
Date: 2003-08-26 06:17:10     User: anonymous     Subject: Re: Bug...
Report bugs in the Wesnoth's Forum.
     
Date: 2003-08-28 11:27:49     User: fmunoz     Subject: Re: Great game!
Now the development version have music!!! :-) (and as sound )
     
Date: 2003-09-03 15:33:39     User: fmunoz     Subject: Battle for Wesnoth
The game now have a :
Wesnoth merchandise shop
Buy your wares now !
     
Date: 2003-09-24 09:22:59     User: anonymous     Subject: A game for linux
The unique playable game for linux I found. Amazing (of course it's like 90' professional games...). I suggest to try it. A good base for future develoment, WolfClan
     
Date: 2003-10-02 07:46:36     User: anonymous     Subject: Great Game
This has to be one of the better strategy games that I have found for linux. I highly reccommend it.
     
Date: 2003-10-04 16:43:06     User: anonymous     Subject: I love this game
Thanks and keep up the good work!
     
Date: 2003-10-06 13:54:34     User: jacius     Subject: New URL
There seems to be a new URL for the Battle of Wesnoth page (as seen at the top of the old page): http://www.wesnoth.org
I'd update this myself but I don't want to risk making another post on the news page just for a URL change...
     
Date: 2003-10-06 15:49:14     User: jacius     Subject: Re: New URL
Resolved. Doesn't seem to have done any harm, so I guess I'll try it myself next time :D
     
Date: 2003-10-06 15:52:45     User: jacius     Subject: Re: New URL
Oops. As of yet the forums are still at the old address: http://wesnoth.whitevine.net/forum/phpBB2/
This might change soon....
     
Date: 2003-10-08 15:24:27     User: anonymous     Subject: My time, my time! It's gone... FOREVER!!
Well, 6 hours or so at least. I started playing after getting home from work at 10:00 last night... finish a few levels, and whadayaknow, it's 4:00 in the morning.

If you're on a tight deadline, have a GPA to worry about, or the like... DO NOT PLAY this game.

(Btw, I'm quite impressed by the amount of polish that obviously went into this game... really good work!)
     

Date: 2003-10-29 06:50:46     User: mishi     Subject: Re: My time, my time! It's gone... FOREV
Same here. Played yesterday for 14 hour straight. Skipped worked and half day of school.
I warn you, I you like fantasy-themed turn based strategy (like I do): DO NOT PLAY THIS GAME ;)
     
Date: 2003-10-31 03:33:25     User: ettin     Subject: Screenshot

The screenshot is a bit outdated, many graphics have been improved.

Here's a recent screenshot (version 0.5):
Wesnoth Screenshot

And more.


     
Date: 2003-10-31 10:52:08     User: rs     Subject: Very nice!
Extremely promising.
     
Date: 2003-11-01 06:33:02     User: simcon     Subject: Very entertaining
Very entertaining :D

I like these types of games. I too was a big fan of Fantasy General and the *General series. This game is a traditional turned based strategy hex game with a Japanese RPG influence. I like it.

Question: Who did the graphics and the sound? You haven't ripped it have you? I see you have merchandise using the graphics so legally it must be yours right?
     
Date: 2003-11-01 14:25:25     User: tomble     Subject: V0.5
Hey Sirp, sorry I've not been checking the thing recently, been busy with stuff.
Everything seems to be coming along well! Unfortunately I had to feed the URL to wget to be able to download it (Konqueror cut it short :P). Then when it finished and I went to compile it (pretty slow, but never mind) I eventually got to:
g++ -O2 -Wall -I. -Isrc -Isrc/tools -Isrc/widgets `sdl-config --cflags` `freetype-config --cflags` -I/usr/local/include/SDL -c src/sound.cpp -o src/sound.o
In file included from src/sound.cpp:17:
/usr/local/include/SDL/SDL_mixer.h:61: syntax error before `('
/usr/local/include/SDL/SDL_mixer.h:108: syntax error before `('
/usr/local/include/SDL/SDL_mixer.h:116: syntax error before `('
/usr/local/include/SDL/SDL_mixer.h:121: syntax error before `('
(etc etc etc, for line after line after line). Yes, I realise these are being reported in SDL_mixer's headers, but it looks to me as though the error is actually in parsing something BEFORE that. Possibly there's something that 3.0 versions of g++ do OK with that 2.9 versions throw up on (well, I know there are, I just don't kow if one of them is causing this).

Then it proceeds to complain about implicit declarations of the SDL_Mixer's functions in sound.cpp, for obvious reasons.*shrug*.

BTW, yes, I had to edit the makefile to give the include+library paths to SDL_ttf and SDL_mixer because they're not in the same place as SDL itself (blame Debian for having such ancient outdated versions of everything)
     

Date: 2003-11-01 15:53:53     User: fmunoz     Subject: Re: Very entertaining
Thanks. I did the graphics :-) some sprites are inspired in clasic snes games. Yes, there are merchandise and are drawn by me too. The music is from Joseph Toscano (zhaymusic.com) Sound effects are from Egoboo, created by Programmer X
     
Date: 2003-11-02 00:42:28     User: gakusho     Subject: Re: V0.5
What Debian release are you using? I have had no troubles with Sarge (testing) and Sid (unstable). A lot more information and discussion is available at Wesnoth Forum - http://wesnoth.whitevine.net/forum/phpBB2/
     
Date: 2003-11-02 06:44:33     User: anonymous     Subject: Re: Very entertaining
The graphics seems ripped from SNES Tactics games like Tactics Ogre and others like it. I'll go through my SNES collection to see which one it is.
     
Date: 2003-11-02 13:57:09     User: anonymous     Subject: Re: V0.5
download works with konqueror here? bad mime entry? old version?
     
Date: 2003-11-02 17:44:30     User: tomble     Subject: Re: V0.5
Yes, an old version due to Debian (as mentioned above). Even using Wget, the download of Wesnoth kept getting closed, but wget is much smarter about it and resumes it rather than saying "oh well that must be all of it then". And yes, Konqueror *has* done this sort of thing to me before. If the Dillo browser were a bit more complete, I'd hardly touch Konqueror nowadays. But this is OT.
     
Date: 2003-11-02 17:45:37     User: tomble     Subject: Re: V0.5
Plain old Debian Stable (Woody). Gcc is version 2.95.4. SDL_Mixer and SDL_TTF are installed from source, the other SDL libraries are Debian's official packages. Not sure if you'd need any other info. I might visit the Wesnoth forum itself, but I usually prefer to stick to the same old sites like Happypenguin...
     
Date: 2003-11-03 13:50:49     User: Defiance     Subject: Battle for Wesnoth
Wonderful. I wanted to wait until I beat it to rate. The only issue with it is that it's too short.
     
Date: 2003-11-03 20:28:03     User: anonymous     Subject: Awesom
Truly inspiring. Good stuff!
     
Date: 2003-11-04 07:20:49     User: Sirp     Subject: Re: V0.5
Usually when you have errors like that in header files, it means that there's a #define somewhere which is defining a macro of a token that's also used in the header files. I'm not sure what the #define would be, but if you can find it (by looking at the lines that are having errors and seeing what symbols are common in those lines), we'll fix it. 0.5 is now available in Debian so you should be able to apt-get it. -Sirp.
     
Date: 2003-11-04 13:59:13     User: fmunoz     Subject: Re: Very entertaining
I did not hide the fact that the graphics are inspired heavily in Tactics Ogre , I used mostly the same pallettes and the same style. There is an older post here of mine in that I stated this. But there is a sing that clearme marks my graphics ... they are worse than the TO ones :-)
     
Date: 2003-11-04 14:43:29     User: tomble     Subject: Re: V0.5
OK, taking into account what you said, I had another look at what the lines were in SDL_mixer.h.
It seemed to be something to do with SDL's own types, and digging further, I realised I still had some old copies of SDL headers under /usr/local from before I installed the .debs of it. I had deleted the old copy of SDL.h and libSDL1.2.so at the time, but hadn't quite been thorough enough.

So I took out all the local versions of SDL headers (except for SDL_mixer and SDL_ttf which aren't recent enough in Debian/stable) and tried again. Sure enough, it compiled without problems, and it's running now; it was all my fault, sorry.

Very big thumbs up to you. This could be one of the coolest free games out there, IMO.
One bug I've just noticed whilst writing this: from the preferences menu, if you toggle fullscreen mode off and on, when you close the menu, the menu is left behind (but gets overwritten when the cursor moves over it, and gets blanked if you pan around)..Not too serious though.
     

Date: 2003-11-09 07:47:20     User: anonymous     Subject: good translation too
Ok, it's a very good game, and it's correctly translate in french (I am).
     
Date: 2003-11-11 13:46:09     User: johnny     Subject: very nice but..
i lost, and i hate losing!! probably the game needs some tuning..dunno. well done anyway, looks enough stable. (you should take at the terrain modifiers table..there is something weird, like movement -> 100% for an empty entry)
     
Date: 2003-11-12 11:04:07     User: skovbaer83     Subject: Slackware Linux users
Slackware Linux (current) packages built from CVS are now available...

- skovbaer_dk -

     
Date: 2003-11-12 20:28:32     User: cybercyst     Subject: help... sucking life
Seriously, this game puts new meaning into addictive... its like when I used to play Civilization 2 all day long. I need help... Plus, it is hard! I'm stuck on anduin Isle *sigh* maybe i should just start over from beginning
     
Date: 2003-11-13 05:18:00     User: dfogd     Subject: Battle for Wesnoth

     
Date: 2003-11-13 07:37:16     User: Sirp     Subject: Re: help... sucking life
Glad you like the game :) Anduin Island really is too hard. We are making it easier in the next version. You might like to try to get current CVS and try playing in that, since it has been made easier there. -Sirp.
     
Date: 2003-11-16 07:37:25     User: ja-el     Subject: awesome!
this game is awesome, the graphics already look really good and the sound matches aswell, the game is playable (although its a bit hard for me even though i use cvs =) there are only a few things im missing: -A background for the main menu (it looks so empty with the black bg) -some more units and better balance (elvish archer has 4 attacks in meele and is just a bit weaker than fighter ) while human spearman has only one attack on distance, as new units there could be multiple mages, for example one that fires normal magical missles and one that cant directly attack but for example light fog of war for a long distance or make enemy units stuck for one turn. -more possible attacks, for example could mages at level two have the fire(light) attack in addition to the normal missles, gah my english sucks, example: Mage Level 1: Staff 2 attacks, X damage Magic missle 2 attacks, X damage Mage Level 2: Staff 3 attacks, X damage Magic missle 5 attacks, X damage Fire 2 attacks, X damage new idea: mage that can make itself invulnerable for one round or magic shield which absorbs X damage points or something another idea: (which i believe is allready in the game): some units should be more vulnerable by special kind of damage, or less vulnerable, for example trolls could be more resistance to pierce damage than to fire damage and yet another idea: Marksmen/Ranger/... could shoot fire arrows, less attacks per round but more damage well theres another idea: Mages could use a spell on one friendly unit that protects it or makes its chances to hit higher or something and if it werent enough: (fire) arch mages could be resistant to arrows (burning them in the air) but loose their attacks by this action and so on... -I can't find out how to use ambush, maybe such things should be explained in the tutorial -Units should have a bit more HP (and maybe be more expencive in exchange) because it is difficult to get a mage or something to level 2. -units at level 2 could cost 2 gold upkeep per round -Elvish Shaman is very weak, i see no reason to use it Well for a simple comment this was a bit much, i hope you understood what i mean and some ideas are usable for the game, is there any email adress to which i could send selfmade maps? (wesnoth.org doesnt load on my box for some reason)
     
Date: 2003-11-16 08:26:04     User: gakusho     Subject: Re: awesome!
wesnoth.org works for me, have you tested again? Maybe it was temporary problem? Just in case you still can not connect:

Forum can be found here - http://wesnoth.whitevine.net/forum/phpBB2/

Wiki is here - http://www.ventu.info/wesnoth/

And you can always join #wesnoth at irc.wesnoth.org

- Miyo, Battle for Wesnoth
     

Date: 2003-11-23 07:20:47     User: ziberpunk     Subject: Battle for Wesnoth
Great and absolutely addictive game. Playing 2 vs 2 multiplayer game was fantastic!
     
Date: 2003-11-28 07:45:57     User: raiskis     Subject: Great!
Great game, addicitve!
Good programming, nice graphics, good music & sounds
can't wait to test the multiplayer :)
Story & dialogs are somewhat naive, othervise 5 stars.
Translations to many languages is nice, you need help with new languages?
     
Date: 2003-11-30 21:16:32     User: gakusho     Subject: Re: Great!
If you want to help with translations, check these URLs:
http://wesnoth.whitevine.net/forum/phpBB2/viewforum.php?f=7
http://wesnoth.slack.it/?WesnothTranslations
- Miyo, Battle for Wesnoth
     
Date: 2003-12-13 13:02:44     User: Verres     Subject: fantastic!
addictive. fun. challenging. this game is wonderful. I've been playing it straight for some 4 hours now, and just stopped to report a bug : the map "crossroads" is lacking mission objectives, and can therefore not be solved. could someone please patch this? i want to save the kingdom from the evil queen asap :) a big thank you to the dev group of wesnoth. i've been looking for such a game for years!
     
Date: 2003-12-13 13:38:48     User: gakusho     Subject: Battle for Wesnoth
Due critical bugs that got in 0.6 release we are working to release 0.6.1. Sorry for the inconvenience.

- Miyo, Battle for Wesnoth
     
Date: 2003-12-13 18:59:51     User: anonymous     Subject: Re: fantastic!
Although the scenario lacks description of scenario objectives, it can still be solved: kill both enemy leaders. (Make sure you keep Delfador, Kalenz, and Konrad alive too) However we apologize for the bug. It will be fixed in the next version. Thank you for reporting it. -Sirp.
     
Date: 2003-12-13 19:54:50     User: caleb256     Subject: very cool
Can't whait untill there is an emerge for 0.6 can't beleve that a game of such grate quality is only at 0.6 :P
     
Date: 2003-12-14 05:13:09     User: simcon     Subject: Depth
I really like this game too. I think that I am correct in stating that the units do not benefit from their neighbours, as in grouping or wedging or whatever the terminology is. This means the units only benefit from the terrain they are standing on and that which the enemy unit is occupying. I believe it could benefit from the extra depth of adjusting combat taking into account the unit's surrounding neighbours. I do not know if there is a standard formula for this but games such as Panzer/Fantasy General and Crimson Fields employ this feature.

If this is already in the game then let me know as I am not aware of it existing.
     
Date: 2003-12-14 07:12:02     User: kk_r     Subject: Battle for Wesnoth

     
Date: 2003-12-14 07:57:52     User: azlan     Subject: The best game for linux i've played
The best game for linux i've played..
     
Date: 2003-12-14 12:36:20     User: simcon     Subject: Re: Battle for Wesnoth
Why do I keep seeing empty posts? Is it a browser issue or something?
     
Date: 2003-12-14 14:54:08     User: mandreiana     Subject: SDL_ttf compiling error and fix
I've got a compile error on
g++ -I/usr/include/SDL -D_REENTRANT -DWESNOTH_PATH=\"/usr/local/share/wesnoth\" -g -O2 -L/usr/lib -Wl,-rpath,/usr/lib -lSDL -lpthread -lSDL_image -lSDL_mixer -lSDL_net -o wesnoth about.o actions.o ai.o ai_attack.o ai_move.o config.o dialogs.o display.o events.o filesystem.o font.o game.o game_config.o game_events.o gamestatus.o hotkeys.o image.o intro.o key.o language.o log.o map.o mouse.o multiplayer.o multiplayer_client.o multiplayer_lobby.o network.o pathfind.o playlevel.o playturn.o preferences.o race.o replay.o sdl_utils.o show_dialog.o sound.o team.o terrain.o tooltips.o unit.o unit_types.o video.o button.o combo.o menu.o slider.o textbox.o
font.o(.text+0x12f): In function `(anonymous namespace)::open_font(std::basic_string, std::allocator > const&, int)':
/usr/include/c++/3.3.2/bits/basic_string.h:717: undefined reference to `TTF_OpenFont'

Fix this by adding -lSDL_ttf to Makefile. Also, there's no SDL_ttf check in configure, like SDL_mixer and SDL_net has.
     
Date: 2003-12-14 15:25:31     User: gakusho     Subject: Re: SDL_ttf compiling error and fix
What version of Wesnoth was this? Feel free to post this on our forum to get wider audience.

- Miyo, Battle for Wesnoth
     

Date: 2003-12-15 05:10:48     User: anonymous     Subject: Re: Depth
We've intentionally made Wesnoth alot simpler than many other games. Wargames tend to be rather rule-heavy, and we have tried to make Wesnoth rule-lite, nice and simple; easy to understand. Providing bonuses based on adjacent units would make the game far more complex, and it is our feeling that much of the fun of the game comes from its simplicity, and making it this complex would make it less fun. We do have an ability in the game, called 'backstab', held by units like the Thief, which increases damage inflicted if you attack an enemy from opposite sides. So, we have intentionally strayed away from things like neighbour modifications to combat results, because we think it's more fun without them. David, Lead Programmer - Battle for Wesnoth
     
Date: 2003-12-15 09:32:31     User: ziberpunk     Subject: Re: SDL_ttf compiling error and fix
This error shouldn't happen. configure checks for SDL_ttf and the linker uses it. Can you give more details please? Version of wesnoth, ./configure --version and platform. Thanks
     
Date: 2003-12-15 16:57:59     User: simcon     Subject: Re: Depth
Ok, fair point :)
     
Date: 2003-12-16 17:41:58     User: charlieg     Subject: Ban this game!
Games like this shouldn't be allowed. Just when I'm trying to get some work done, I see this and give it a whirl. 10 hours later it's 2am. It should be illegal! It's that addictive!
     
Date: 2003-12-17 03:51:30     User: anonymous     Subject: SDL_ttf issue (is it an issue?)
I tried the older 0.3.x-versions and found there to be much potential in the game. The newer releases stayed locked from me since the binaries didn't fit to my RH 7.3-system and compiling the sources never was successful due to a issue with the SDL_ttf-headers, which I took from SDL.org as described, but which still does not seem to be right (always end up in an syntax_error). However, from what I read about wesnoth > 0.4.x I'd give it a four stars!
     
Date: 2003-12-17 04:48:49     User: fmunoz     Subject: Re: SDL_ttf issue (is it an issue?)
Go to the game forum and paste there the error you got.

I hope that there your problems could be solved.

     
Date: 2003-12-17 07:21:15     User: skovbaer83     Subject: Re: Battle for Wesnoth
It's people who want to put their vote on the game without having to write anything... ;) It's that simple...

- skovbaer_dk -

     
Date: 2003-12-18 05:37:31     User: yawningdog     Subject: Awesome
What else can I say... it's been some months since I discovered BFW and it still remains one of my favorite games (something which I can't say of many commercial titles). Great game, keeps getting better and better.
     
Date: 2003-12-22 07:33:07     User: anonymous     Subject: Great
Nice game. I like to edit the szenario configuration files so that turn don't run out.
     
Date: 2003-12-23 11:35:28     User: woodwizzle     Subject: Wonderful Game
Not just one of the besst linux games or best open source games out there, But one of the best out there! The community is excellent too. They're very active and helpful. Play this game! Its tremendous fun and we need more players in the multiplayer lobby.
     
Date: 2004-01-19 05:12:41     User: BIGHard     Subject: yeehaaw!
the best opensource game I've ever played :D
     
Date: 2004-01-28 20:32:43     User: chaingun     Subject: Best GPL game, ever
Best quality and gameplay of any GPL game I've played. Highly recommended. Can't wait for the rest of the official campaign and multiplayer to mature!
     
Date: 2004-01-29 03:27:05     User: isaac     Subject: Battle for Wesnoth

     
Date: 2004-01-29 05:37:04     User: Jaramir     Subject: Very Good!
Really a good game :o)
     
Date: 2004-01-30 06:37:34     User: gamertux     Subject: Great !
Wow, never tried Battle for Wesnoth before and just compiled 0.6.99.1 without problems. I am very impressed by the completness of the game (translations, music, tutorial ....). Thank you for the great game.
     
Date: 2004-01-31 12:33:45     User: jontemple     Subject: battle for wesnoth
I Think this game is really fun. There are still a few things I'd like to see in it, but, over all, I think the game play is very good (It's GREAT that there are campaigns included). I would HIGHLY recommend this to anyone looking for a good strategy game to play.
     
Date: 2004-01-31 14:33:14     User: anonymous     Subject: Re: battle for wesnoth
If there's anything specific you'd like to see in it, you can suggest it in the Wesnoth forums: http://wesnoth.whitevine.net/forum/phpBB2/index.php

-Sirp, lead developer.
     
Date: 2004-02-01 03:09:10     User: enki     Subject: Battle for Wesnoth

     
Date: 2004-02-05 04:44:12     User: sleon     Subject: Battle for Wesnoth

     
Date: 2004-02-05 21:01:21     User: Bague     Subject: Battle for Wesnoth

     
Date: 2004-02-07 16:22:45     User: anonymous     Subject: Lovely
Playing this game makes me feel 15 years younger. Its got my 5 stars and 2 thumbs up!
     
Date: 2004-02-09 05:36:00     User: MatzeBraun     Subject: Battle for Wesnoth
absolutely great game. The game has simple rules, you can get started and playing in 20 minutes. This is combined with a nice campaign which steadily increases difficulty level, so that the game stays chalenging all the time. I spend lots of hours playing this game. On the technical side the game is very polished and rock solid for me. It's a genius example of an OSS-Game IMO: Simple and Easy design done with perfect knowledge about technique and usability.
     
Date: 2004-02-10 23:38:21     User: Robin2     Subject: Battle for Wesnoth

     
Date: 2004-02-11 11:44:35     User: rogerdv     Subject: nice project
Havent had time to play it a lot, but looks awesome and seems pretty complete.
     
Date: 2004-02-12 07:52:44     User: benj     Subject: Awesome
This game is incredibly mature. Playing is so simple that you begin and know the rules in 5 minutes. Once you've finished the (huge) campaign, you can play online on wesnoth's server. Simplicity and cartoonish graphics makes wesnoth very fun to play, as well as the fact that units are kept during all campaign. And developers are very nice fellows.

Wesnoth is addictive ... you've been warned ! :-)
     

Date: 2004-02-12 07:53:40     User: benj     Subject: Re: Awesome
Hu, forgot to rate it.
     
Date: 2004-02-13 08:00:56     User: anonymous     Subject: Game Review at PCBurn
PCBurn.com has a review of the .6.99.2 revision of Battle for Westnoth up. We thought it was great too, with screen shots :).
     
Date: 2004-02-14 09:54:18     User: anonymous     Subject: Battle for Wesnoth
This is a really, really nice game ... I like it!
     
Date: 2004-02-19 02:59:33     User: anonymous     Subject: Wesnoth review at Linux Gaming Planet
Linux Gaming Planet has a review of the game and Q&A with Dave.

- Miyo
     

Date: 2004-02-19 20:20:58     User: anonymous     Subject: instal
How do I run the game after I install it, it seemed like it instaled automatically, but now I don't know where to find it or how to run it..... help me I am a newbie
     
Date: 2004-02-19 21:15:34     User: anonymous     Subject: Re: instal

Under GNU/Linux if you installed using 'make install' you should be able to run simply by typing 'wesnoth'.

If you are in the directory Wesnoth is in, you can use './wesnoth'.

You can ask for more help in the Technical Support section of the Wesnoth forums.

-Sirp, Lead Developer, Battle for Wesnoth
     

Date: 2004-02-20 07:31:47     User: llogiq     Subject: WARNING
This game will steal most of your free time. Luckily (or unluckily, depending on POV) my girlfriend is far away for one semester...
     
Date: 2004-02-21 10:36:47     User: rudebot     Subject: Turn-based heaven!
Brilliantly executed, well-balanced gameplay, excellent music, and probably the best thing that has been left out in todays games: PLAYABILITY. Keep up the great work!
     
Date: 2004-02-22 05:25:39     User: tokugawa     Subject: Hey, I'm not a big fan of fantasy
nor hex-gammes, but this game really stimulate my imagination. I like it.
     
Date: 2004-02-22 08:53:00     User: anonymous     Subject: WOWZERS
A truely amazing game, also a great community with people to help at all times. Not to mention the updates that are released for it, making it even better with every point release. Battle against all sorts of mobs, use some really cool magic and weapons, its upto you how you organise your men. Learn new tactics and and new spells to summon the evil to death. To be honest you can do it all!!
     
Date: 2004-02-22 13:38:33     User: turin     Subject: Wesnoth is cool
This is a really cool game. And i'm in it!:) If you want to play the two scenarios in my campain, visit the wesnoth wiki and go to user scerarios, then loyalist campaign. Yay!!! Free publicity!!!:)
     
Date: 2004-02-22 22:29:10     User: gakusho     Subject: Wiki
That would be http://wiki.wesnoth.org

- Miyo, Battle for Wesnoth
     

Date: 2004-02-24 05:18:35     User: nobody     Subject: Re: Hey, I'm not a big fan of fantasy
I never liked turn based strategy games, but this in incredible fun. And there's a huge amount of depth in the game, with terrain modifiers, units gaining experience, healing on villages, and more. I never played games like that before, but this kept me up all night.
     
Date: 2004-02-27 09:09:40     User: gevaerts     Subject: Battle for Wesnoth
Great game !
     
Date: 2004-02-27 17:30:15     User: kerrigan     Subject: nice
This is bye far the best free turn based fantasy ame i ever played.. it almost brings tears to my eyes.
     
Date: 2004-02-28 19:49:48     User: RavenBlack     Subject: Excellent game
I've been looking for a decent turn-based tactical-strategy game for ages, and the other day someone pointed me at this. Hoorah - it's a decent turn-based tactical-strategy game. Still not the Lords Of Chaos or Laser Squad game I'm *really* looking for, but it's excellent all the same.
     
Date: 2004-02-29 02:43:37     User: anonymous     Subject: elouan
salut
     
Date: 2004-02-29 02:44:28     User: anonymous     Subject: Re: elouan
this game is over mega cool
     
Date: 2004-03-17 04:33:39     User: ckroom     Subject: Excellent

     
Date: 2004-03-17 05:20:28     User: patrix_neo     Subject: Addictive
Good and can get a smashing classic for all linuxdistros to include in comming releases.
Gentoo allready has it in portage.
     
Date: 2004-03-17 05:40:25     User: synrg     Subject: The whole family loves this game
My whole family really enjoys this game, particularly the oldest three children, my 9yo boy, and 12 and 13yo girls. It fires up their imaginations -- my boy has started introducing Wesnoth characters into his sketches. Maybe some of his art will someday make it into the game. :)

It would be a stretch to call this game "educational", but I do appreciate any game that makes the kids think. At first, I didn't think my 9yo was really "getting it", as he was struggling with the first scenario in the campaign even on "easy" play level. But after giving him some tips, now he has made quite a bit of progress through the campaign, and I am encouraged to see that he is continuing to learn what to pay attention to as he plays.

Also of particular benefit to our family is the multiplayer mode -- my 12yo lives in with her mom about an hour's drive away, and their cousins live too far away to visit, so we've been trying to get together to play whenever we can. We still have some issues here to work out (mostly with Windows, and likely OS-related, not problems with the game itself, as I know my brother in the US has an oldish version) but the developers have been quite responsive on the irc channel #wesnoth at irc.freenode.net whenever we have encountered problems.

I'm certainly going to include this in Debian Jr. now that I have seen that my kids love it.

Kudos to the whole Wesnoth community for helping make this game a tremendous success, especially the Debian guys I work with who have polished up the package, helped provide and maintain a woody backport, and have kept up with upstream releases, often releasing on the same day the release is announced.

--
synrg at debian dot org

     

Date: 2004-03-17 10:18:23     User: pkalli     Subject: good
Very good, but not quite worth 5 stars...
     
Date: 2004-03-18 08:16:19     User: anonymous     Subject: Quite good, some features perfectible
This game is quite good.

- The music (although not really original) is, in my opinion, excellent.
It really fits to this kind of game. Congratulations for music writers!


- The gameplay is good. A few ideas to enhance it :

-> make it more clear : units are often difficult to distinguish from others.
Why not draw the whole hexagone with the colour of the army unit
instead of just a colored circle at its feet ?

-> This is also true for the minimap. We should have a clear general
overview and should be able to quickly evaluate the situation (position of
armies ...) : why not widen armies in minimap or even color hexagons
with the color of the last unit that walked in this hexagon ? This way we
should see the "influence area" of each army.

-> a button to cycle through each unit should be helpful so we don't have
to look for each unit in the minimap.

-> the AI is good but slow ..

Random ideas :
- make transport units (boats, aircrafts...)
- make random neutral rogues units (barbarian or so ...) so that a forgotten area under our control can be threatened
- possibility to fortify towns -> enhance the defense strength
- there should be a malus for surrounded units
- there should be a malus if 1 unit fight 3 other units at the same time for example (for each extra unit for example)

Otherwise this game is good!
     
Date: 2004-03-18 09:43:42     User: fmunoz     Subject: Re: Quite good, some features perfectibl
The game is done with the KISS (1) principle in mind, so things like ships units, aircafts and such are left out. There are ships but only as plot devices (not units), etc... To cycle not moved units just press n (look at the preferences section of the menu to check all key shortcuts) this will enhance the game for you a lot as you never miss any unit (space to end a unit move, u to undo a "deterministic move) You can make the AI a little bit faster just secteting acelerated mode or pressing shift while it moves units, but IMHO good AI is way better than fast AI. You can zoom in and out the screen (keys z,x)... just to see better the units. zoom in. The game is designed to use a 1024x768 res so larger screens will make units too small. (1) Keep it simple, stupid!
     
Date: 2004-03-19 04:35:11     User: anonymous     Subject: Battle for Wesnoth
This is awesome! *****
     
Date: 2004-03-19 16:12:39     User: basramm     Subject: Absolutely addictive
Installed it and played 10 hours straight, forgetting everything else around me.
     
Date: 2004-03-20 00:27:14     User: patrix_neo     Subject: Very nice
Oh please! Give me! Give me! Give me!

A long waited stable release - yes! And there are now a new campaign for singleplay.
     
Date: 2004-03-20 01:23:09     User: gakusho     Subject: Re: Very nice
You can find more user build campaigns/scenarios at http://wesnoth.slack.it/?UserScenarios

- Miyo, Battle for Wesnoth
     

Date: 2004-03-20 12:42:28     User: patrix_neo     Subject: Re: Very nice
Thanks, Miyo. It will be a very welcomed addition when those gets more evolved to completeness. :) Makes me wonder how big the scenarios that goes with the download of wesnoth is. Are they complete or is it a lot of work in progress in there too? ...yeah. I know it's not a 1.0 release so I am not expecting anything as complete either.
     
Date: 2004-03-20 12:43:17     User: patrix_neo     Subject: woops...
My rating dissappeared. ho-hum...
     
Date: 2004-03-21 07:03:12     User: anonymous     Subject: Re: The whole family loves this game
it's a simple, great game!! and again show's the powers of the debian package system yesterday 0.69-5 today 0.7 working w/o any trouble.
     
Date: 2004-03-23 07:12:38     User: torangan     Subject: Very nice game
I like the campaing mode of the game very much. It's the first game where I've encountered a campaing mode in which the result in one level defines the chances for next one. Only downside is that it consumes too much free time. ;-)
     
Date: 2004-03-24 11:56:44     User: therealmawa     Subject: Incredible
This game has good graphics, excellent gameplay, nice single-player campaigns (which is a rarity for free games), the code and data infrastructure is great, and the community really pushes hard. This is the Next Big Thing, I'm pretty sure. Oh, and of course I'm addicted. Hey, this has something like 115 different units! And character development! And they're so damnably cute...
     
Date: 2004-03-25 02:41:30     User: zhangyuan     Subject: Very nice, I like it
I need a game which could be played on my piii notebook. I need a game which could be played in Linux. And I found wesnoth. I like this game. Very Good.
     
Date: 2004-03-29 09:40:34     User: anonymous     Subject: Music for Westnoth.
Wesnoth has some great music, but I thought I should share something. Spread the word about *free* professional quality music for GPL games.

Apparently, John, from Magnatune, encourages the use of their music in GPL and open source games. Maybe Wesnoth could benefit from some of the excellent tunes on Magnatune's site?

http://forums.magnatune.com/read/messages?id=570270

All of the 128k stuff is available for free under the Creative Commons license.

See here:

http://www.magnatune.com/info/openmusic

There is a great variety of "World" and "Classical" music that would be great for Wesnoth.
     
Date: 2004-04-04 00:07:24     User: eean     Subject: Re: Music for Westnoth.
Thats a good idea. I've been to that site before, some it is pretty good. Wesnoth has a pretty impressive development cycle. The only project that I can thing of similar to it is Gaim, where a version with fairly major changes comes out every month or two.
     
Date: 2004-04-04 01:19:12     User: jammet     Subject: Re: Music for Westnoth.
Yes, the Music in Wesnoth is fantastic. I just wonder, is this just my computer or is one of the songs overmodulated? It's screeching at some points, as if I had set the wav/pcm/main volume setting way too loud, but I haven't.
     
Date: 2004-04-04 04:14:51     User: gakusho     Subject: Re: Music for Westnoth.
Quote from their page:
Open Music is music that is shareable, available in "source code" form, allows derivative works and is free of cost for non-commercial use. It is the concept of "open source" computer software applied to music.

Wesnoth is free software and released under GPL. Music from Magnatune is "free of cost for non-commercial use" where GPL does not prevent commercial uses. Therefore I think we should not use their music.

- Miyo, Battle for Wesnoth
     

Date: 2004-04-04 07:05:21     User: Polaris     Subject: EXCELLENT GAME
Really an excellent game - my choice for relax moment from work.
     
Date: 2004-04-04 13:06:46     User: Lithorien     Subject: Re: Music for Westnoth.
What level was the song in that you heard the screeching?
     
Date: 2004-04-04 21:35:34     User: anonymous     Subject: Re: Music for Westnoth.
Somebody should mention this to them.
     
Date: 2004-04-05 15:24:22     User: anonymous     Subject: Excellent as Bexcellent
Keep up the good work! This game is truly appreciated. It is extremely qualatatious (meaning it is full of quality).
     
Date: 2004-04-05 16:42:36     User: anonymous     Subject: aarrgh...
Come ON fools! Get on that server! I need fodder! Why aren't y'all playin' on the internet? Y'all know its superior, right???
     
Date: 2004-04-05 21:10:43     User: Sirp     Subject: Re: Music for Wesnoth.

One of the aims of Wesnoth is to demonstrate that original Free (GPLed) games can be of good quality and lots of fun.

There are not that many high quality GPL games. There are even fewer that are not clones of, or heavily inspired by non-free games.

While we no-doubt could use some of this site's music in Wesnoth, and it may improve the quality of the gaming experience, I feel that it is better to stick to our ideals of providing an entirely GPL-based gaming experience.

We are committed to proving that a high quality entirely GPL gaming experience is possible.

-Sirp, Lead Developer, Battle for Wesnoth.
     

Date: 2004-04-06 12:19:56     User: anonymous     Subject: Re: aarrgh...
It is still more efficient to "arrange" multiplayer games through other methods: contact your friends, join #wesnoth in IRC (irc.wesnoth.org alias irc.freenode.net) and ask someone to play, etc.

- Miyo, Battle for Wesnoth
     

Date: 2004-04-06 15:31:04     User: hunterpro3     Subject: battle for wasnoth
its cool but how do i play it?????????????????!!!!!!!!!!!
     
Date: 2004-04-06 17:57:59     User: Sirp     Subject: Re: battle for wasnoth
Perhaps if you were a little more specific on your problems playing it (can't install it vs don't understand the rules), we could help you.

The best place to ask help is probably the Wesnoth forums: http://forums.wesnoth.org

Also, although we appreciate you ranking us so well, it seems a little strange that you can rank the game if you don't know how to play.

-Sirp, Lead Developer, Battle for Wesnoth
     

Date: 2004-04-07 06:06:14     User: mbabuskov     Subject: Excellent
This is a great game. Good strategy concept, good graphics and sound. And most important: very addictive and playable. Keep up the good work.
     
Date: 2004-04-07 07:04:55     User: anonymous     Subject: great game
this is a great game. But the graphics are not the " best " (some say the do (?) ) well the are good like a game in the '90 but for know the graphics could get some improvements. but the graphics are great for older computer becausse i can play it on my ( 4 86 to)

I know this is a beta version but i have to post some bugs :D : ( ---when you play this game after (like) 20 minutes the background music get sort of scratsching like some risy nose (i dont know the word :D) i tested this on 5 computers and the all get weird noses afte some playtime.... i testen on M$ winblows and linux. but the all get scratchy noses... maby it because the all have a soundblaster card but i dont think thats it......

---whe you are in a network or internet game, when you save you only make a save for you self and not for others... i mean if you cant save in a network game why you just dont let the save button disapear... or you just make a function that you can play netwerk games on a saved game ;)

and the dutch translation is very bad. you only get translation of some words and the rest is english... thats why i want to translate it for my self ;) (http://wesnoth.slack.it/?WesnothTranslations )
sorry, but maby the dutch translator is busy but can i translate some to?
     

Date: 2004-04-08 05:29:28     User: afa     Subject: Great game!!!
Great work!!! One of the nicest Games (commercial or not) I have ever played - getting better by the minute ;))) Cheers, afa
     
Date: 2004-04-08 13:12:09     User: anonymous     Subject: cool!
Amazingly polished.... much better that your average open-source game. Looking foward to 1.0 , although it's already loads of fun! :D
     
Date: 2004-04-10 10:55:42     User: terrible     Subject: Unbelievable!
Just download it and try it! Believe it: this game is the best of its class and its very very very much polished! Yes, it doesn't look like the average free software games! Excelent work guys!
     
Date: 2004-04-12 15:11:12     User: johnny     Subject: Excellent, but need to improve
Very nice, I spent some hours on the campaign. I'll collect some suggestions and send them to the authors. This game is well-designed and implemented. It just suffers for its small life-time (version number seems correct). I'm sure that once at version 1.0 this game will be one of the best around!
     
Date: 2004-04-14 15:01:59     User: mschmitt     Subject: Great
I just can say that this is a great pice of work!
Spent nights on playing the campaign!

The multiplayer mode is very cool, too.

And there are Debian Packages! So what else do you need?
     
Date: 2004-04-15 05:19:07     User: Errabes     Subject: Great game
If you like this kind of game, it's a must-try.
     
Date: 2004-04-17 15:24:58     User: anonymous     Subject: KISS
This game is exactly like I like games to be - rich, but still simply, lot of fun for beginners and advanced alike. The KISS principle makes this game almost perfect - and ideas, hard work etc. make it absolutely perfect :) Thank you.
     
Date: 2004-04-18 22:27:38     User: vktgz     Subject: Battle for Wesnoth

     
Date: 2004-04-23 22:09:59     User: m487396     Subject: wesnoth
This game has great playability - I keep returning to it. And it runs fine on my old Pentium 1.
     
Date: 2004-04-24 10:14:28     User: hogar_grozni     Subject: Battle for Wesnoth

     
Date: 2004-04-25 06:25:44     User: anonymous     Subject: Great game!!
Graphics are great and it is easy to get used to play. The interface can be translated to many languages. A must download game!
     
Date: 2004-04-26 09:45:57     User: anonymous     Subject: excellent game
Nice graphic and well developed scenarious. I love the game and played it to the end in two days. I like the level structure of the units. But it's a pity that there are max tree levels, five or seven will be O.K.
     
Date: 2004-04-27 11:37:15     User: rokknroll     Subject: excellent
excellent game, i loved it. Reminds me of old classics like the first warcraft mixed with a little Myth+Magic.kinda. anyhoo, xcellent game, with no unreasonable dependencys, in fact modern distros will have them already in most cases, or will be able get them through rpm/rpmdrake or apt-get. Install was pleasant also. If i had time i would love to create level sets for it:-)
     
Date: 2004-04-30 12:26:48     User: deline     Subject: Simple, but awesome
I love it :) Pretty graphics for a free game.
     
Date: 2004-05-01 15:58:10     User: anonymous     Subject: Graphics is pretty old...
Maybe you should change the screenshot since the changelog states, Updated graphics!
     
Date: 2004-05-02 06:11:39     User: karlb     Subject: Great gameplay
Simple rules, but many interesting tactics. Graphics are clear and pleasant and the game is very polished. This is my favorite hex-tactics game.
     
Date: 2004-05-02 09:27:59     User: mathandmetal     Subject: Best freeware game I've yet played.
The "easy" level could be a bit easier, however :) But by no means is the "easy" level outragously difficult, as it is in freeciv.
     
Date: 2004-05-02 19:33:54     User: ragh     Subject: Battle for Wesnoth

     
Date: 2004-05-03 13:48:11     User: lynx_lupo     Subject: Battle for Wesnoth
just awesome and getting better :)
     
Date: 2004-05-04 06:02:40     User: anonymous     Subject: Great
Wesnoth battle is A great game! I hope the guys to continoue their good job!
     
Date: 2004-05-07 04:59:12     User: z9484     Subject: Battle for Wesnoth
Awesome Game!!! Provides Linux with what it lacks... Quality gaming
     
Date: 2004-05-07 16:19:50     User: jbmesserly     Subject: Wesnoth
Wesnoth is one of the best fantasy turn-based strategy games I've ever played. Can't wait for it to reach 1.0!
     
Date: 2004-05-11 07:53:15     User: TomSauer     Subject: Battle for Wesnoth
Great game - what more is to be said?
     
Date: 2004-05-14 19:50:21     User: Dou9st3r     Subject: This game is a stupendous achievement!
This one is set to be your new favorite. I can't wait for some of the new campaign scenarios. Don't wait for the 1.0 release, do yourself a favor and download and compile this one ASAP. Holy cow this game is great!
     
Date: 2004-05-16 12:16:22     User: anonymous     Subject: wesnoth
This is awesome
     
Date: 2004-05-18 04:46:45     User: anonymous     Subject: Musics! Argh!
An awesome game, but I can't play it, because the musics break my ears and nerves. The theme music is great, and some other musics are good too, but eg. wesnoth-3 wesnoth-4 and wesnoth-6 are awful! Please recompose them.
     
Date: 2004-05-20 13:56:16     User: xeniac     Subject: I am Impressed!!!!
After more the a Year reading the Linux game tome, i finnaly created a account to rate this Game. It ist great!!! 5 Stars from Austria for this masterpiece of Software. At last there are some Words that are not Translated to German. Do you need a Tranlater?
     
Date: 2004-05-20 16:26:45     User: anonymous     Subject: Re: I am Impressed!!!!
Please visit Wesnoth Translation & Internationalization forum

- Miyo, Battle for Wesnoth
     

Date: 2004-05-20 17:25:21     User: Cironir     Subject: Impressive work!
Awesome strategy game. A must-play for everyone who enjoys a turn-based challenge of exceptional quality! :)
     
Date: 2004-05-27 06:04:45     User: anonymous     Subject: Update the Pic
We should really update that pic of Wesnoth. That was soooo three major versions ago. It's looking sooo much better now!
     
Date: 2004-05-28 11:51:39     User: SpyroVII     Subject: BEST TURN BASED STRATEGY GAME EVAR!!!
'nuff said :)
     
Date: 2004-05-29 01:57:15     User: boucman     Subject: Battle for Wesnoth

     
Date: 2004-06-02 19:16:32     User: tux the penguin     Subject: good work!
its good work...
     
Date: 2004-06-03 21:36:18     User: ScaChi     Subject: Best free Linux game
Great work ! That is the best free Linux game I've ever played.
     
Date: 2004-06-05 09:12:38     User: mdhowe     Subject: Good fun!!!!!!!
Very original and well done game. Excellent sound, graphics and gameplay. Hours of fun.
     
Date: 2004-06-05 16:55:23     User: lisap511     Subject: Fabulous Game
Most fun I have every had playing a turn based strategy game.
     
Date: 2004-06-05 17:01:13     User: Onnellinen     Subject: the best game i have ever player
For a long time i've wanted to play a clever and original tactical game. Wesnoth is all of that... and it comes with a nice storyline too!! Well, what else can i say, i don't have time for this... i gotta play :-P
     
Date: 2004-06-06 17:39:40     User: Xoreaxeax     Subject: Game of the month !! Game of the month !
Terrific job guys ... minor (pseudo) error I found while playing tutorial ... once you kill the two zombies, delfador tells this task is over while there may be other zombies remaining ..
     
Date: 2004-06-16 12:06:21     User: XJaPaN     Subject: Great job!!!
One of the best Open Source games!! Five stars from me :)
     
Date: 2004-06-20 13:24:52     User: rlk     Subject: First in the sort-by-rating!

Congratulations to Battle for Wesnoth for finally overtaking FreeCiv as Game Tome's highest ranked game. It is truly one of the best open source games anywhere, and it is very much deserving of praise.

However, I'd like to point out to Game Tome readers that many of the positive rankings may have been the result of a thread on the Wesnoth forums directing players to happypenguin to add to the rankings. I fear this may skew the results of the ranking away from games that do not enjoy the benefits of their own discussion forums, as most of these players would be unlikely to stay with the community to cast their vote for any of the other games listed here.


     
Date: 2004-06-20 19:32:17     User: Sirp     Subject: Re: First in the sort-by-rating!

It is true that there is a thread on the Wesnoth forums which informs forum users on how to rate Wesnoth on various sites, including the Linux Game Tome. However, do note a few things:

  • Wesnoth is far from the only game to do this. Most other popular Free games encourage their players to rate the games in one way or another.
  • The Game Tome rankings are likely to be innaccurate of very much anyway. Among other things, they are skewed towards games that have been around for a long time, since as long as the game has 5 stars (and any half-decent game does), it's done entirely by the number of times the game has been rated.
  • The Linux Game Tome actually encourages people to do this sort of thing, by encouraging putting icons on one's site that show the rating in The Linux Game Tome, which links to the game's page on the Tome, where people can rate the game. In fact, one could say Wesnoth is far less 'aggressive' about this than we could be by not putting such an icon or link on our web page. Only relatively deep down in our forums.
  • The Wesnoth project has an unofficial 'policy' that developers or significant contributors do not rank the game on any sites.
  • Although the thread on the Wesnoth forums encourages people to rate Wesnoth, it doesn't explicitly encourage them to give it a high ranking.

But, ranking is probably not a good indicator of a game's quality. Caveat Emptor.

-Sirp, Lead Developer, Battle for Wesnoth
     

Date: 2004-06-21 08:35:19     User: rlk     Subject: Re: First in the sort-by-rating!

* Wesnoth is far from the only game to do this. Most other popular Free games encourage their players to rate the games in one way or another.

The old "But everybody else is doing it!" argument.

* The Game Tome rankings are likely to be innaccurate of very much anyway. Among other things, they are skewed towards games that have been around for a long time, since as long as the game has 5 stars (and any half-decent game does), it's done entirely by the number of times the game has been rated.

That's still a valid form of ranking. It gives a count of people who thought highly enough of the game to cast a vote. A player who likes a game is far more likely to rank it than a person who doesn't, thus the game with the most rankings is the game that is enjoyed by the most people.

* The Linux Game Tome actually encourages people to do this sort of thing, by encouraging putting icons on one's site that show the rating in The Linux Game Tome, which links to the game's page on the Tome, where people can rate the game. In fact, one could say Wesnoth is far less 'aggressive' about this than we could be by not putting such an icon or link on our web page. Only relatively deep down in our forums.

That's an interesting interpretation. The icon is intended to be used as a form of advertising. It's a way to get users to play your game, by saying "Look, all these other people say it's good". When a movie commercial brags "Two Thumbs Up", they're trying to convince movie goers that the film is good. They're not trying to convince people to stick their thumbs out.

* The Wesnoth project has an unofficial 'policy' that developers or significant contributors do not rank the game on any sites.

Why not? If you're going to ask your users to vote, why not vote yourself? If you're trying to be honorable, then a more consistent policy would be to not try to influence rankings at all.

* Although the thread on the Wesnoth forums encourages people to rate Wesnoth, it doesn't explicitly encourage them to give it a high ranking.

Oh come now, if a player cares enough about the game to read the forums and follow the link, then he cares enough to give it a positive rating.

In the end, if a game is good, then it will recieve a high ranking. It will gather attention to itself. By exerting influence on rankings, you're attempting to manufacture attention. It may be good for you, but it's bad for the community you're trying to serve.


     
Date: 2004-06-21 10:01:18     User: Sirp     Subject: Re: First in the sort-by-rating!

The old "But everybody else is doing it!" argument.

It's not an argument at all, but simply a point to take note of. I didn't say that this somehow justifies it being done.

That's still a valid form of ranking. It gives a count of people who thought highly enough of the game to cast a vote. A player who likes a game is far more likely to rank it than a person who doesn't, thus the game with the most rankings is the game that is enjoyed by the most people.

I didn't say it's not a valid form of ranking. Just that it's likely to be skewed heavily towards games that have been around for longer. A high quality game that has been around for a few months has had much less time to amass votes than a game that has been around for years.

That's an interesting interpretation. The icon is intended to be used as a form of advertising. It's a way to get users to play your game, by saying "Look, all these other people say it's good". When a movie commercial brags "Two Thumbs Up", they're trying to convince movie goers that the film is good. They're not trying to convince people to stick their thumbs out.

But a movie commercial doesn't typically have a link to a place where people can also stick their thumbs up.

Why not? If you're going to ask your users to vote, why not vote yourself? If you're trying to be honorable, then a more consistent policy would be to not try to influence rankings at all.

To put it simply: I disagree that asking people to go and rank one's project is 'dishonorable' as you are saying here.

If the Tome staff were to ask people to not do this kind of thing, we would not do it. In the absence of them asking this, I do not see how it is 'dishonorable'.

Oh come now, if a player cares enough about the game to read the forums and follow the link, then he cares enough to give it a positive rating.

Generally true, but this is also true of anyone who takes time to rank a game at all.

In the end, if a game is good, then it will recieve a high ranking. It will gather attention to itself. By exerting influence on rankings, you're attempting to manufacture attention. It may be good for you, but it's bad for the community you're trying to serve.

I disagree. I do not see any problem with suggesting to users that they may go and rate the game.

The exact text of the message on the forums is, "feel free to rate Wesnoth at 'The Linux Game Tome' (HappyPenguin.org), Freshmeat and other sites. If you decide to go and give are rating, do it with pure heart - give the rating you think is right. "

IMO this is barely more coercive than having a rating icon on the site that links to a place where users can rate the game. We don't even give a direct link to the page where they can rate it. Even the 'happypenguin.org' text isn't clickable.

Apparently you think we are 'dishonorable', and I doubt anything I have said will make you change your mind. If the happypenguin staff were to ask us not to post any kind of suggestion of rating at all, we would stop. They could even delete our current ranking altogether if they wanted, and we wouldn't complain; I have confidence that it'd grow back up to a high ranking in a matter of months anyway.

-Sirp.
     

Date: 2004-06-21 11:51:18     User: grumbel     Subject: Re: First in the sort-by-rating!
### A high quality game that has been around for a few months has had much less time to amass votes than a game that has been around for years.

Actually its not the age that incluences the ranking, its the number of releases that plays a far bigger role. A good game released years back has very little chance to ever recieve much new ratings at all, while just about any game with frequent releases will have a good change of allocating a huge number of ratings without much problem.

I think Wesnoths frequent releases are a huge cause of the number of ratings it gets.
     

Date: 2004-06-21 11:52:06     User: rlk     Subject: Re: First in the sort-by-rating!

Oh no, far be it from me to decide what is or is not honorable for you to do. With that statement, I was merely attempting to discern why you draw a distinction between having your users vote for your game, and voting for it yourself. Why is one against unofficial policy, but the other not?

And yes, I will concur that directly influencing your own ranking is not in conflict with the stated policy of Game Tome. I still contend, however, that it is in conflict with the spirit of it.


     
Date: 2004-06-21 12:17:54     User: Sirp     Subject: Re: First in the sort-by-rating!

Actually its not the age that incluences the ranking, its the number of releases that plays a far bigger role. A good game released years back has very little chance to ever recieve much new ratings at all, while just about any game with frequent releases will have a good change of allocating a huge number of ratings without much problem.

I think Wesnoths frequent releases are a huge cause of the number of ratings it gets.

Yes, number of releases plays a big role too, and we do make releases of Wesnoth frequently; we follow the 'release early, release often' principle.

However, you do actually have to have quality improvements in each release in order to impress gamers enough to vote. I don't think that simply having a release for the sake of publicity will work well at all.

Also, I would point out that of the games in the top 10 by ranking, only Neverball and Wesnoth have been entered into the Tome more recently than 2000. There have either been very few decent Free games making their debut in recent years, or else it is true that age gives a game a substantial advantage in terms of ranking.

-Sirp.
     

Date: 2004-06-21 12:30:00     User: Sirp     Subject: Re: First in the sort-by-rating!

And yes, I will concur that directly influencing your own ranking is not in conflict with the stated policy of Game Tome. I still contend, however, that it is in conflict with the spirit of it.

Where is this 'stated policy of Game Tome', and which part of it indicates a 'spirit' that we conflict with?

-Sirp.
     

Date: 2004-06-21 12:43:01     User: gakusho     Subject: Re: First in the sort-by-rating!
We asked our players, quite a while ago, if we should release more often or only do quality releases [1]... and since then we have been following 'release early, release often'. We harness the community for playtesting with releasing often, this saves already few developer resources and therefore boosts development. This is one way players can contribute to this project... by playing and reporting bugs and quirks [2]

- Miyo, Battle for Wesnoth

[1] http://www.wesnoth.org/forum/viewtopic.php?t=426

[2] http://bugs.wesnoth.org
     

Date: 2004-06-21 13:18:16     User: rlk     Subject: Re: First in the sort-by-rating!

No need to be defensive, I'm agreeing with you on that. You said that if the happypenguin staff asked you to stop then you would comply. I agree that no policy to that effect has been stated.

Please don't feel as though I'm attacking you here. I simply want to get these issues out in the open. I'd still like to know what distinction you draw between having your users vote for your game, and voting for it yourself.


     
Date: 2004-06-21 13:31:13     User: Sirp     Subject: Re: First in the sort-by-rating!

No need to be defensive, I'm agreeing with you on that. You said that if the happypenguin staff asked you to stop then you would comply. I agree that no policy to that effect has been stated.

I don't feel that I'm being defensive. I just wasn't aware that there was somewhere that the Game Tome stated policy, and if there was such a place, I wanted to see for myself if I agreed that we violated 'the spirit' of the policy.

Please don't feel as though I'm attacking you here. I simply want to get these issues out in the open. I'd still like to know what distinction you draw between having your users vote for your game, and voting for it yourself.

Ratings are, I assume, meant to be how users feel about a game. Not how the developers of a game feel about their own game. Yet I see no problem with a site pointing out where users may rank the game.

Further, note that in the thread which I assume you are referring to on the Wesnoth forums, only once at the start of the thread is there any real direction to users to vote, and even then it's a very mild suggestion. The vast majority of the thread consists of users and developers discussing what the ranking of Wesnoth is on various sites.

I assume you don't have a problem with a discussion on the Wesnoth forum taking place about what Wesnoth's ranking is on various sites, do you? After all this is not really any different to posting the ranking icon on one's site (minus the link which allows a user to easily go and actually rank the game).

So the only problem you have is that once on the Wesnoth forum a developer said, "feel free to rate Wesnoth at 'The Linux Game Tome' (HappyPenguin.org), Freshmeat and other sites. If you decide to go and give are rating, do it with pure heart - give the rating you think is right. " ? Are there any statements other than this one that you think somehow 'manipulate' ratings?

-Sirp.
     

Date: 2004-06-21 15:00:34     User: rlk     Subject: Re: First in the sort-by-rating!

I'm sorry, I didn't mean to ruffle feathers, and I really don't want this thread to develop into a flame war. I'll drop the issue entirely.

I raised the issue in the first place because I think it is one that is important. My personal stance is that linkage of this type flows one-way. I feel that sites like Game Tome, Freshmeat, etc exist to funnel users to your site, and that no inverse relationship can, in good conscience, exist. Take this as my opinion and nothing more.

It's funny you should mention Neverball in a previous post, as I happen to be the author of that game. Frankly, I'm amazed that it has climbed into the top ten, as I make a point of not advertising it. For each major release I make, I send an announcement to one site: happypenguin. I actively discourage my contributors from advertising the game on other sites, as I feel so strongly that the popularity of a game (especially an OSS game) should be based upon its quality, rather than its marketing.


     
Date: 2004-06-21 16:33:21     User: Sirp     Subject: Re: First in the sort-by-rating!

I'm sorry, I didn't mean to ruffle feathers, and I really don't want this thread to develop into a flame war. I'll drop the issue entirely.

I don't really see it as a flame war. I don't mind discussing any aspect of Wesnoth's development practices. I think it is better to be open and clear about things than to try to hide things and keep them secret.

I raised the issue in the first place because I think it is one that is important. My personal stance is that linkage of this type flows one-way. I feel that sites like Game Tome, Freshmeat, etc exist to funnel users to your site, and that no inverse relationship can, in good conscience, exist. Take this as my opinion and nothing more.

Well, like I said, the Game Tome provides these icons which show the rating of your game and which generally are links to the Game Tome site. So, the Game Tome itself encourages people to link to the Game Tome. It's hard for a web site to become popular without encouraging people to link to it.

It's funny you should mention Neverball in a previous post, as I happen to be the author of that game.

Frankly, I'm amazed that it has climbed into the top ten, as I make a point of not advertising it.

I don't see why you should be so surprised. It's a good game. Good work in writing it.

For each major release I make, I send an announcement to one site: happypenguin. I actively discourage my contributors from advertising the game on other sites, as I feel so strongly that the popularity of a game (especially an OSS game) should be based upon its quality, rather than its marketing.

I think the popularity of a game should be based on its quality too. However the reality is that you have to do some marketing imo. Unless you have a multi-million dollar marketing budget at your disposal, I don't think you can be too worried that your game's success is ever going to be based primarily on marketing, instead of quality.

If you believe you have made a quality product, I don't see what's wrong with telling people about it so that they will try it.

-Sirp.
     

Date: 2004-06-21 17:08:22     User: fmunoz     Subject: Re: Game of the month !! Game of the mon
Thanks for the bug report :-)
You can also report them at the Wesnoth forum or better in the savannah bug list
     
Date: 2004-06-21 17:10:18     User: rlk     Subject: Re: First in the sort-by-rating!

However the reality is that you have to do some marketing imo.

Why?

Players aren't paying to play. You're not collecting ad revenue on your site. You've got an open source game. So why do you need to attract users?

Now I think I know the answer already. Despite any rationalle anyone might try to construct, the answer most simply is "Because!".

As a game programmer, I understand the motivation to have players play your game. But lets step back a moment and look at this from a distance. Why is this significant? In truth, it's probably difficult to put into words. It may have something to do with recognition within the community. There might be some personal satisfaction in knowing you've provided people with entertainment. There might even be some latent competitiveness and a drive to "be the best."

But fundamentally, there's no call for any of this in the open source community. Unlike the rest of the gaming world, we care not about the money, we care about the CODE. We give our code away because we love code, we believe our code is good, and we feel that the code is best served when it can be appreciated and scrutinized freely.

In the open source community more than anywhere else, the measure of an application is its quality, not the size of its user base.


     
Date: 2004-06-21 18:17:43     User: Sirp     Subject: Re: First in the sort-by-rating!

But fundamentally, there's no call for any of this in the open source community. Unlike the rest of the gaming world, we care not about the money, we care about the CODE. We give our code away because we love code, we believe our code is good, and we feel that the code is best served when it can be appreciated and scrutinized freely.

In the open source community more than anywhere else, the measure of an application is its quality, not the size of its user base.

This is true, depending on what your aims and goals are exactly.

Personally, one of my goals is to advance Free software. An area Free software is weak in is in games. I want to expand the size of the Free gaming community, and the Free software community in general, and a way to do this is show people that it is feasible to make a high quality Free game.

There are now contributors to Wesnoth who don't understand the distinction between freeware and Free software. Who have minimal technical skills. Who contribute to Wesnoth art that they drew in Microsoft Paint. That's the kind of thing that I consider a victory for Free software: someone with no technical skills who prefers to play Wesnoth over Warcraft.

From there, we can educate them on what Free software is about. Perhaps they'll install GNU/Linux on their machine. Perhaps they'll contribute to other Free software projects in the future.

Can this be achieved without promoting the game as much? I think it's harder to. Not that we really promote Wesnoth that much btw, imo. We only post it to a handful of sites, and mainly let word of it spread by word-of-mouth.

I would like Free games to eventually rival commercial games in depth and quality. Considering the current state of Free gaming, this seems somewhat of a pipe dream. But, we have to start with the first step: making the best Free games we can, and then telling people about it. Hopefully this will cause more people to join the Free gaming community, and commit their efforts towards building bigger and better Free games.

Perhaps your aims are different to mine. But those are some of my goals, and reasons for wanting to tell people about Wesnoth.

-Sirp.
     

Date: 2004-06-22 23:52:58     User: kshade     Subject: Very well except those new wood graphics

     
Date: 2004-06-23 05:27:14     User: anonymous     Subject: Re: Very well except those new wood grap
Don't take me wrong on this one, I like this game, but I don't think it deserves 5 stars - not yet anyway. It has the potential to become one of the greatest OS games out there, but, so far, it is way too limited for seriouse playing - this games is a fire and forget game till now. Once you complet the campaigns, it's not much fun anymore.
     
Date: 2004-06-23 06:16:49     User: TuxGamer     Subject: Very fun game!
This is the first turn-based strategy game I tried. I have to say, it's pretty impressive. The graphics (including backgrounds and interface graphics) and the music fit in well, it makes the game look very professional. I found this game easy to learn (nice tutorial!). I'm not great at the game, but it's still very fun.
     
Date: 2004-06-30 09:17:15     User: anonymous     Subject: Re: Once you complete the campaign...
...you're ready to write your own campaign. The ease with which this can be done, and the supportive attitude of the developers towards user contributed campaigns is one of wesnoth's best point, IMO.
     
Date: 2004-07-03 04:59:44     User: anonymous     Subject: Favoloso!
Bellissimo! mi diverto un casino! č solo un po lento nei turni avversari! ma ne vale la pena!!! Per un appassionato come me č stato molto bello giocarlo!
     
Date: 2004-07-03 07:57:18     User: anonymous     Subject: GREAT!
I love this game! It is so mad!!! Keep it up!!!
     
Date: 2004-07-04 23:30:59     User: anonymous     Subject: Great...
but where can the 0.8 version be downloaded? non of the sourceforge mirrors seems to have the file..
     
Date: 2004-07-05 07:41:45     User: anonymous     Subject: I'm not alone!
At last, proof that I'm not the only person on this planet who can't seem to download Wesnoth on any of the Sourceforge mirrors. I seek the tar.gz source.
     
Date: 2004-07-05 10:17:24     User: anonymous     Subject: Re: I'm not alone!

There's a thread on the Wesnoth home page about that. Link below:

http://www.wesnoth.org/forum/viewtopic.php?t=2170&start=15

There are a few mirrors provided there.


     
Date: 2004-07-05 10:46:23     User: anonymous     Subject: Re: Favoloso!
Niesamowita gra! Świetna grafika, fajna fabuła, dobra muzyka i mądre AI. Tak trzymać !
     
Date: 2004-07-05 14:12:41     User: eean     Subject: Re: First in the sort-by-rating!
Um, get a life? That the ranking are mostly a popularity contest should not come as a shock and its not less useful because of it. Besides Wesnoth deserves its high ranking.
     
Date: 2004-07-07 15:56:36     User: anonymous     Subject: Good Game From ,Tinydog
Awesome game . Keeps me busy for hours.
     
Date: 2004-07-07 15:59:06     User: anonymous     Subject: Cool
5 stars ! But Id give it more if I could !
     
Date: 2004-07-07 16:04:53     User: anonymous     Subject: Re: Cool
Did i mention cool grafics?
     
Date: 2004-07-08 21:36:05     User: jcp     Subject: The Best in its style
Well... if you like turn based strategy games, this is for you. In the same style of WarLords! Made the download, ran it, and voila: tuturial later and I was already playing in oficial servers against real humans ;) The gameplay is great as so the graphics. The only problem is that in multiplayer we have to wait a little for the other players (normal in turn based). Maybe the authors can invent some paralel action to do in that spare time.
     
Date: 2004-07-12 01:12:58     User: anonymous     Subject: COOL!!!
Only one word: MUSTHAVE!
     
Date: 2004-07-16 04:57:35     User: yoho     Subject: My favorite game
-
     
Date: 2004-07-19 13:38:04     User: larsed     Subject: Battle for Wesnoth

     
Date: 2004-07-21 18:07:32     User: mathandmetal     Subject: I've changed my rating...
The latest release is just TOO DARNED HARD even on easy. How about a "wimp" level? I don't care to spend tons and tons of hours just to be able to beat the first few levels on a game like I did when I was 14... Of course, that certainly SHOULD be the case for the harder levels, but on easy?
     
Date: 2004-07-23 05:34:10     User: lynx_lupo     Subject: Re: I've changed my rating...
Did you try the tutorial?
     
Date: 2004-07-24 19:52:55     User: anonymous     Subject: Too hard
This is a great game, but it is too hard on the "Easy" level. On "Easy" it should be possible to make reasonable progress through the campaigns and get a sense of achievement, without having to start again all the time. Once you get past the first 4 or 5 scenarios it is too frustrating even on the "Easy" level, which makes you lose heart. I've played quite a few strategy games in my time - it's probably my favourite genre - but this one was too hard to get into and make progress with, which made it unsatisfying to play.

I gave up playing eventually.
     
Date: 2004-07-27 01:48:55     User: fmunoz     Subject: Re: I've changed my rating...
The easy levels were designed as easy but the evil coders just made the AI more and more smarter so the levels got harder and harder
Developers are currently trying to rebalance them (at least in main campaign "Heir to the Throne") but its hard to made things easy when you had played the game too much (and worse at each time a rebalance is done as the guy who do it wil have improved in his gameplay)
But, dont worry it will be fixed
     
Date: 2004-07-27 01:50:51     User: fmunoz     Subject: Re: Too hard
Look at my post below :-) we are working ti fix it.
     
Date: 2004-07-27 11:46:59     User: Fortify     Subject: Wesnoth is almost commercial
Quality and depth is good you guys are close to great
     
Date: 2004-07-27 18:55:12     User: anonymous     Subject: Re: Too hard
That's good to hear. :) I look forward to trying the game again once it's been rebalanced.
     
Date: 2004-07-28 18:23:47     User: mathandmetal     Subject: Re: Too hard
Agreed. As you'll see if you "show all" comments, I've been playing the game since a little before May 2nd, so I *used* to enjoy playing it. I know the difficulty is always being rebalanced, but I wasn't expecting to find it so out of whack (IMO) on a "primary" release (0.8) instead of on a development release. Of course, some folks love it difficult :) In the meantime, perhaps I can clean my house for a change...
     
Date: 2004-08-04 02:54:29     User: anonymous     Subject: Crashs on SuSE
This is on all my machines running SuSE: Still crashing after first strike during first fight in the tutorial on SuSE Linux 9 with newest SDL libs. The hanging appears, when the attacker tries to hit me after my first attack. Wesnoth is totally frozen then. But it seems that I am the only one having this problem as I posted it in the forum some weeks ago without any reaction of other players...
     
Date: 2004-08-04 17:40:18     User: anonymous     Subject: Re: Crashs on SuSE
Have you tried upgrading your compiler? Have you tried using the static Linux binary provided? Some gcc flags for some versions of gcc have known to cause serious problems in Wesnoth...
     
Date: 2004-08-04 17:57:47     User: Lithorien     Subject: I have to change my rating as well.
The game hit its quality zenith at about the .5 release. Then with all of the fan submissions (self-inclusive) that were incorperated, the game started to go downhill. It got too large too fast, and now just feels.. different. Almost like it has mutated.. changed into something that feels like a project with no point. When I first started playing, it was just good old fun. Now with everything implimented, it feels like it's more work than play.
     
Date: 2004-08-05 02:09:07     User: anonymous     Subject: Re: I have to change my rating as well.
Could you explain what you mean?
     
Date: 2004-08-05 09:42:56     User: anonymous     Subject: Re: Crashs on SuSE
hi.... thank you very much for the tip!! i upgraded my gcc 3.3.1 (original SuSE) to the complete gcc 3.3.2 system found on ftp://ftp.gwdg.de/pub/linux/suse/ftp.suse.com/people/aj/GCC/ , then compiled 0.8.1 again and it is running like a charme now :o) greets from sunny germany and thanx to the wesnoth team for the great game !!
     
Date: 2004-08-06 10:42:12     User: Lithorien     Subject: Re: I have to change my rating as well.
Back when I first started playing this game, I could sit there for hours and just enjoy the feeling of being in the world that was created. Sure, the graphics weren't as good as they are now, but the gameplay was better. It had kept to the KISS principle, where even people like me who aren't so good at strategy games could enjoy it.

Now, the game is cumbersome and hard to follow. It's gone from "sit down and complete a map in an hour" to "sit down and complete two turns in an hour". The game has gotten longer, harder, and a lot less fun - at least to me.

Just my 2c on the subject.
     

Date: 2004-08-06 21:08:43     User: anonymous     Subject: Re: I have to change my rating as well.

What mode of the game do you play? The campaign? As far as I can see, the rules of the main 'Heir to the Throne' campaign haven't changed at all, and the gameplay has changed very very little. The main possible potential criticism is that the AI is now tougher, and the difficulty levels haven't been rebalanced as a result of that.

There are new campaigns that have been added that are debatably lower quality, but you don't have to play them at all. As for multiplayer, there is no comparison with 0.5, since multiplayer in 0.5 was unplayable.
     

Date: 2004-08-10 20:55:30     User: anonymous     Subject: Weenies! Finally a hard strategy AI
(mild SPOILER warning) What's with all the people on here complaining about the difficulty of the single-player campaigns? I completed 'Heir' in 0.7.0, but even if it's gotten harder since then, I live for strategy games with a tough AI, and I find too few of them. Look at Crimson Fields or Freeciv, both fine, fun games, but Freeciv's "hard" AIs have to cheat to compete, while Crimson's AIs fail to exploit weaknesses or adequately defend key objectives. This game, in addition to compelling gameplay, attractive graphics, and a rich world of units, does sport the difficulty I'm looking for. Finally, try to remember that this game's difficulty keeps the game exciting even for those who know the "trick" to a scenario. Ah, to be young and foolish and believe in the Dwarvish Doors again!
     
Date: 2004-08-12 09:20:49     User: anonymous     Subject: Battle for Wesnoth
this game teached me the meaning of the word frustration.
     
Date: 2004-08-14 13:05:35     User: Lithorien     Subject: Re: I have to change my rating as well.
I play the Heir to the Throne campaign. And it's not just the re-tuning of the AI. It's the entire feel of the game. For example, the new units and features; the redesign of the menus and UI stuff, the movement towards making the UI too difficult to use..
     
Date: 2004-08-14 19:27:22     User: charlieg     Subject: Re: Battle for Wesnoth
Just as you have taught many others, I'm sure. :) This game goes from strength to strength. I had to stop playing 0.8 because it was just too addictive. (Besides, what good would the game be to me if I'd lost my house from not paying the mortgage... no roof to play it under!!!)
     
Date: 2004-08-14 19:48:39     User: anonymous     Subject: Re: I have to change my rating as well.
This is a real problem IMO -- a few releases back, when multiplayer started to be really useful, all the developers and players started playing and improving multiplayer almost exclusively (as far as I can tell) and the single-player mode started to bitrot. The main campaign used to be the focus of the game, but now it seems like no-one is paying any attention to it :-(. Look at the changelog for the latest release -- the only single-player improvements are to user-contributed campaigns, but lots of units were rebalanced and added to improve the multiplayer experience (which will unbalance the campaigns, of course).
     
Date: 2004-08-15 01:16:52     User: gakusho     Subject: Re: I have to change my rating as well.
Speculation, overruled. Why has development for 'Heir to the Throne' campaign slowed down? Because campaign creator, father of Wesnoth, benevolent project leader and our main coder moved to live in a new country, got married and found a job.

Campaigns that are officially included in Wesnoth are no longer user campaigns... they are official campaigns in Wesnoth. These campaigns have more active development as their creators have more time to spend them. I don't agree with unit balancing being done only to balance multiplayer - main reason for campaigns to become harder are AI changes.

When you check changelog you should also notice that focus has clearly moved from implementing new features to getting bugs fixed - what was already stable is getting even more stable.

- Miyo, Battle for Wesnoth
     

Date: 2004-08-15 03:37:08     User: Yurand     Subject: Battle for Wesnoth

     
Date: 2004-08-15 09:32:03     User: anonymous     Subject: Re: Nice, but still 0.1
One of the nice things about it is how easy it it to create your OWN scenario. Creating maps is easy and WML a sort of markup language for Wesnoth is fairly simple yet powerful and there is always a great community to help. You do not have to write code to create your own story There are many proposals for changing the game rules, but you cannot please everybody. The rules are IMHO great as they are. Overall a great great game Try it!
     
Date: 2004-08-16 03:02:20     User: anonymous     Subject: The best strategy game
Great. This is my favourite strategy game and it's much more fun and addictive than any commercial counterpart. I've been following its development for almost one year and it's becoming better with each version! Some little things: opening the description dialog is really unhandy. Please put terrain modifiers and resistance on ONE page! Scrolling in non-fullscreen (needed to watch TV by the way) is awful and better done on the keyboard. The scrolling borders are too small and scrolling should be only started after a small time threshold (30ms) or at least stop when the cursor leaves the window.
     
Date: 2004-08-21 03:36:38     User: anonymous     Subject: haha
Good music :)
     
Date: 2004-08-22 04:59:12     User: anonymous     Subject: Tie
This game ties with UrQuan Masters for all time greatest linux game ever.
     
Date: 2004-08-22 05:07:30     User: atomopawn     Subject: Excellent Game
Tremendous game. Excellent graphics, excellent playability (but just challenging enough, too). Even the multiplayer system works well!
     
Date: 2004-08-27 21:16:12     User: Sudonix     Subject: Excellent
Haven't had this much fun ever since playing HOMM 2(it actually reminded me of it in some ways, except for the more advanced tactics(in Battle for Wesnoth, not HOMM :)). My second favourite game of all times, after Jagged Alliance 2 %) Many, many thanks to all developers!
     
Date: 2004-08-28 10:51:36     User: anonymous     Subject: Bad link
I can't get 0.8.3 on any of the mirrors. :/
     
Date: 2004-08-29 04:23:48     User: gakusho     Subject: Re: Bad link
http://www.wesnoth.org/forum/viewtopic.php?t=2846

"As a fallback you can also get files from http://www.wesnoth.org/files/ - you should first try to get files through SourceForge to help us save bandwidth."

- Miyo, Battle for Wesnoth
     

Date: 2004-08-31 07:21:56     User: anonymous     Subject: Re: Bad link
Managed to get it eventually, thank you. ;)
     
Date: 2004-09-01 14:30:49     User: rogerdv     Subject: Excellent
Keep the good work.
     
Date: 2004-09-04 19:52:16     User: anonymous     Subject: crashes on start :(
wesnoth started game: 3430973272 starting play_game Initialized true type fonts Segmentation fault debian packages.
     
Date: 2004-09-05 16:28:33     User: pjr     Subject: First-rate!

     
Date: 2004-09-09 15:54:47     User: Kroc     Subject: freeciv is better...
..
     
Date: 2004-09-12 12:18:40     User: josephmortensen     Subject: Battle for Wesnoth
very good
     
Date: 2004-09-12 12:19:09     User: josephmortensen     Subject: Re: freeciv is better... not
no its not
     
Date: 2004-09-12 14:27:28     User: anonymous     Subject: Re: freeciv is better...

Freeciv is very different. They are both good games, both very challenging. Personally I find Freeciv takes more time than I want to spend.

--Joshua Rodman
     

Date: 2004-09-13 17:22:47     User: anonymous     Subject: Why no multiplayer on the same PC?
I can't figure out why - since this is a turn based game - multiple players can't play at the same PC.

I haven't looked at the source code, and its been a few years since my own game writing days, but I can't see how it would be hard to write into the game, at least to have 2 players playing in turns on the same computer (with only one instance of the program running).

Then I can convince my wife to play (I lose against everyone else, but knowing my luck I'll lose against her too). ;-)
     

Date: 2004-09-13 18:26:44     User: Sirp     Subject: Re: Why no multiplayer on the same PC?

You can play multiple players on the same computer.

Choose Multiplayer -> Host Multiplayer Game. Select your map. Presumably one with two sides. Then change the second side from being 'Computer Player' to being 'Local Player'. Start the game, and you'll be playing two players on the same computer.

-Sirp
     

Date: 2004-09-13 22:57:26     User: anonymous     Subject: Re: Why no multiplayer on the same PC?
Duh, I was pretty stupid not to notice that! Thanx.
     
Date: 2004-09-14 01:37:55     User: simonsunnyboy     Subject: Great!
Normally I don't like turnbased strategy that much but this game is awesome, especially when considering that it is absolutely free! I really recommend playing this game.
     
Date: 2004-09-16 14:27:02     User: largos     Subject: Nicely done!
This is great :) nicely done in all respects, I've lost a lot of sleep playing this lately.. Extra props for the supporting multiple platforms.
     
Date: 2004-09-19 16:57:40     User: madstomp     Subject: Battle for Wesnoth
great game .....
     
Date: 2004-09-24 01:55:17     User: anonymous     Subject: Excellent
I like this game (at the moment) better than games like AoW, Warlords. I'm always glad to see and play games like this!
     
Date: 2004-10-03 07:27:53     User: scarlet     Subject: Wow
Awesome game, totally rocking, superb. I ignored this game for ages because it didn't look like my type of game, but it is ANYONE's type of game, just because of the sheer magnitude of awesomenes. Oh, by the way, I like this game.
     
Date: 2004-10-03 13:25:10     User: anonymous     Subject: I swear to god I love this game.
Thanks guys.
     
Date: 2004-10-03 19:01:44     User: joey101     Subject: Re: Wow
It's not my type of game.
     
Date: 2004-10-05 14:51:26     User: poundsmack     Subject: wow
its hard to believe this game could even get beter.....but somehow they find a way! great job guys
     
Date: 2004-10-05 15:08:55     User: anonymous     Subject: uuuuuuhhhhuuuu Wesnoth!
Yeah.. a great work and a serious team, but the good fairy and the blu prince are just for kids and faggish!!!
A strategic game should means blood, deaths and so on... :P
     
Date: 2004-10-05 16:29:27     User: charlieg     Subject: Re: uuuuuuhhhhuuuu Wesnoth!
Nice homophobic response there. Games do not have to be all blood and guts, and the slightly cartoony style of Wesnoth helps make it fun to play. And I'm a 24 year old straight guy. Go figure.
     
Date: 2004-10-05 16:43:16     User: anonymous     Subject: Re: uuuuuuhhhhuuuu Wesnoth!
Ok, 24 years, your're not the kid one....
     
Date: 2004-10-05 19:22:30     User: anonymous     Subject: Re: uuuuuuhhhhuuuu Wesnoth!
The game is fun, that's what matters... But maybe I'm just secure enough in my masculinity to play a game that isn't "super macho" and still not feel kiddy.
     
Date: 2004-10-06 02:02:07     User: anonymous     Subject: Great work !
Realy nice looking and very playable game. Havent played it very much, but from time to time i play it. Great work! * * * *
     
Date: 2004-10-06 04:46:48     User: anonymous     Subject: Could use more troop types
I'm thinking a Heroes of might and magic clone........ Angels, devils, unicorns, centurs , etc...Would be great. Netplay a nice touch!!!
     
Date: 2004-10-06 10:21:25     User: anonymous     Subject: Re: uuuuuuhhhhuuuu Wesnoth!
Fuck it I say. I 'm 30 , almost married with 2 great kids. I know which side I like my eggs. This is one of the best examples of open source games. They have as many members on the team as a paid up development studio. If you think this is 'gay' you have a serious problem with your sexuality!
     
Date: 2004-10-07 09:38:08     User: anonymous     Subject: Possible Improvements
Let me start by saying that the game is incredibly well-done and professional. I've only played a few levels in on the single player (I'm the kind that likes single over multi) and so my suggestions are mainly cosmetic: first off, the title screen is weak. I believe the team ought to look for a better artist to help them out with that. The image itself isn't terrible (although I'm sure someone could come up with something more creative...), but the drawing, shading, etc., is shoddy. Similarly, the large character images used for dialogue are a bit amateurish looking, particularly Delfador. Also, the writing, I believe, could stand some improvement. I can't say much for story, as I haven't gone through it, but the dialogue is weak. The protagonist sounds bland, and so does Delfador. Their character traits don't come through at all. The orcs sound like orcs, which I suppose can't be helped...but isn't there something interesting and new an orc could say? Like in Jackson's Lord of the Rings, an orcs says, "What about their legs? They don't need those...", when trying to dissuade the orc leader from keeping the hobbits food-free. That was an excellent characterization of an orc. Wesnoth could use some inspired writing. As I say, all cosmetic, but would definately up the single player experience if implemented. Cheers to a great team. W
     
Date: 2004-10-09 07:30:38     User: jounihat     Subject: A great piece of work!
This is a great game in almost every section, but the music called "wesnoth-4.ogg" is awful. I had to change it immediately. I think you should do the same.
     
Date: 2004-10-10 05:40:27     User: andreasr     Subject: Battle for Wesnoth

     
Date: 2004-10-10 08:20:20     User: anonymous     Subject: Re: Battle for Wesnoth
Wow, after seeing such an eloquent argument that the game only deserves one star, I'll be sure to stop playing it right away! Thank you for sharing your profound wit and insight with us all.
     
Date: 2004-10-13 19:37:24     User: Lithorien     Subject: Re: A great piece of work!
What don't you like about the tune? Considering that I'm the author, it would be nice to know.
     
Date: 2004-10-13 19:38:19     User: Lithorien     Subject: Re: A great piece of work!
BTW: The title is 'Lonely'.
     
Date: 2004-10-14 08:30:18     User: anonymous     Subject: ...rip off
i think this game is rip-off of the old dungeon seige/warhammer and other older board games, i say for originality, it could have been way more creative lol wow i cant believe a 30 year old plays this game......go get a life serously. if i want a good rpg hex type of game i will go play shining force 1+2 on sega. sorry im rough on this game, but i belive a year has been put in this game with little upgrade to the actual gameplay discluding the net feature which is cool, i think the drawing just plain suck. I played this game once, maybe il come back to it again sometime in the future, but heck i cant complain its free :), for a free game its not bad but not good if it has been in the makeing for one year and this is the best they can do. I played the first 3 campains dialog feels like a little kid wrote it lol. i may pick up next year *if any improvment has been done*, id rather download winex via cvs and play shattered galaxy if i want a 2d war-like fantasy game. well i would say this game rates as low as gunbound on my list of games. If it were my decision it would be 3 stars......but hey its FREE :)
     
Date: 2004-10-15 03:44:43     User: anonymous     Subject: Re: ...rip off
"dialog feels like a little kid wrote it lol" The irony is lost on him, I think.
     
Date: 2004-10-15 09:19:40     User: anonymous     Subject: Re: A great piece of work!
Personally, that's my favorite tune in the whole game. The only one I don't like is the one that goes with the undead. Too lazy to look it up now.
     
Date: 2004-10-15 11:47:05     User: jounihat     Subject: Re: A great piece of work!
Well, mostly because it has a strong, repetitive, and not-so-good melody (it's not bad, it's just not-so-good). In a strategy game like this you hear the same music hundreds of times, and if the melody isn't really a masterpiece, then at least it shouldn't repeat itself. And secondly, the song barely has anything else to offer than the melody. The only background sounds are the drums, which are also IMHO way too strong. So, be more gentle and grow the suspense with different melodies.
     
Date: 2004-10-15 11:52:51     User: jounihat     Subject: Re: A great piece of work!
There's still one thing that I don't quite like about this game: like many other fantasy-based products nowadays, it uses names from Tolkien's literary work. That doesn't really show much imagination. Anyway, it doesn't bother much, just pokes me at the eye sometimes.
     
Date: 2004-10-15 11:55:50     User: Lithorien     Subject: Re: A great piece of work!
Thank you for the comments. I'll make sure to keep that in mind while designing new songs for this game. :)
     
Date: 2004-10-15 11:56:16     User: Lithorien     Subject: Re: A great piece of work!
*grins* Also one of mine. What don't you like about that particular tune?
     
Date: 2004-10-15 12:06:57     User: jounihat     Subject: Re: A great piece of work!
And thanks to you for caring about my opinion! The other musics of the game are mostly great, and the sounds are good too, so keep up the good work. I hope to hear some new musics soon, as I've always said: probably the only thing developing faster than the Linux kernel is The Battle for Wesnoth.
     
Date: 2004-10-15 22:17:14     User: jounihat     Subject: Re: A great piece of work!
And STILL one thing: I use the "Accelerated speed" -mode, and on my opponent's turn I can see his units' fog of war. I have epilepsy, so the fow turning on and off and on and off all the time in the accelerated mode hurts my eyes. It would be good, if the visibility of the fow of my opponent could be turned off.
     
Date: 2004-10-18 19:55:07     User: Sirp     Subject: Re: A great piece of work!

What names does it use from Tolkien's works?

The only name I really know of is 'The Isle of Anduin'. Anduin is a river in middle earth, and the name clash wasn't intentional.

Also the name generator can occasionally spit out a name that is identical to one from one of Tolkien's books. This is because (1) the names used to seed the name generator are vaguely similiar to some of Tolkien's names; (2) Tolkien has quite a few names in his books, so a similiar or identical name cropping up now and again is a not outrageously unlikely occurrence.

Are there any other names you know of like this?

-Sirp.
     

Date: 2004-10-20 07:21:49     User: haridim     Subject: Battle for Wesnoth
Pretty good
     
Date: 2004-10-20 18:01:19     User: anonymous     Subject: Great! One of the best!
I suggested a port for the DC a while back... never happened. Its a great game and well worth the download. Apparently its alot of peoples favorits as it is commonly refered to in the magazine from the UK "Linux Format" . Sill wish it were on DC though. Apparently it relize to heavily on Direct X for the DreamCast. =(
     
Date: 2004-10-20 18:03:23     User: anonymous     Subject: Re: ...rip off
I think its great and so does everyone else. =P beat it kid.
     
Date: 2004-10-24 07:58:23     User: Sirp     Subject: Re: Great! One of the best!

The game doesn't rely on DirectX....after all it's available for platforms that don't have DirectX available.

The main problems with porting to the Dreamcast are lack of C++ support for the Dreamcast, and the limited resources of the Dreamcast.

-Sirp.
     

Date: 2004-10-25 18:21:36     User: Sirp     Subject: Re: ...rip off

Almost any good game can be characterized as a 'rip off' of some other game. Wesnoth certainly isn't more of a 'rip off' than FreeCiv, Pingus, GLTron, Stratagus, etc.

After all, 'good artists borrow, great artists steal'.

-Sirp.
     

Date: 2004-11-02 07:56:47     User: tuppe666     Subject: Battle for Wesnoth
320x240 Guess this will be posted to my GP32 then :) Ant if anyone fancies a look at the forums the graphics section is worth a glance. I read it regular, and I can't draw. Love the regular updates I wonder what the next BIG leap will be?
     
Date: 2004-11-02 12:50:08     User: trimbo     Subject: Great game
And with 320x240 in the works, I just might be playing it on my Zaurus soon...
     
Date: 2004-11-02 14:04:12     User: anonymous     Subject: Re: Great work !
i agree
     
Date: 2004-11-02 14:05:39     User: anonymous     Subject: Re: Battle for Wesnoth
wha'dya mean, 1 star? 5 from me!
     
Date: 2004-11-03 04:50:54     User: raiskis     Subject: Re: ...rip off
"the irony is lost on him"
Yep, on mee too...
But, IMHO, the story (& dialog) gets better with the new scenarios. (I haven't played the elves-campain since 0.6, perhaps it, or its dialog, has been rewritten?).
Anychance of getting voice-actors to read out the dialogs?
     
Date: 2004-11-03 06:21:12     User: halflife     Subject: Wesnoth rulez!
Nice game, Thanks alot!
     
Date: 2004-11-03 07:42:08     User: charlieg     Subject: Re: Battle for Wesnoth
If it's "pretty good" why only 1 star?
     
Date: 2004-11-07 10:02:15     User: stahlsau     Subject: Battle for Wesnoth
Nice game, comparable with commercial games of this sort. Very addicting, played it for hours without a piss ;-) Maybe the AI is to hard in some of the higher levels, i didn´t get it without messing some source-files *g*
     
Date: 2004-11-15 15:02:32     User: anonymous     Subject: the best game I've played
and it's open source. very nice, I really liked the dialoges and the whole FAQ in the tut. nice going. passed the first mission too, now I have to sleep :) nice music, and the game at least for me has all the goodies comercial games have. congratulations!
     
Date: 2004-11-28 11:31:51     User: KFM     Subject: Re: A great piece of work!
I registered so that I could give this game 5 stars.

Wonderful game!
     

Date: 2004-11-28 11:32:25     User: KFM     Subject: Re: A great piece of work!
d'oh.

:)
     

Date: 2004-11-30 18:56:22     User: anonymous     Subject: Campaign Editor - L.O.T.R.
Hey any of your guys know if anyone has taken the time to create a custom campaign for Battle of Wesnoth based on the "Lord of the Rings" ?!?!

it seems like all the elements are available in the editor and the storyline and/or battle descriptions in the books are detailed enough to really make it interesting.

I started to make one but before i went any further i wanted to see if anyone already took the time...

if you hear anything maybe drop me a line :
[email protected]

cheers,

Řle
     
Date: 2004-12-05 12:21:15     User: anonymous     Subject: Re: ...rip off
Uh... how CAN you miss it??? The point was that the OP looks like it was written by a child... and yet the OP also has the gall to complain that the game dialogue looks as though it was written by a child.
     
Date: 2004-12-05 13:53:19     User: Zero_Dogg     Subject: Re: Campaign Editor - L.O.T.R.
I like the idea, but what about copyright?
Won't you piss someone off with this thing? EA for example, as they've got the rights to mess up LOTR by making games out of them.
     
Date: 2004-12-05 14:11:32     User: poundsmack     Subject: sweet
this game just keeps getting better and better
     
Date: 2004-12-05 18:15:09     User: usernamed     Subject: Genuinely great to play
Obviously if you don't like turn based strategy then you're not going to get on with this game, but this game is fantastic. My only criticism would be that it's still damn difficult on the easy setting. I freely confess that I'm struggling to finish the Heir to the Throne scenario, and I haven't dared try the others yet.
     
Date: 2004-12-06 00:16:48     User: godrin     Subject: Best open-source game ever
This is by far the best open-source game! In my opinion it's much better than all the turn-based commercial games I know. Thanks for this!
     
Date: 2004-12-06 19:33:07     User: anonymous     Subject: Re: Campaign Editor - L.O.T.R.
mike is right... it's just a user_mod and not to be sold for profit
- copyright laws don't really apply.

Same reason why napster got shut down and limewire is still legal. (although that was more an advertising scheme)

well i started to work on a campaign of the "battle of orthanc" but my MAP-editor stopped working when i upgraded wesnoth...

     
Date: 2004-12-07 07:51:33     User: burito     Subject: Battle for Wesnoth
Very nice game. Its quite hard, but great fun.
     
Date: 2004-12-10 08:22:16     User: anonymous     Subject: Re: Campaign Editor - L.O.T.R.
While traditionally Tolkien-based user-produced free projects seem to have been left alone, it might be better to consider using a different (non-infringing) setting. Whether or not the copyright owners choose to take issue or not with such a mod is a bit of a roll of the dice. Those that remember pernband (an angband variant that used Anne McCaffery's settings and characters) can realize how frusterating it is to have vast amount of volunteer work thrown out the window because, at some point in the future the copyright holders decide to go after a project. This is particularly true since Tolkien is seeing a bit of a commercial resurgence at the moment, and with lots of money floating around (and, I would imagine, a good deal of money being paid for Tolkien game licenses), free project authors are likely to get the sharp end of the stick.
     
Date: 2005-01-11 15:45:51     User: nath     Subject: great
A great strategy game although it's very hard and I'm always losing at the third scenario already.
     
Date: 2005-01-16 22:45:14     User: anonymous     Subject: is the best
is the best strategy game (propietary or FREE) i never play,
     
Date: 2005-01-17 07:54:04     User: anonymous     Subject: Highly recommended
Battle for Wesnoth is really entertaining for a game that is not Nethack ;) It kept me interested for about 3 weeks now and I'll give it another 3, which is of course nothing compared to 5 years of active nethacking.

I played the Heir to the throne standard campaign, which is in the beginning a bit tough, but once You get into the game, it becomes more easy and sad to say, a bit repetitive. Some scenarios in this campaign are a bit slow and boring, but in general the mix is nice.
     
Date: 2005-01-22 22:23:02     User: anonymous     Subject: Re: Wow
And, so, of course, you don't want it to be anyone else's type of game, right? Goooood little sociopath.
     
Date: 2005-01-26 02:44:43     User: tokugawa     Subject: Latin ?
My bride will be delighted ! (She is not so big gamer, but.. this bind her:P )
     
Date: 2005-01-26 04:24:29     User: nath     Subject: Re: great
Now I finished the third scenario and I am consequently failing at the fourth...
     
Date: 2005-01-26 04:46:47     User: anonymous     Subject: Re: Highly recommended
One of the things that is being worked on currently is making Heir to the Throne a bit more dynamic, and to make the ending 'drag' a bit less (Well that, and getting the difficulty settings right). /Shade
     
Date: 2005-01-26 06:16:37     User: Inhibitionist     Subject: Re: great
Make sure you're using the latest version of the game. It tends to get play balancing with every release.

For instance, the mer-men scenario in Heir to the Throne used to be almost impossible (even on easy) before the amount of mer-men you can save was upped a bit. Now I can consistently beat it on easy if I play well and have a little luck with the dice rolls.
     
Date: 2005-01-26 11:54:56     User: anonymous     Subject: Re: Campaign Editor - L.O.T.R.
The LOTR has already spawned loads of RPG before the film was shot, so I can't see how one more can be a problem.
     
Date: 2005-01-28 08:55:22     User: anonymous     Subject: screenshoots
plesy, oh plese, give a screenshooot anytime you put "graphics updates" to changelog :)
     
Date: 2005-01-28 17:23:02     User: Sirp     Subject: Re: screenshoots
The main problem is that there is no formal submission/update mechanism for screenshots in the Game Tome. It apparently has to be done manually by the Tome administrators.

I'm not sure if there has been a Wesnoth release without at least some graphical improvements...and we release fairly often, so updating the screenshot every time would be difficult.

Still, it is a long time since we updated the screenshot, and the one used at the moment is very outdated. Perhaps we should update it soon :)

-Sirp.
     

Date: 2005-02-01 15:31:00     User: Motomouse     Subject: fantastic strategy
Its a gem!!! thank you developers (a bright kiss example)
     
Date: 2005-02-08 23:17:03     User: Mishura     Subject: Very addictive

Turn-based strategy done RIGHT. Usually I hate turn-based strategy games because they add a bunch of overly-complicated things into it (Civilization:CTP comes to mind), but this is not just fun, but PRETTY.

Hands down, one of the best FOSS games.


     
Date: 2005-02-08 23:55:11     User: anonymous     Subject: Mya friends
I started playing wesnoth a long time ago in an early version. Now i checked it out again and i mußt say that it really has improved. I showed that game to three friends one week ago. One has been playgin it the whole weekend and is now at the last level of the first campeign and the other one also loves it. Only the third one hates turn based gamed. And oh yes, the fourth person i showed it has written down immediateley the games adress of the homepage. Another thing that most of my friends don't understand is that wesnoth does't cost a cent and will never cost a cent. They all realised that the graphiocs might be a bit outdated (but are sweet) but they all said that you could have sold it a few years ago as a full price game. I don't know how to improve the graphics, but no voice speech and no cut-scene videos, thats of course to less for the todays gamer market. And by the way, they are windows users. The first moment, i said it might be possible that there is no windows version (i simply couldn't remember) they were pretty shocked, but it is as we know. From my point of view, it's simply battle island in my favoprite scenario (fantasy) with an improved fighting system, better graphics and rpg elements. Oh by the way i played all four parts of the battle isle sage and also almost all panzer or whatever general games. Oh yes and i think panzer general is also a round based strategy game, but of another kind. I simply think the gameplay is difffrent.
     
Date: 2005-02-09 14:18:19     User: anonymous     Subject: Re: Mya friends
this is realy cool! wr do u gt it?!
     
Date: 2005-02-10 22:44:47     User: anonymous     Subject: game
very good
     
Date: 2005-02-12 01:03:27     User: nath     Subject: Re: screenshoots
Yes, updating screenshots is really complicated right now. :(
     
Date: 2005-02-12 20:54:16     User: WildPenguin     Subject: True Quality game!
Great game. Well worth the download(... and harddrive space, time installing, time learning). All the features and quality feel of a commercial TBS game.
     
Date: 2005-02-15 20:33:58     User: anonymous     Subject: Addictive
The graphics are fairly simple (but they do not detract from the game) but the game play and story are very addicting. Overall a lot of fun. Highly recommended.
     
Date: 2005-02-20 10:25:48     User: Lt_Anton     Subject: Super Fun
This is one of the best turn based games out there. The story is compelling the senarios are challenging without being immpossible and the graphics are simple but very effectively used. This is a game not to miss.
     
Date: 2005-03-03 06:27:30     User: anonymous     Subject: Recommended
This is the best free game ever!
     
Date: 2005-03-08 10:18:50     User: anonymous     Subject: Almost perfect
Missle weapons still have to be adjacent, hard to level up, otherwise perfect
     
Date: 2005-03-18 11:15:21     User: Locke Digitalus     Subject: Excellent TBS, one of the best!
Battle for Wesnoth is a surprisingly addictive turn-based game -- don't miss out on it. The graphics are truly not bad at all, and as your units gain experience (and new levels) they also look different on the screen. For instance, an Elven Archer may level up and choose to be either an Elven Marksman or an Elven Ranger, two very different unit types (one focused more on ranged combat, the other blending ranged and melee effectively).

Carrying units through missions adds a ton to it -- this is an exceptional game in every sense. 5/5 without question, and getting better every day. The sound and music is well done, the simple animations are perfect for this type of game, the artwork is excellent. All the different facets of gameplay come together flawlessly. I didn't notice any bugs during my several hours playing the campaign just seconds ago, but I did notice that time slipped away far faster than I expected!

This is how TBS should be done!
     
Date: 2005-03-27 03:37:20     User: anonymous     Subject: annoying bug
Then two units are duking it out, try moving the mousewheel. only the tiles that contain fighting units are updated. Also happens with middle mousebutton.
     
Date: 2005-04-04 22:16:57     User: jrodman     Subject: Battle for Wesnoth

Excellent game, well made, good fun.

Only problems are: needs an easier mode for new players. Desperately needs performance enhancements. Just scrolling the map can get 5 frames per second or worse. The developers are (somewhat) aware of this issue and improving it.
     

Date: 2005-04-06 10:09:32     User: martinxyz     Subject: well polished
Brilliant game. Good tutorial, challenging missions. The graphics are well-done (not perfect, but above most things you will find here), and they fit together. The whole game feels polished: tutorial, german translation, in-game manual. The rules take some time to learn but turn out to be quite simple. Scrolling is a bit slow on my 533MHz CPU, but this does not make the game less addicting.
     
Date: 2005-04-10 23:22:38     User: dms     Subject: Re: Battle for Wesnoth
Try The South Guard campaign. It's designed to be easier than the other campaigns.
     
Date: 2005-04-12 00:25:05     User: anonymous     Subject: Downloading 34M Wesnoth or 3M upgrade?
Fantastic game, but a large 34M download, right? Nah. Since I already had an older version I downloaded the upgrade patch from http://ibiblio.org/sdelta. Downloading 3 megs to upgrade is far faster than a 34M .tar.gz. It has all the great taste of wesnoth full with less calories than wesnoth-lite. Delicious. Thanks for the great game, and thanks for the upgrade patches!
     
Date: 2005-04-12 06:21:55     User: PauloMorfeo     Subject: Battle for Wesnoth

     
Date: 2005-04-13 19:47:03     User: jrodman     Subject: Re: Battle for Wesnoth
Sure, south guard is easier, but playing the easiest scenario on the easiest setting just to have a satisfying experience is a bad sign. Wesnoth folks don't think so, I understand, but I think the majority of potential players will.
     
Date: 2005-04-16 05:09:15     User: anonymous     Subject: Re: Battle for Wesnoth
The difficulty in HttT and TRoW has also been drifting downward over time. If you get really stuck, or need tips just stop by the Wesnoth forums... There is a learning curve in Wesnoth, but there is also plenty of documentation and people willing to provide tips. _Shade
     
Date: 2005-04-24 08:08:05     User: anonymous     Subject: this is cool!
This is one cool stratigy game, that keeps you playing for hours.
     
Date: 2005-04-24 16:16:14     User: Xtifr     Subject: simply first rate!
Some of the best artwork I've seen in a GPL'd game, a simple-but-elegant combat system, and a surprisingly sophisticated AI, all combine to make this a truly excellent game. The AI's habit (for example) of pausing just out of range in order to group its forces is very impressive (and frustrating if you're used to simpler AIs that can be easily lured into making foolish moves and overextending themselves). The AI's not perfect - far from it - but is still better than many. As a multiplayer game, it's a bit limited (as compared to, say, freeciv), but the campaigns are great and very entertaining (if often quite hard), and the campaign design language (WML) is powerful and flexible. Viewed as a role-playing game, it could be considered somewhat lacking, but viewed as a straight strategy game that just happens to have a few minor RPG elements, it's outstanding.
     
Date: 2005-04-24 16:35:07     User: Xtifr     Subject: Re: Almost perfect
Both decisions were obviously deliberate. There are games where tanks and artillery can only attack adjacent squares/hexes. Why should bows be different? Do you think a hand-held bow should have more range than a truck-mounted artillery launcher? :) As for leveling, this is a strategy game, not an RPG. Most units are limited to two or three levels at max. If leveling were easier, you'd quickly end up with nothing but 2nd and 3rd level units with nowhere to advance. In fact, you often do anyway, so it's a good thing that leveling isn't a big part of the game.
     
Date: 2005-04-24 17:06:33     User: Xtifr     Subject: Re: simply first rate!
whoops, accidentally deleted my stars....
     
Date: 2005-04-26 07:58:38     User: shadock     Subject: I'm so happy
I'll be short : good game. I've played earlier version of wesnoth, on a poor-old notebook. I think it was version 0.8. It was laggy ... My CPU was over stressed. When i was scrolling the map, i think i was 3 frames /sec. And I'm so glad now it's so fast, no more lag ... It may be because i'm not on gnome anymore but xfce ... Dun know ... anyway thanks a lot. + 5 star for the music .
     
Date: 2005-04-26 09:40:59     User: jrodman     Subject: Re: Battle for Wesnoth

I'm not interested in having to do research and talk on forums for tips in order to play through the easiest possible setting in the introductory campaign. Leave this to hardcore enthusiasts who want to play harder campaigns and multiplayer.

And believe me, I've done some research. I've looked into how the not-very-obvious terrain rules work, and I've learned to check all the defense percentages of all units on the map to ensure I remember them correctly. And I don't think all this should be necessary to play through the easiest level in the introductory campaign of a game. Having done all this, I still get the bulk of my forces slaughtered all the time, to the extent that I can be left without higher level troops.

Sure I'm not that great at strategy games (this should be obvious), but if I set the game on the easiest setting, I think it should be possible to have fun. I've played countless games of Heroes of Might and Magic 3 (a turn-based strategy game with fantasy elements) on the next-to-hardest and hardest settings since I learned how to play effectively while having fun on an approachable difficulty level.

I've looked into simply tweaking the code to make the game easier, but I find C++ style logic torturous, and am really unclear how to cleanly determine who is the player within the RNG and battle calculations. I hacked it clumsily at one point (back in the 0.6 days) to halve all damage given if the attacker was not the human player, and to multiply by 2 if the attacker is the human player. It did make the game playable, but something of a cakewalk. And it was still frustrating due to the extreme variance of the RNG-based calculations. A better cheat was needed.
     

Date: 2005-04-27 02:52:49     User: anonymous     Subject: Re: Battle for Wesnoth
uhm... the defence for any unit pop up in the top left corner of the screen as you try the moves, an as you put the cursor over any (friend or foe) unit... it's quite a straightforward game, and this is it's full potential, compared to, for example, free civ.
     
Date: 2005-04-28 01:45:13     User: anonymous     Subject: server down
The main server is currently having some problems due to routing issues.

A mirror for the windows binary exist at:
www.sigma.su.se/~capitol/wesnoth-windows-0.9.1.exe
     
Date: 2005-04-30 05:02:47     User: morleron     Subject: Battle for Wesnoth

     
Date: 2005-04-30 06:36:10     User: themartion     Subject: awsome game
I really enjoy playing this game and really apreciate the improvments.
     
Date: 2005-05-02 14:18:46     User: vsouzas     Subject: Battle for Wesnoth

     
Date: 2005-05-05 10:10:37     User: juniper     Subject: Lovely!
I'm a fan of Starcraft and Heroes of Might And Magic, and prefer turn-based. This game looks very nice for a community effort, has (as far as I can tell) original ideas and a simple enough user interface to catch on to it just fine through a handy tutorial. The default campaign is challenging even on easy difficulty, and there's several other campaigns to go through once that's done. Prepackaged for Debian, included in SID main.
     
Date: 2005-05-05 14:00:59     User: fran     Subject: Impressive !
The work one can feel behind this game is really impressive. My three boys (teenagers for 2 of them) are hooked ! And they are used to many commercial games. The game is very polished, with nice music, nice graphics. Many campaigns, multi-player game. And an easy editor too. Wow !
     
Date: 2005-05-18 21:26:42     User: drescherjm     Subject: Great Game.
This is simply best game free game that I have ever played.
     
Date: 2005-05-28 16:28:27     User: calbasi     Subject: Wonderful!
Fantastic! and (for me) very original.

One item to improve: you must download the lastest version every 2-3 weeks because if you don't, can't play in Official Server... And my debian (testing) usually has not last version...

Regards
     

Date: 2005-06-07 12:51:34     User: anonymous     Subject: 0.9.2 is out
released today 6/6/5, 9.2 is out for all platforms (which I believe is the first time the Windows port delivered in sync). Looks nice. What if we made Wesnoth a GotM for a new 3D interface a la Lincity-ng? I think the game logic in this game is phenomenal, and I enjoy the retro feel of the game now; but I think a lot of would be players skip it due to the lack of 3D interface. Any thoughts?
bhsx
     
Date: 2005-06-07 12:57:41     User: bhsx     Subject: it's about time
I've only been parusing this site for 3 years or so (probably longer, how old is it?), guess it's about time I registered. Yeah for voting rights! Viva la Wesnoth! (and all the other great games I'll now be voting on...)
BTW, nice to be known... a lot of you probably know me from /.
     
Date: 2005-06-08 01:55:32     User: lynx_lupo     Subject: Re: 0.9.2 is out
the interface is just fine.
     
Date: 2005-06-08 01:56:26     User: lynx_lupo     Subject: Re: Wonderful!
I think there are deltas somewhere, but don't hold me on this.
     
Date: 2005-06-08 02:22:02     User: anonymous     Subject: Re: 0.9.2 is out
For a Turn-Based Strategy Game is 2D best
     
Date: 2005-06-08 02:43:45     User: wsapplegate     Subject: Re: 0.9.2 is out

> Any thoughts?

I'm just back from the LinCity-NG page, and my thoughts are : why on Earth people like those bland 3D graphics ?! They're ugly, they lack character, and generally are inferior (IMHO) to good old pixel graphics. Sure, the graphics of Wesnoth aren't the best ones, but I see no need for 3D to enhance them. Better get some bitmap editor and make good hand-drawn 2D graphics.

(and, just to be clear, I understand the advantages 3D has, like the possibility to see an object from different directions without redrawing it, I'm just saying 2D usually looks better to my eyes)

My 2 EuroCents


     
Date: 2005-06-08 04:00:46     User: blindcoder     Subject: So..
is the game still so freaking hard even on beginner level?
Or is it still impossible to get past level 3 or 4 for a not-quite-average TBS gamer?
     
Date: 2005-06-08 04:45:04     User: anonymous     Subject: Re: So..
The game has become easier ever since 0.8.5. I had no problems to beat the main campaign (httt) on medium difficulty. But its still meant to be challenging.
     
Date: 2005-06-08 13:21:36     User: bhsx     Subject: Re: So..
You can change some of the games settings in the text files.
     
Date: 2005-06-08 21:19:32     User: jrodman     Subject: Re: So..
Yes it is still so freaking hard, even on beginner level.
     
Date: 2005-06-08 23:40:40     User: blindcoder     Subject: Re: So..
I can also hack the code to make player-units invincible. But I don't really see the point of doing so. I think that a game on beginner level should be beatable by anyone who hasn't even the slightest clue about TBS. Why? Because those people usually play just for fun. Or to see the story evolve. Or both.
And losing to the same level for the 20th time is nothing I consider fun.
     
Date: 2005-06-09 00:04:25     User: mark7     Subject: Re: 0.9.2 is out

I think that 2D is better.

* Any TBS gamers out there are going to be familiar with 2D anyway.

* I don't really see how 3D would improve gameplay (my personal suspicion is that it would make it harder), and it would increase system requirements and code complexity.

* There are not many good OSS game artists working on free projects out there. Anything that might mean throwing out graphics (even if you don't like 2D) is something that I am leery of.

* There are people that will also pass over OSS games in general, or even TBS games, if what they want is immediate visceral stimuli.

* There are lots of other OSS games that desperately need 3D coders and artists, and pulling people off of them isn't good for the OSS gaming world as a whole. If you want to play with 3d graphics and make effects, why not play with something like bzflag, where there are hordes of 3d folks that would love to have you hacking away?


     
Date: 2005-06-10 12:44:18     User: anonymous     Subject: Re: So..
Unbelivably hard. I've played through the first several levels on easy, and got to the point were my army was crap and I don't think it would have been possible to continue playing. So I read all the tactics and strategys on the wesnoth forums, and started again on easy, building up a core of elite units (6 of them on the Seige level), and I still can't win. I'm still having to replay levels 4 or 5 times just to win them. If this is easy, they should add in a tourist difficulty.
     
Date: 2005-06-10 18:19:20     User: anonymous     Subject: Re: So..
I rarely play these types of games, I don't consider myself that good, but I'm in the process of beating the original story on medium. I do remember having a hell of a time playing when they were still working on it. The key, it seems to me, is to know which guys are gonna die and which won't. This way you hire new guys and send them to do some damage but die in the end, while you use your core group to level up. Some levels I had to replay to find that sweet spot of how many guys to fight with. Have too few and you lose (or win but have leveled units die), have too many and you'll waste gold.
     
Date: 2005-06-18 17:09:31     User: anonymous     Subject: Re: So..
Basically you need at least two healer units (so they can heal each other). Then you need ranged and melee fighter combos. You will also want to have variety in the type of attacks your units can have, and pick the best units to destroy your enemies (for example, fire or crush damage units vs undead). Move your units as a group with the healers in the middle. Retreat injured units to the back, refreshing with reserve troops and heal the injured. Continuously train new troops for reserves even after you have a good core army.
     
Date: 2005-06-27 09:27:12     User: lorddon     Subject: Wesnoth is addictive
By keeping it simple, Dave has done a wonderful job making a game that's quick and easy to learn and get into. The game is solid, the graphics are great, this is a model OSS game.
     
Date: 2005-06-27 13:27:11     User: hoehrer     Subject: just rating :)

     
Date: 2005-06-27 20:24:00     User: stumbles     Subject: Battle for Wesnoth

     
Date: 2005-07-03 15:52:20     User: bhsx     Subject: Re: 0.9.2 is out
OK, I agree to an extent with everyone that responded; but I never meant to get rid of the 2D interface. I enjoy the game, as is. I think it might be a cool front end to some people. Like Falcon's Eye (now falcon's claw is it?) could never kill nethack, Wesnoth is Wesnoth. I stand by my contention that SOME PEOPLE would love a slicked-out interface; but it would be a different game that uses the Wesnoth "engine."
     
Date: 2005-07-03 16:57:04     User: anonymous     Subject: Re: So..
This argument is tiresome. You need to play well. If you play poorly, it's hard. That's life. People seem to want a game where no matter what they do, they win. They just make a bazillion troops and rush the enemy, so that should work. They just make one uber-unit and fight the horde single-handedly, so that should work. They run their hero and the whole army over a cliff, so that should work. The game requires you to use strategy and to think. If all you want is an easy game where you just click buttons to make troops and throw them at the enemy until the enemy is destroyed, Wesnoth is not the game for you. That isn't what Wesnoth is. It's a strategy game. It requires strategy. If you aren't capable of using strategy or simply don't want to use strategy, Wesnoth is not for you. You might as well complain that bowling is too hard because kicking the ball doesn't work very well; maybe the problem isn't that bowling is hard, but that kicking the ball is simply the wrong way to play the game.
     
Date: 2005-07-03 20:47:36     User: sevenseals     Subject: good....
and i like compiling as much as teh next person... but up to date .deb packages would be nice... as 0.8.11-1 is pretty hard... on a lighter note, this was the EASIEST game i ever had to compile, it went the first time with no hitches :) and of course, it is a VERY good game, kind of like chess, but on a bigger and more complex level.
     
Date: 2005-07-04 01:47:58     User: lynx_lupo     Subject: Re: good....
there are always deb packages, just not in the stable tree.
     
Date: 2005-07-04 02:13:26     User: anonymous     Subject: Battle for Wesnoth
what an awesome game. I love it! I didn't want to play it at first cause the graphics looked crap but after the first hour I was hooked. Sheer gameplay alone and all the other things like graphics, sound and story fall into place. Graphics are not that bad! Give it a go, have yet to play it online.
     
Date: 2005-07-04 12:41:19     User: anonymous     Subject: Battle for Wesnoth
how in hell do i go about down loading this? i have played it but cant get in my computer
     
Date: 2005-07-04 14:42:27     User: anonymous     Subject: Re: Battle for Wesnoth
What are you running...?

If Debian, apt-get install wensoth should do the trick.
If RedHat/SUSE, there are RPMs on the Download page (click the More Binaries link)
If OS X or Windows (what are you doing on this site, hmm?) then there are binaries on the Download page.
Any other platform, download the source and compile/install it yourself.

     
Date: 2005-07-05 05:20:58     User: ttarrant     Subject: Re: Battle for Wesnoth
The graphics look nothing like crap.
     
Date: 2005-07-08 00:13:17     User: sevenseals     Subject: Re: good....
no but the latest (for sarge and sid) are only 0.8.11
     
Date: 2005-07-08 12:03:51     User: anonymous     Subject: Excellent game
This is a subtle strategy game. When I say subtle, I mean EVERY MOVE COUNTS BIG. The full complexity of combat emerges over the course of campaigns. Very enjoyable - it has kept my interest for at least 20 hours so far. One piece of advice: save often. :) I won't bother to register only because the game already has five stars.
     
Date: 2005-07-10 00:53:33     User: anonymous     Subject: great game
greate
     
Date: 2005-07-20 08:06:56     User: pepiino     Subject: Battle for Wesnoth

     
Date: 2005-07-25 02:25:12     User: anonymous     Subject: Re: good....
I *always* upload the Debian packages the same day Wesnoth is released, so I'm not sure where you are looking for the packages ;) PS. 0.9.4 being an exception because of gcc4 + xorg transition in debian
     
Date: 2005-07-26 12:57:22     User: bhsx     Subject: Re: So..
I guess my point was that you can change the settings, and release your changes. Therefore making it perfect, just for you, and for the people who feel the same way. You could make Wesnoth more enjoyable to you and others like you.
Anyway... this conversation is like months old, so I'll stop now.
Have a good day!
     
Date: 2005-07-28 01:35:19     User: GriZZ     Subject: Cool!
Cool! I like this game, but the polish translation is incomplete :(... Great graphic, good music...
     
Date: 2005-07-28 14:01:26     User: cmdrzet     Subject: Great
I filled out registration just to give this game 5 stars.
     
Date: 2005-07-29 17:52:31     User: anonymous     Subject: I liked the game so much I donated $100
This game is based on my two favorite Sega Genesis games (Master of Monsters and Warsong) and I really like it. So far I have been playing the campaigns and team games with my wife versus the AI. I am used to having to play strategy games on impossible to get a challange, but playing the two campaigns I have tried (HTTT and EI) on medium has proved to be a challange and when playing against the AI 2 humans versus just 3 AI has been very competitive. The developers have been very responsive to feedback. I haven't played enough to comment too much about units, but I have reported some bugs, user interface and scenario suggestions and and the developers have made changes based on some of these comments. The user interface is really good, allowing you to examine possible moves without committing unless you reveal new information. The shroud and fog of war work like they should. There is detailed in game help for units, terrain and a lot of the rules. If you like turn based stragtegy games, you want to give this game a try.
     
Date: 2005-08-10 10:43:15     User: petevine     Subject: Nothing special really

     
Date: 2005-08-11 05:07:17     User: tuppe666     Subject: Re: Battle for Wesnoth
Graphics crap !!! are you reviewsing wesnoth. I presuaded a freind to have a go at wesnoth the other day, and his first comment was it was pretty.
     
Date: 2005-08-11 09:24:12     User: bigfatdude     Subject: holy crap
Wow, this game is amazing! I wish I'd gotten it earlier !! It has a really professional look and feel.
     
Date: 2005-08-11 13:57:33     User: anonymous     Subject: Re: Cool!
If you have free time and skill you are very velcome to help out with translations, look at http://wesnoth.slack.it/?GettextForTranslators and http://wesnoth.slack.it/?PolishTranslation for information
     
Date: 2005-08-11 20:10:11     User: bobirov     Subject: Well Done
Very well done turn based strategy game. Its not overly complicated, but there is plenty of depth to it to make it interesting and fun to play. Being able to level up your units and carry them over from mission to mission is a nice addition. Also the trait system adds some more variety to the units. As has been stated, this game is also fairly challenging. It takes some patience and proper use and conservation of your units to succeed. 5 stars
     
Date: 2005-08-12 04:21:31     User: torangan     Subject: Helping to make Wesnoth even better
Just to let you know - Wesnoth is in string freeze until at least 01.09.2005 to be followed by the 1.0 release. So if you'd like to help with a translation by actively translating or proofreading - now is the time!
http://www.wesnoth.org/forum/viewtopic.php?t=6997
http://wesnoth.slack.it/?WesnothTranslationsHowTo
     
Date: 2005-08-13 08:40:17     User: anonymous     Subject: Battle for Wesnoth
Nice Game, but do you really have to post an update on happypenguin for every cvs-commit?
     
Date: 2005-08-13 11:57:40     User: anonymous     Subject: Re: Battle for Wesnoth
Release soon, release often.
     
Date: 2005-08-13 12:12:44     User: Sirp     Subject: Re: Battle for Wesnoth

Since April, 2005, we have had 6 releases and 6552 CVS commits. That's over 1000 commits per release. We have a substantially sized community and development team and we add things to the game at a fast pace.

-Sirp.
     

Date: 2005-08-14 03:51:05     User: anonymous     Subject: Re: Battle for Wesnoth
These are new releases, not commits. We're grateful to have them. Thanks Wesnoth team!
     
Date: 2005-08-16 11:19:56     User: anonymous     Subject: Excellent game
I have wes from 1 year,and i comment:--- Game type:4/5.....i like this role playng game massivment gamable in internet,but something misses... ...no?--- Images:5/5.....Great!!!--- Versions:5/5.....the new versions are getting better and better.--- Sound:4/5 The sounds are good but particullary the music.--- Gameplay:5/5:Excellent: each scenario of a campaign is completely new and with lots of surprises and fights.--- This game is also nice for his forum where you can post walkthroughs and bugs to help yourself and others in the game,sounds,coding and art to contribute to the game. ----------- G.M.N.
     
Date: 2005-08-19 02:26:59     User: filin     Subject: 5 stars
A very good game. Really.
     
Date: 2005-09-09 15:38:08     User: Snorppy Willfachop     Subject: Incredible graphics!
The battle for wwesntoh is an amazing game. There are lots of races to play with, lots of units, the campaign server is really cool, in fact theres nothing really to complain about.
     
Date: 2005-09-11 09:01:00     User: anonymous     Subject: Battle for Wesnoth
There are not many really good Open Source games. Wesnoth is one of the few.
     
Date: 2005-09-11 13:30:45     User: anonymous     Subject: Re: Great
1st 4 Restaurant Furniture - Dining Chairs; Dining Tables
At 1st-4-Restaurant Furniture it's about creating the ultimate dining experience in style.
     
Date: 2005-10-01 22:38:13     User: miscreant     Subject: Battle for Wesnoth

     
Date: 2005-10-04 07:42:33     User: blop     Subject: Astonishing
Stable, beautiful (graphics, sounds and music), neither too easy nor too hard, cool story and characters, usable interface, great tutorial... This is one of the best games I've ever played.
     
Date: 2005-10-05 00:57:00     User: anonymous     Subject: Battle for Wesnoth
Yay! for Version 1.0!
     
Date: 2005-10-05 09:21:36     User: anonymous     Subject: Re: I am Impressed!!!!
better still visit Restaurant Furniture
At 1st-4-Restaurant Furniture it's about creating the ultimate dining experience in style.
     
Date: 2005-10-05 13:15:47     User: anonymous     Subject: My...
Excellent work , thanks !
     
Date: 2005-10-06 00:01:44     User: mtx     Subject: Great game
Just registered to give it 5 stars. More than one year and I keep hooked to it! Very good game and a dangerous time drain.
     
Date: 2005-10-06 03:40:38     User: Ezteban     Subject: Great Game!
I really love it!
     
Date: 2005-10-06 08:35:36     User: ldog     Subject: Excellent !
I've been watching this game since its first release here. Never really gave it a fair shake because I thought turn based games were boring. I didn't care much for Heroes of Might and Magic III.

This one is different. Its a whole lotta fun. Moves quickly, but time flies when you're playing. Must have played it for 5 or 6 hours last night. Reminds of the first time I tried warcraft II

The game is extremly polished and worthy of a 1.0 release. Congrats, sirp!

I do have a couple minor suggestions for version 1.1. If they already exist, I may have just not have found the options.

1. After a multiplayer game, a statistics page should display how the game went. Who had the most kills, houses, gold, etc.

2. Could an optional time limit be placed on player turns? Or maybe a way to speed an AI oppent's animations?
     
Date: 2005-10-07 07:57:10     User: anonymous     Subject: problem with wesnoth 1.01 on debian 3.1
Have installed the newly created wesnoth 1.01 debs for sarge 3.1 stable and the result is that the game runs flawlessly,BUT!....perhaps the preloaded wesnoth server or something else in the game;changes and/or blocks user access to the internet-in my case l cannot open the modem port.l have to chmod 666 /dev/ttyS0 to open the port. It is the game because if l do a total uninstall of the debs the problem goes away!. Anyone have any ideas?. Paul NZ.
     
Date: 2005-10-07 15:40:55     User: Sirp     Subject: Re: problem with wesnoth 1.01 on debian
I think you'd be best to ask this question on the Technical Support portion of the Wesnoth forum.
     
Date: 2005-10-10 19:00:41     User: ldog     Subject: Re: Excellent !
nevermind question #2. figured it out after RTFM
     
Date: 2005-10-15 18:36:45     User: anonymous     Subject: Re: Battle for Wesnoth
I made it though the first campain with no problems. Yes, a lot of death but if you just remember that each enemy can only attack one time, then all you have to do is make sure you can attack all six times. You do this by making your men work in groups. Sort of like in real life, 3 people will mostly kill one even if he is much bigger and armed.
     
Date: 2005-10-15 19:03:57     User: emceelam     Subject: Top ranked game
There is nothing else to say that has not been said before. This is definitely a top ranked game.
     
Date: 2005-10-17 00:06:42     User: kulminaator     Subject: This is awwwwwsome !!!
Great game dudes, well thought throu, difficult enough to play. Graphics is good, gameplay is good, addiction is divine.
If you are looking for a really great strategy game to spend a week on (in a row without sleeping) it's the best candidate i have seen so far.

I hope the authors are motivated enough and new campaigns and versions are not too far away :)
Ps. on an ubuntu breezy box with universe packages attached, type "apt-cache search wesnoth" (without the quotes ofcourse) and install all that you need from the list shown.
     
Date: 2005-10-25 20:26:34     User: anonymous     Subject: well.
I like it . thanks
     
Date: 2005-11-18 14:08:51     User: scharris     Subject: Amazing!
This is one of the most addictive games I've played on any platform.
     
Date: 2005-11-27 07:49:00     User: ZaLoX     Subject: Excellent, but a bit hard

     
Date: 2005-11-30 11:05:39     User: anonymous     Subject: excellent game
really nice, like it a lot ----------------- Gix [email protected] visit http://aga.acms.pl/.
     
Date: 2005-12-01 04:09:13     User: khaspar     Subject: Grats!
I experinced the following problem: if someone make a perfect game he tries to sell it, but not you guys! This game has excellent graphic, excellent tutorial and gameplay. From now, this is my favourit fantasy strat. game :-)
     
Date: 2005-12-05 10:18:24     User: anonymous     Subject: Re: Great Game!
This is an awesome game! I love it!:)
     
Date: 2005-12-07 08:42:48     User: udma66     Subject: Battle for Wesnoth

     
Date: 2005-12-09 05:48:51     User: anonymous     Subject: wesnoth
an execelent game that is very adictive and incredibly fun to play
     
Date: 2005-12-10 09:12:37     User: shapr     Subject: Fun, insanely addictive, great variety.
Wesnoth is great, except that it keeps me from doing anything else... I do wish the random seed were saved with the save game so that saving and reloading wouldn't give different results.
     
Date: 2005-12-10 15:31:07     User: anonymous     Subject: Wow ! Fantastic. One of the best 2d-game
Wow ! Fantastic. One of the best(probably the best) 2d-games i have played in linux. I have seen it is translated to many languages. The sounds and the backgroundmusik is not an annoying midibeepsound, it is almost professional. To all the deveveloper for this game: Great work ! Thank you.
     
Date: 2005-12-20 04:01:56     User: anonymous     Subject: What a chance?
you need a little chance to win. not strategic this... i need real strategy. i meaning if you have 70% chance in the terrain, you have chance of 70%. you will %30 chance to beat from enemy. Rightnow. You can with that missed all attacks, and enemy can do full attacks, if you have unlucky. Whatever, other things are best. Chance must be close!
     
Date: 2005-12-24 01:21:36     User: anonymous     Subject: Re: What a chance?
Geez.. it is called 'luck' and it is actually one of the most intresting parts of this game...
     
Date: 2005-12-24 21:39:38     User: anonymous     Subject: You better don't play it...
I don't like this game... it made me addicted for quite some time... so beware when you start playing you may end up playing it too much ;-)
     
Date: 2005-12-27 03:19:39     User: gortiag     Subject: Great game.
Great game, very addictive.
     
Date: 2005-12-27 06:55:51     User: kacper     Subject: Re: What a chance?
Without it, the weak units would have no chance against strong ones. This option gives weak unit a chance to survive one on one battle with strong guy and it actually make everything MORE realistic.
     
Date: 2005-12-28 03:41:48     User: anonymous     Subject: Re: What a chance?
any did you played strategy games? i have played done aoe all serries, cossacks ew, medieval tw(done as well in about 100/383 years with turks), C&C Tiberian Sun... them first keeping at my mind. etc. do you know what is real? strong is strongly, weak is weaken too. its rules of the world! are you living other side of the world? you can get bonus of lottery its your choice, i dont need that. So, have a good luck and have a loser! Whatcan i say to you?
     
Date: 2005-12-28 12:23:11     User: anonymous     Subject: Re: What a chance?
How about strategy games such as Backgammon and Risk?
     
Date: 2006-01-03 06:30:24     User: kacper     Subject: Re: What a chance?
Tons of strategy games offer the posibility to build or upgrade your units like Terminator, who easily kills dozens of cannon fodder enemies and gets no harm. Westnoth randomness and limiting upgrading units to 3 levels prevents this effectively. Now even you have 4 magical attacks and any succesful attack can finish the enemy off, you can't be sure you will kill the enemy. It has a great effect on the strategy, which must be very careful, and makes the game more challenging. Also beware, that you not deal single units, not the armies.
     
Date: 2006-01-04 12:34:25     User: anonymous     Subject: Re: What a chance?
There are no tons of strategy games, good things as counted. Upgrading is not in my says(games). There lot of strategy games with no luck. not tons. lol. Luck must be close, wesnoth will best strategy game!
     
Date: 2006-01-05 10:05:56     User: anonymous     Subject: Re: What a chance?
You big brute? Enemy of verbs and other non-deterministic syntactic constructions?
     
Date: 2006-01-09 13:35:42     User: Kvittering329     Subject: Best Linux game!
This game is awesome. Everyone should try it!
     
Date: 2006-01-15 11:34:23     User: anonymous     Subject: I don't like this game.
I heard so much good about this game and thought myself to give it a try. The music and the artwork are indeed nice but I hate those moves that scrolls slowly and flackering from one end of the areal to the other every time. It quickly started to totally bore me and kept me away from it. Also defeating that guy in the 2nd tutorial (that wizard on the bottom) is totally impossible for a newcomer to that game. Another reason that made me pissed off quite fast. I like these kind of games (strategy, watch little guys build some farms, recruit troops etc.) but this game is by far not for me. I stick back with stuff like command & conqueror, stratagus, settlers and that kind of stuff..
     
Date: 2006-01-22 16:42:13     User: anonymous     Subject: game rate
This game is very gooooooood. Nice graphic and nice music. Very good. I like it. Mato
     
Date: 2006-02-07 12:27:32     User: anonymous     Subject: wesnoth rulez
best linux strategy-game so far. wesnoth rulez
     
Date: 2006-02-18 00:47:27     User: anonymous     Subject: Battle for Wesnoth
The best linux game ever! I love the feature to make own contributions and the flavor!
     
Date: 2006-02-23 05:38:34     User: nath     Subject: Addictive
Thank you, I just lost two days of my life playing this game...
     
Date: 2006-02-23 05:57:26     User: Milky     Subject: Good game, but a bit tedious
Introduction-- This game is extremely well done for an open source production. It's really fun and of good value however it can feel a little tedious if played alot because there is really not much variation to the game.

I love the fact that the game is translated into alot of different languages, credit to them. Although it needs a bit of "sharpening", I've noticed a few mispellings here and there and some things were just forgotten. The game is really well done visually, the sound is good too with nicely composed music. But...

It needs to feel more alive!-- I think the characters could use some animations while idling, so does everything else. Moving water, birds flying over the planes, a mill with moving wings; stuff like that. (Remember the animations in the Heroes of Might and Magic games?) It would really make the game feel more alive.

Needs more variation!-- I'm not really sure what the devs should add to add more variation to the gameplay, but it definately needs it. Perhaps you could be able to hire mercenaries at camps that you take over, or maybe units you kill could be looted and give better loot at higher level, maybe even sometimes dropping a sword or bow, and when your unit picks it up, its attack is raised.

One thing I want them to add for sure though is the ability to trade between allies, and another vital thing is the ability to make your units go to waypoints using shift+click, because turns in long games and team games can really take alot of time.
     
Date: 2006-03-17 19:23:39     User: anonymous     Subject: ITS NOT HARD
What are you people talking about? If you don't like this game then move on. If you really want the storyline tha badly, go on the fourms. I found it 3 months ago. I went thgough the tutorial and then I went through the default chanpain and only had to restart the last level 2 times, the septer of fire alot and the first once cause I didn't see the signpost. ITS NOT HARD AT ALL. I was on easy and I went bakc on hard it was still easy!! Guys, theres an autosave function... use it. By continuously restrting autosave you can eventurally getthe enemy to miss you so you don't die. then run off and back him up with other units. NEVER SEND UNITS OUT ALONE! Also don't try to rush with your main characters. Recall units that have high exp and always start off a game with scouts. Build about 6 scouts and send them out then go on suicide missions with scouts to get enemy towns. Don't just start off automatically by taking out your superpower long name units from the last round they will die. wait 1-2 rounds first,
     
Date: 2006-03-22 13:51:22     User: Aninhumer     Subject: Best (2d) Linux game

     
Date: 2006-03-30 09:49:40     User: captainPenguin     Subject: Damn good game!
I'm not really a Strategy person, much less a turn based strategy player, but this is by far one of the best, most addicting strategy games I've ever played. Very well done! Even if you don't like strategy games, download this game. You'll be hooked in about 20 minutes.
     
Date: 2006-03-31 10:58:52     User: anonymous     Subject: Yacine
Very good game! I did'nt like turn-based games but this one is very well made. Now I'm addicted!
     
Date: 2006-04-12 22:29:44     User: anonymous     Subject: a little too simple
Wesnoth is a very well polished game which is pretty fun. But the gameplay is just a tad too simple for my taste in a strategy game. I tried playing versus another person, but it ended in a stalemate because neither of us wanted to charge and there didn't seem to be any other way to attack.
     
Date: 2006-04-22 19:09:11     User: tcooke     Subject: Very solid game
I'm quite impressed with this game, which is similar in concept to Heroes of Might and Magic, Warlords and Panzer/Fantasy general, but manages to have a style of its own. There is a lot of variation in unit types and abilities, and is quite replayable. The graphics also look very good. I haven't been especially impressed with the campaigns though, but not for any reason I can adequately explain. Also, the AI seems to be quite weak, and if they didn't play gang up on the human (at least on the few games I've played on non-campaign maps) I would have no difficulty with them. I can't comment on multi-player, as I've been playing 1.0rc1, which is not the latest version. On the whole though, I'm impressed.
     
Date: 2006-05-04 09:37:23     User: anonymous     Subject: Warlords like
THe graphics and other parts of the game do remind me of warlords, but gameplay is different. There is no unit stacking and I don't know if having another nearby with the leadership trait helps other units. The dungeons and other treasure drops are also missing. Overall though it is a very enjoyable game with some great add in modules available. I do miss the treasure drops, but the only thing I find really annoying is that in some modules although you have a set amount of turns to accomplish a goal these are not displayed. Should be a mechanism in place by default that shows how many turns you have to finish mission along with the other mission objectives. That aside, still a great game and highly recomended.
     
Date: 2006-05-08 22:05:45     User: anonymous     Subject: wesnoth game
The game is well done. The graphics, perhaps, could be improved (they are not bad). It is not hard to learn, but hard enough to be a challenge. Some hints on the various scenarios would be helpful.
     
Date: 2006-05-09 12:43:04     User: frame     Subject: Re: Warlords like
Right next to the "actions" menu you got a "current turn/total turns" indicator. I haven't encountered any campaign where this has been disabled.
     
Date: 2006-05-21 17:15:08     User: Tech Angell     Subject: Nice game.
Has of 5/21/06 I'd say this is one of the best strategy games I've played.
     
Date: 2006-05-25 04:31:44     User: paka     Subject: Re: Nice game.
Not that easy ... but a real good job :p
     
Date: 2006-06-03 11:19:53     User: anonymous     Subject: ok
Very good game. It's probably addictive ;)
     
Date: 2006-06-26 01:12:23     User: anonymous     Subject: Re: Excellent !
About Q1, I think they're miking it already, It's just not finished yet
     
Date: 2006-06-27 20:36:25     User: tuxy     Subject: excelent!!!
This game is great! Well done graphics, music and game engine. Beside default campaigns there are many user made available on central server. You can even play random maps against AI.
     
Date: 2006-07-05 05:59:01     User: Elvish_Pillager     Subject: Battle for Wesnoth

     
Date: 2006-07-05 18:58:46     User: anonymous     Subject: Re: a little too simple
Agreed with you, it's a little too simplistic. There's no resources besides gold and units for you to manage, but putting this aside, the game is very good! By the way, I think I could try to improve it a little bit... ;)
     
Date: 2006-07-06 00:25:13     User: gtuosto     Subject: Battle for Wesnoth

     
Date: 2006-07-06 08:01:03     User: MrFeetio     Subject: Ahhh
I played it for a week, i think i over did it, i cant even look at it now. Maybe in a few weeks i can try again.
     
Date: 2006-07-31 07:34:19     User: Tor     Subject: Re: excelent!!!
And here is possible something, that I don`t see to oft in games: multiplayer, where me and my sister are on 1 pc in my house, and my cousin in his house on another machine.
     
Date: 2006-07-31 07:38:33     User: anonymous     Subject: Re: a little too simple
I'm not a Wesnoth developer, but I suggest that by all means you should go ahead and try improving it.
     
Date: 2006-07-31 12:35:21     User: anonymous     Subject: Re: Ahhh
I think wesnoth is a good game. I'd wish there would be more games like wesnoth
     
Date: 2006-08-10 20:06:32     User: st00ner     Subject: best ever
this is by far the best strategy game i have ever played. Not closed source = awsome. hell, even AmigaOS and OS/2 can play this lol. Running great on my FreeBSD, linux, and windows boxes :]
     
Date: 2006-08-21 20:07:54     User: jakemsstate     Subject: Battle for Wesnoth

     
Date: 2006-09-07 21:43:47     User: anonymous     Subject: Re: Warlords like
Also, check "damage calculations" to see the leadership effect.
     
Date: 2006-09-19 08:34:28     User: anonymous     Subject: Pretty good.
The game is very well polished and plays exceptionally well. The only thing negative I can say is subjective, I prefer a less fantasy based plot. The game is very solid though and quit enjoyable once I got past the "Elfquest" feel.
     
Date: 2006-10-03 03:19:18     User: anonymous     Subject: lol
this ver. is a little outdated
     
Date: 2006-10-06 00:08:44     User: dalloliogm     Subject: Battle for Wesnoth

     
Date: 2006-10-06 00:38:56     User: nath     Subject: Re: lol
Not quite. 1.0.2 is still the current stable version.
     
Date: 2006-10-10 17:46:40     User: jrodman     Subject: Still too hard
I went back and tried the 1.2 release candidate. After many years of time to balance the game, it still only works for experts. A shame.
     
Date: 2006-10-12 19:12:17     User: anonymous     Subject: Re: battle for wasnoth
I keep getting this cannot save game, save game manually, thing. I try to save the game manually but it wont let me. I'm a linux noob too, so I dont know what to do. Any help?
     
Date: 2006-10-14 13:55:12     User: anonymous     Subject: Great Game
Download Wesnoth 1.1.11 (development) might not be the stable version but it is better and gameplay is great
     
Date: 2006-10-22 15:22:26     User: caval     Subject: Battle for Wesnoth

     
Date: 2006-11-02 11:34:13     User: jamyskis     Subject: Wow
Puts most big-budget strategy games to shame. One of my favorites out of my substantial collection of games, and it's free and open source to boot. Nuff said.
     
Date: 2006-11-21 06:04:24     User: finferflu     Subject: Exceedingly good!
I'm always surprised when I find games of such a quality being open and free. Not that opnesource doesn't provide good material, but it's because those games are produced in the spare time. The thing I enjoy most of this game, apart being well polished, is its mix between strategy and RPG. Moreover it's fully extensible, so that it never gets old. Very cool game!
     
Date: 2006-12-25 14:45:47     User: Irrevenant     Subject: Re: Still too hard
Please explain?

If you mean that each faction requires different tactics, and it takes a little while to master them, well yes. But surely you want the game to be a bit of a challenge?
     
Date: 2006-12-25 14:46:58     User: Irrevenant     Subject: Battle for Wesnoth

     
Date: 2006-12-25 16:57:10     User: anonymous     Subject: Re: Still too hard

I want the game to be less of a challenge when I put the default campaign on the easiest setting. Currently it is too hard for me to enjoy, as well as countless others who have said so on the forums, but the "community" simply belives that only people who play the game extensively are worth listening to.

Maybe this is a wise strategy. It builds a game that suits the needs of longstanding fans of the program, and that works well for multiplayer. It works poorly for new players and single player who are not excited about investing weeks to build skills at one game.
     

Date: 2006-12-27 05:42:31     User: anonymous     Subject: Re: Still too hard
I'd say it's a bit more complex. At least the beginner campaigns included in 1.2 (Tale of Two Brothers, The South Guard) should be easy to play on the lowest setting. But in general it's very hard to balance a game like Wesnoth because you take over gold and units. This makes for a very wide variety in the strength of the players army which is hard to balance. Another problem is that we're currently lacking dedicated maintainers for the mainline campaigns which try to improve this situation. We're short on people for SP recently while MP is well balanced.
     
Date: 2006-12-27 06:11:53     User: grootswagers     Subject: Battle for Wesnoth
very good implementation of a turn based RPG, nice graphics, not very demanding on the hardware
     
Date: 2006-12-30 05:34:16     User: smokin_penguin     Subject: Strength to strength
The updated graphics, sounds and music make a great game even better. All developers, artists and musicians involved in producing this deserve a huge amount of kudos. It's installing simply and perfectly from the Fedora Core "Extras" repository (yum update wesnoth) and playing it over the holidays has been great. Thanks guys.
     
Date: 2007-01-03 05:48:02     User: anonymous     Subject: Excelent Game
This game is really very nice. Easy to learn, it comes with a well designed online tutorial. The graphics and sounds are pretty good too and the user interface is quite intuitive and comprehensive. A very good job.
     
Date: 2007-01-07 04:32:22     User: anonymous     Subject: Re: Battle for Wesnoth
I WANT TO PLAY THE GAME.
     
Date: 2007-01-08 00:50:57     User: dalloliogm     Subject: eeeee!
I think this game is better than Civilization or Heroes of Might and Magic.

Please continue its development.
Thanks!!! ;)
     

Date: 2007-01-15 17:03:02     User: jrodman     Subject: Re: Battle for Wesnoth

Not demanding on the hardware, are you JOKING? This game cannot scroll a map smoothly on a 1Ghz computer at 640x480 resolution. This was achivevable on a 486.

I suppose if you compare it to Doom 3, it is no that demanding!
     

Date: 2007-01-15 22:24:00     User: tuppe666     Subject: Re: eeeee!
I agree but it plays different to both. The only similarity is that they are all turn-based strategy...and yes I would love a heroes of might and magic of the quality of Wesnoth.
     
Date: 2007-01-17 02:03:02     User: Rotonen     Subject: Battle for Wesnoth

     
Date: 2007-02-22 12:32:29     User: nath     Subject: Re: Battle for Wesnoth
The last update is something for you then, it has a lot of performance improvements.
     
Date: 2007-02-24 12:17:18     User: anonymous     Subject: Re: eeeee!
That is personal opinion, while I like Wesnoth a lot nothing so far comes close to SMAC or HOMM for me.
     
Date: 2007-02-24 16:31:15     User: Mone     Subject: Battle for Wesnoth

     
Date: 2007-03-20 14:43:00     User: anonymous     Subject: Always good
Simple rules, but many interesting tactics. Graphics are clear and pleasant and the game is very polished. This is my favorite hex-tactics game.
     
Date: 2007-03-21 03:15:31     User: shevegen     Subject: Re: Always good
I personally think the rules are too simple, however the game has a huge community and is still growing nicely so I think they are doing great. The 5 stars are worth it
     
Date: 2007-03-21 05:35:12     User: anonymous     Subject: Re: Always good
I don't think that "simple rules" are a problem :) Yes, they are simple, but there is a good range of factors to consider (faction, traits, day/night, alignment, type of attack...) that give a nice variety of strats to use.
     
Date: 2007-03-23 01:36:46     User: anonymous     Subject: Re: Always good
that's what's so great about it; it's not hard to learn the mechanics and yet, it still maintains the depth of any good tactical game
     
Date: 2007-05-16 01:07:28     User: Tobe Deprez     Subject: Very good
Good graphics, good interface, good menu (in some games you need to open a configuration file to edit options), nice campaigns, ... Just perfect
     
Date: 2007-05-31 09:52:57     User: anonymous     Subject: Great game!
The game ROCKS! I've seen some pretty boring games but this one is wicked..(doesn't get boring) Multiplayer is the best part! Give it a try ;-)
     
Date: 2007-06-11 12:22:56     User: anonymous     Subject: Best Game Ever
the subject speaks for itself
     
Date: 2007-06-15 18:15:02     User: anonymous     Subject: Re: Battle for Wesnoth
Two stars? what's wrong with you? It deserves 7 stars out of 5!
     
Date: 2007-06-25 22:10:37     User: tekrei     Subject: Battle for Wesnoth

     
Date: 2007-06-29 05:27:33     User: dejan     Subject: Amazing, high-quality TBS
I never liked turn-based strategies, but Battle of Wesnoth really deserves a try.
     
Date: 2007-08-02 22:12:09     User: FreeSoftWorks     Subject: KISS = Fun and "Finished" Game
Wesnoth is one of the few OS games that already managed to reach the 1.0 mark and that has most of the initially planned features finished. It only shows that the Keep it Simple Stupid can work quite well, if designed Smartly. It is a great example of how being realistic about the limited development resoruces at your disposition and lacking the huge "ambition" of making an "epic MMORPG" can asure that whatever you planned will be ended in a reasonable timeframe and not remain for ages in Beta/Alpha/Pre-Alpha like some other projects.

And even though simple, it still have a significant tactical edge, to the point I found even the single player campaigns quite challenging on hard(as they should be). However, as I interpret the ratings here: 1 star as bad, 2 as mediocre, 3 as good, 4 as great and 5 as superb, I don't believe any open-source game yet have reached the state of near perfection to deserve truly 5 stars. Wesnoth is a finished, very fun and quite bug free game, but it still has some flaws and very few gaps to yet be finished(mainly on art). The main one relates to a problem any TBS(even Civilization 1) faces: sometimes battles can depend more on luck than tactics. However this is something that is being gradually improved on the latest versions, as announced on the game site. Also Wesnoth is one of the few Open-Source games with an active modding community which makes new campaigns, units and scenarios for both MP and SP.

Also there is one thing where OS Games can beat Commercial ones, if people strive for it: Creativity. OS gaming should be to Commercial what alternative is to mainstream. It shouldn't try to achieve the same things as they will never be achieved. These things I am referring are fancy graphics.

Creating fancy art requires a set of skills and resources usually not available to OS games, while creating an innovative, creative gameplay, and maybe with an immersive story is. Few commercial games, like System Shock 2, Thief 1 and Deus Ex 1 have achieved such thing because there, the corporations usually cripple creativity as using the tried and tested gameplay formula of the genre and having fancy graphics is usually more profitable and less risky(and System Shock 2 - Looking Glass bankrupcy shows it pretty well). In a certain way, Wesnoth is unique, though it draws influences from other games.
     
Date: 2007-08-05 04:16:22     User: Viliam     Subject: Re: KISS = Fun and "Finished" Game
"sometimes battles can depend more on luck than tactics. However this is something that is being gradually improved on the latest versions, as announced on the game site."

This is probably some misunderstanding. Luck is a part of Wesnoth, and will always be. (There is also a deterministic mod which removes luck from the game.)
     

Date: 2007-08-23 09:12:57     User: anonymous     Subject: Re: KISS = Fun and "Finished" Game
this game is an absolute rubbish. boring as hell, graphic like in 80s - not fun at all.
     
Date: 2007-08-24 14:27:50     User: anonymous     Subject: Re: KISS = Fun and "Finished" Game
I agree somewhat. I think the success of Wesnoth is in a large part due to it's graphics. You say they're simple, but I think they're quite impressive.

Pixel art isn't that easy. I was making a simple top down 2D space trader game and found it difficult to create nice looking sprites. It wasn't the learning curve of Gimp. It was general creativeness. So I completely disagree with comments about "simple" graphics. Sure they're not 3D, but they still took great skill and planning to make it all look good.

As for the bad comments about the game being turned based and therefore it sucks is just narrow minded. Sure, turned based games are a thing of the early 90's, but if you give them a chance, they're still great fun to play.

Of the pixel art games, Wesnoth, Vultures Eye/Claw, and Daimonin are the tops on my list.
     
Date: 2007-10-02 11:57:05     User: anonymous     Subject: Wesnoth Vs Civilization, Heroes of M&M
I almost agree yoth you there Civilization or Heroes of Might and Magic where good games but you had to pay for them and Wesnoth is an excellent free game with an ever expanding community.
     
Date: 2007-10-11 08:48:47     User: anonymous     Subject: Re: KISS = Fun and "Finished" Game
Actually, the game concept itself is rather simple. The problem however lies in design issues - simple design is a lot easier to achieve than very polished looking design. Also, game that does not offer many features is significantly easier to maintain. The thing is... I will agree with anyone that says, Wesnoth is a good game. It is. However, the philosophy of "keep it simple" isnt used everywhere. Take a look at WML, the Wesnoth XML. it is UGLY as hell. It is COMPLEX. it is NOT simple. I do not like the solution at all. Now my point is, if something like WML already exists, why not stray away from the magic mantra that everything must REMAIN simple?
     
Date: 2007-10-11 17:16:36     User: torangan     Subject: Re: KISS = Fun and "Finished" Game
Don't worry, WML is getting simpler with new releases. Redesigning the code and finding better ways to express things just takes time. Not to forget that authors usually push it to its current limits which makes for some ugly code. On the other hand such usage will often get better support allowing the WML to be replaced with something sane.
     
Date: 2007-10-12 00:32:04     User: anonymous     Subject: Re: KISS = Fun and "Finished" Game
Actually WML DOES follow the KISS principle.

WML started off as a very very simple configuration format. Then one very simple feature after another was added, as needed, to match demand from scenario designers. This made it very easy to implement.

Even from a user perspective it is somewhat simple: people with no programming experience who balk at Python or Lisp as a plugin language find it easy enough to write scenarios in.

An example of an anti-KISS approach would have to been to design a 'comprehensive' plugin system using Python or Lisp or Lua or something from the start with many different features.
     

Date: 2007-10-22 21:41:37     User: anonymous     Subject: Good game but ...
Good game but too simple to play for more than two or three evenings. The time of Warlords is over. Today gamers like to have more dynamics, visual effects, and tactics. Why not to use python-scripting ?
     
Date: 2007-11-02 14:47:10     User: nath     Subject: Re: Good game but ...
You are funny. At the Freeciv entry you post that Freeciv sucks and Battle for Wesnoth is a great game...
     
Date: 2007-11-02 22:08:51     User: anonymous     Subject: Re: Good game but ...
I have changed my opinion about Wesnoth. Wesnoth is the great game. It has python scripting for AI, it has plug-ins, good design of the source code, and very very active development.
     
Date: 2007-11-05 13:40:33     User: anonymous     Subject: Re: KISS = Fun and "Finished" Game
An inadequate scripting system (usually the simple ones) results in people using ugly hacks to achieve results. The ugly hack may work but it gets difficult to maintain and extend over time. A scripting system that allows authors to express themselves completely and maintain coherent code is far superior to maintaining hacks in a less capable system.
     
Date: 2007-11-29 05:04:06     User: anonymous     Subject: changes
From the happypenguin home page:

# Problematic add-on could paste files on the users system to all clients in a multiplayer game.
# Problematic add-on could stall the whole system and *maybe* execute problematic system commands.


What exactly do they mean by "Problematic add-on" - for something that sounds EXACTLY like a potential Trojan downloader I want to know the details.

This doesn't sound like some small bugfix. This is a big-time security issue.
     
Date: 2007-12-01 05:04:10     User: anonymous     Subject: Re: changes

Agreed, sounds like they're downplaying security issues.

The actual wesnoth.org page is much more forth-coming, however. It's just whoever wrote up the HappyPenguin update that used the weasel words.

From the website:

Wesnoth 1.2.8 has been released. The main reason for this release was just another security vulnerability. A faulty add-on could read some of your files and post the content to all particiants of the multiplayer game.

     
Date: 2007-12-01 13:10:04     User: torangan     Subject: Re: changes
In even clearer words: a way to misuse a WML feature was found and it got removed. There's no known example of actual exploiting.
     
Date: 2007-12-02 15:59:06     User: anonymous     Subject: Battle for Wesnoth
the BEST strategy game i have EVER played!! :D Thanks a lot, [email protected]! Keep the GREAT work coming! :D
     
Date: 2007-12-13 21:08:02     User: anonymous     Subject: More than the best
Just fucking great game, an example of the masterpiece
     
Date: 2007-12-17 14:36:56     User: M4NI4C0     Subject: Fantastico
Ha tutto, ricalca il vero gameplay degli strategici fantasy di qualche anno fa. In piů ha un editor, la possibilitŕ di giocare on line e in modo intuitivo si possono scaricare moltissime extension (campagne aggiuntive create dagli utenti).
     
Date: 2007-12-28 19:15:11     User: anonymous     Subject: GREAT GAME!!!
WESNOTH ROCKS! yes its simple! But yes it rocks!!!! LOVE WESNOTH :) GO! all haters go hate elsewhere. Peace!
     
Date: 2008-01-30 16:31:25     User: anonymous     Subject: wesnoth is the best
The best game for linux. Easy to grap, hard to master. Single battles and campaigns; Multiplayer.
     
Date: 2008-03-09 08:30:33     User: anonymous     Subject: Yahoo!!!
Awesome, I've been waiting for this new release, this is just awesome. I love this game!
     
Date: 2008-03-09 18:38:40     User: tuppe666     Subject: What on earth
Those who have jumped between releases will notice the massive improvements that have allowed me to enjoy this game all weekend.

I have to say that I have gone partially into the new one of the seven new scenarios

The graphics have only got better. There have been several beautiful additions to the landscape, that have enriched the game.

This has been an unusual month with many premium games getting a worthwhile update.

I do wish than many other 2D turn based games, that have an awful lot of game play, but sadly lacking a decent frontend could be given the Wesnoth makeover.

It can only be five stars
     

Date: 2008-03-09 18:43:42     User: Dirk.R.Gently     Subject: Wesnoth 1.4 Install later tonight
I have yet to try Wesnoth 1.4 but I will play it to later tonight. Has already gotten 5 stars from me. New campaigns - yes!
     
Date: 2008-03-10 05:08:37     User: anonymous     Subject: Great example of quality open source....
Wesnoth is a fine example of the quality and fun gameplay open source gaming can achieve. Absolutely 5 stars-if only l was good enough at it to get through the campaigns!. Was waiting for the UT3 binaries and getting all excited.....but itś obvious the future of linux gaming is still predominantly open source.At least thereś no neurotic corporate paranoia stopping Wesnoth binary release!!.
     
Date: 2008-03-10 19:57:21     User: draeath     Subject: Re: Wesnoth 1.4 Install later tonight
It feels much more "complete" - minor things that just weren't there before that really polish it. Wesnoth has already exceeded what most commercial shops would consider finished!
     
Date: 2008-03-11 10:20:26     User: anonymous     Subject: poor game
this game is rubbish. not worth downloading. graphics like in 80's, veeery long loading time, all maps look similar, units behave strangely. as i said before - RUBBISH - DO NOT DOWNLOAD. there is tons of better games.
     
Date: 2008-03-11 11:46:51     User: anonymous     Subject: Re: poor game
Here is the point ----> . Apparently you either missed it or are a troll
     
Date: 2008-03-11 17:19:10     User: mikelima     Subject: Re: poor game
Let me guess... You could not complete the tutorial, eh? Probably this is not the game for you. You have to turn your brain on to play...
     
Date: 2008-03-11 19:51:42     User: michaeljb7     Subject: Best FOSS Game Ever
This is definitely the best polished totally free and open source game out there. Can't wait for the mobile versions of Wesnoth (e.g. for the iPhone).
     
Date: 2008-03-11 20:22:18     User: anonymous     Subject: Re: poor game
What brain?
     
Date: 2008-03-12 01:33:33     User: denor     Subject: Re: poor game
I just think it's kinda funny that someone would go through all the trouble of writing multiple bad things about a game they clearly hate, yet not bother to log in and rate it :)
     
Date: 2008-03-12 11:05:23     User: anonymous     Subject: "WHAT A JOKE"
guys, honestly, this is THE WORST OPEN-SOURCE STATEGY i've ever played.

after 5 minutes of gameplay i was bored to tears
     
Date: 2008-03-12 11:05:52     User: anonymous     Subject: Re: "WHAT A JOKE"
STATEGY=STRATEGY
     
Date: 2008-03-12 11:08:02     User: anonymous     Subject: IMHO
IMHO Wesnoth is RUBBISH
     
Date: 2008-03-12 11:09:49     User: anonymous     Subject: rating
Anybody who'll rate more than ONE STAR for this poor game is probably INSANE. Even One star is too much.
     
Date: 2008-03-12 13:03:05     User: torangan     Subject: Re: rating
We all love children with too much time...
     
Date: 2008-03-12 18:12:53     User: denor     Subject: Re: rating

Two things:

  1. Again, you don't bother to rate it?
  2. Even though you're posting anonymously, we can all see your IP address. We know it's the same guy posting all the crap.

     
Date: 2008-03-12 20:12:42     User: nath     Subject: Re: rating
And we also know that he uses T-Mobile UK as his ISP.
     
Date: 2008-03-13 13:44:44     User: anonymous     Subject: Re: rating
Ok ok.. I promise i let you win a battle a week on mp if you stop flood and troll. I promise :) Wesnoth is a very good game, follow one of the most important rule in developing: KISS.
     
Date: 2008-03-18 17:20:41     User: anonymous     Subject: ^_^
Pretty much still the best TBS game I've played. All we need to do is get the rest of the art on par with the sprites (consistency-wise) and yeah...;) --Thrawn
     
Date: 2008-03-20 02:29:04     User: anonymous     Subject: Re: Battle for Wesnoth
Lithorien, what's the debug key for version 2? Please tell me all the cheats and eggs you remember making!
     
Date: 2008-03-20 22:12:38     User: d2kx     Subject: Rating
Simply the best 2D game there is. Great graphics, sound, music, animations, gameplay, polishment, stability, portability, content.
     
Date: 2008-03-24 20:51:35     User: xer     Subject: Battle for Wesnoth

     
Date: 2008-04-05 04:44:51     User: Irrevenant     Subject: Re: "WHAT A JOKE"
Well there's your problem - you need to play it for more than 5 minutes to get the hang of it. :)
     
Date: 2008-04-05 04:46:17     User: Irrevenant     Subject: Re: "WHAT A JOKE"
P.S. You said Wesnoth is the worst Open Source Strategy game you've played. I'd be interested to know which Open Source Strategy games you found better - I'd love to give them a try.
     
Date: 2008-04-14 19:08:12     User: farvardin     Subject: Battle for Wesnoth

     
Date: 2008-04-15 15:30:45     User: shevegen     Subject: Re: poor game
he is a troll i think anon rating should be disabled
     
Date: 2008-04-15 15:30:57     User: shevegen     Subject: Re: IMHO
u r rubbish, troll
     
Date: 2008-04-15 15:31:15     User: shevegen     Subject: Re: "WHAT A JOKE"
u r a silly troll
     
Date: 2008-04-17 19:33:04     User: amikrop     Subject: Excellent
An excellent turn-based strategy game. Really enchanting!
     
Date: 2008-05-15 02:50:55     User: rahenri87     Subject: Great game!
Congratulations on developing such a succesfull open source game.
     
Date: 2008-06-08 16:00:21     User: mnalis     Subject: Best TBS ever
great levels and storylines, great playability. Do not miss it!
     
Date: 2008-06-12 04:42:34     User: Beren6     Subject: Everything commercial games don't have
This may well be the most masterful computer game of any type that I've played. I'm not a gamer generally, and tend only to play games that engage me deeply through gameplay and storylines, and don't respond very much to simple eye candy, no matter how impressive. Consequently, most current commercial games don't do much for me--I'll play them until the "wow" factor from the pretty graphics fades, and then let them sit. Battle for Wesnoth had been a favorite from the first hours I played it through its well-balanced combination of simply payablility and deep strategy, not to mention its host of creatively done campaigns, which were clearly labors of love. I'm already impressed with this version, which adds a number of nuances that really do enhance the gameplay, especially atmospherically, making the world of the game more immersive. To the many developers of this game: THANK YOU for giving me many hours of fun and relaxation. In a stressful life, that means a great deal.
     
Date: 2008-08-12 20:59:37     User: Draconishinobi     Subject: Awesome
I last played this game a long time ago, and it wasn't very well balanced, but it looks like it's improved tremendously. Good job.
     
Date: 2008-09-09 22:43:52     User: bart9h     Subject: Battle for Wesnoth

     
Date: 2008-09-10 08:12:04     User: Herduk     Subject: Great Game
Great Game. Well balanced, well developed, nice code (i'm not expert as the devs are, but seems very clean), nice community. Great Game!
     
Date: 2008-09-18 21:26:13     User: Draconishinobi     Subject: Re: What a chance?
ROFL, man that was hilarious ! Thanks, I needed that :-)

I agree tho that this randomness factor makes the game quite difficult ... sometimes unpleasantly so.
     
Date: 2008-09-24 02:48:22     User: michchar     Subject: Battle for Wesnoth
Awesome game with a nice community, great AI and large amounts of user made content. All in all, it's an excellent game
     
Date: 2008-10-08 20:59:14     User: kael     Subject: Battle for Wesnoth

     
Date: 2009-01-03 11:52:58     User: AssassinT90     Subject: Better strategy game I ever played!
There are no words to describe this game. Play and see.
     
Date: 2009-02-09 17:15:28     User: eyo5201     Subject: The only strategy game I love playing!
I am not a strategy-tactics type of person. Despite my Asian background, I am horrible at games like Starcraft and DotA. My cup of tea is games like Counterstrike, games reliant on twitch-skill and fast reflexes and quick thinking on your feet.

With that said, I must say: WESNOTH IS AMAZING.

Apart from the original Final Fantasy Tactics, no strategy game has ever managed to get me addicted like Wesnoth has. Despite it's turn-based nature, Wesnoth requires some quick and deep thinking and it tests your ability to weigh various outcomes and respond quickly.

Not to mention that Wesnoth is free and runs on Windows, Mac, Linux and a host of other operating systems! Now there's finally a QUALITY game that you can play with ALL of your friends, regardless of their flavor in operating systems!
     
Date: 2009-02-28 02:40:35     User: Tech Angell     Subject: Great game.

Repost of a previous review on another site: "This is a great game with a very active and dedicated community. The campaigns are good, the multiplayer is fun, and the art is every improving.

The XML-like language used to extent the game is so simple that making campains and scenarios with any kind of complexity is relativly effortless with very little needed to learn.

The different and unique factions provoide a great variety to the game and tons of replayability. The strategy used varies enough that every map and every combination of teams and options gives a refreshing and new experience with each game, while still allowing you to learn and improve from your past matches and mistakes.

A highly recommended game for anyone that likes games and puzzles with real strategy to them instead of just reflexes and muscle memory. It really is a smart game for a smart person."
     
Date: 2009-04-12 14:55:23     User: afa     Subject: Great Game!!!
Very, very nice Strategy game. Have been playing it since 0.42 and it works perfectly and by now it also looks very, very nice.
     
Date: 2009-04-16 10:41:15     User: Stereocaulon     Subject: Best OS independant strategy I know of
This game has is not a fanbased copy of an existing game as so many games playable under Linux. Instead, this game offers fresh new rules, new artwork, all from the growing community that surrounds this marvel. Hats off to the community that developed, maintained, polished and extended this game.
     
Date: 2009-08-24 15:43:36     User: 569874123     Subject: Battle for Wesnoth

     
Date: 2009-09-05 15:32:02     User: ivanovic     Subject: Re: Battle for Wesnoth
Do you care to explain why you just give one star? Such a post really looks like plain nonsense without any reason for the rating.
     
Date: 2009-09-07 16:50:46     User: shevegen     Subject: Re: Battle for Wesnoth
There is no point in raising attention to people who give 1 stars and dont explain. Rather focus on people who complain about something, so you can improve on it. The guy you replied to is completely meaningless right now - it is only you who is giving him more attention. ;)
     
Date: 2009-09-20 11:39:08     User: haudegen     Subject: My favorite game
A great game and a exemplary free software project. Impressive.
     
Date: 2009-10-10 17:43:33     User: lightbulbjim     Subject: Re: My favorite game
Agreed. I've had this installed for over a year and never actually played it. I fired it up the other day and discovered what a great game it is!
     
Date: 2009-10-13 10:21:37     User: Providence     Subject: Wonderful
This game is a must, wonderful, great gameplay, graphics and game balancing.
     
Date: 2009-10-13 10:22:32     User: Providence     Subject: Absolutely outstanding
Absolutely outstanding, really impressive.
     
Date: 2009-11-07 21:07:59     User: Neuromancer     Subject: I don't get it
I guess people either love this game or hate it. Due to its popularity, I've tried this game a number of times but grow bored of it too easily. I'm a big fan of RPG and RTS games. i thoroughly enjoyed Heroes of Might and Magic 3, which has similarities to this. Still, this game bores me.
     
Date: 2009-11-08 12:50:51     User: Draconishinobi     Subject: Re: I don't get it
It bores me too, but then I don't think a 1 star is appropriate. They worked hard on this, and overall, the game is good.
     
Date: 2010-04-06 13:41:21     User: Winter Knight     Subject: Pretty Awesome.
I have almost no interest in the campaigns, but the multi-player is pretty awesome.
     
Date: 2010-04-27 21:45:44     User: Tor     Subject: Re: I don't get it
Game is nice, but... I`m also boring with it very fast. Once I finished 3 campaigns, but never more... :( I`ve also played some times via net with cousin, and sometimes still playing with sister and cousin as 3 persons on 1 pc... ;) But 1 hour is max, later is boring... I don`t know why, since everything is ok... Game just lack with *that thing*, that make games cool. I can spend many hours with Starcraft, Civilization 2, or Transport Tycoon... But not with that one...However it`s nice to run it from time to time! :)
     
Date: 2010-05-27 09:50:44     User: jrodman     Subject: Tried it again -- still too capricious
Still too capricious, still too hard. Fun for experts, but that's it.
     
Date: 2010-07-11 11:34:47     User: zweistecken     Subject: arr, need comment to rate.
]:={
     
Date: 2010-07-17 22:28:13     User: Xtifr     Subject: Re: Tried it again -- still too capricio

I'm not sure what you mean. The rules are very simple, the interface is quite straightforward, and there's a perfectly good tutorial. I can't imagine that you're having trouble with the mechanics of gameplay, so I assume you mean something like, "the campaigns are too difficult". Well, that's not the game, that's the campaign, and anyway, campaigns vary from easy to insanely difficult, and each has its own (relative) difficulty settings as well. If you can't beat an easy campaign in easy mode, I suspect the problem is with you, not the game. If it offends you to play on easy mode because you think you're an experienced gamer--get over yourself. The basic strategies are not particularly complex. If you rush your pieces forward, they're likely to get gobbled up. That's true in checkers. Try to stay on defensive ground--target terrain is the main determinant of chance-to-hit. In campaign mode, if you spend too much on a single scenario, you may not have enough resources for the next, so try to spend just enough to win. That last is really the only tricky bit I've found, and it's not that tricky.

Yes, there's a luck factor (I assume that's what you mean by "capricious"), but it applies to both sides, and it's easily outweighed by strategy. Just remember that a 60% chance to hit still means a 40% chance to miss. Every time.


     
Date: 2010-09-15 03:00:45     User: second.exodous     Subject: One game takes too long.
I find it hard to play single battles let along entire campaigns. I don't know what it is, I love Ogre Battle and games like it but this one moves too slow. Maybe because it doesn't have the flashy animations for the battles like Ogre Battle is the reason that it can't hold my attention? I do like it though, I have played games, but some of them take too long, I find myself leaving a game going for days while I play it.
     
Date: 2010-09-15 15:58:41     User: fabyo86     Subject: Battle for Wesnoth

     
Date: 2010-09-17 16:32:10     User: dejan     Subject: Re: Tried it again -- still too capricio
Too hard? Battle for Wesnoth? :D God, this made me laugh really hard!
     
Date: 2010-09-20 12:19:31     User: dejan     Subject: Re: I don't get it
To give it a one star means you probably did not play it for longer than 1h, or (most likely the case) you are a troll who has no respect for an enormous effort by Wesnoth guys to bring us a state-of-art turn-based strategy...
     
Date: 2010-09-20 12:20:48     User: dejan     Subject: Re: Battle for Wesnoth
I think HP should ignore such posts from the statistics... It would be fair.
     
Date: 2011-05-22 00:17:52     User: BigMc     Subject: Battle for Wesnoth
Best free game ever
     
Date: 2011-08-24 23:20:59     User: Proteus     Subject: Very unbalanced
Game is not bad in general. Good retro graphics, very nice music, and much of strategy. However, campaigns (even the built-in "basic" ones) are very unbalanced. I mean very unbalanced.
Difficulty is ridiculously high. Enemy units tend to become very strong as you progress. Terrain plays a huge role in this game, and sometimes gameplay would remind you chess. A wrong move, and you loose a precious unit... Even in "Beginner" mode, you will find yourself forced to load previously saved games again and again in order to finish a campaign. This is more annoying than it sounds. I bet the majority of the players who tried this game uninstalled it a few days later, at most.
Personally, if I wanted to play such a difficult strategy game, I would prefer chess, without any doubt.
     
Date: 2012-02-17 09:18:58     User: erdragon     Subject: Boring game
Despite some good work on music and graphics, wesnoth is the most annoying game ever invented. One of the biggest deceitfulness is the clueless claim to be a strategic game, while it is only a chance based board, something between gambling and card games. And no more interest can be added trying the online game, because the worst is the 'community', you have the feeling that this is some social experiment to measure how much impolite thing can go on. Regarding this point, inappropriate reactions from so-called moderators are worsening the whole stuff.
     
Date: 2012-02-17 09:22:01     User: erdragon     Subject: rating only
sorry for missing the rating during my previous post, but this game really deserve a bad rating. So the mistake is now over
     
Date: 2012-05-24 01:09:49     User: Fendrin     Subject: Re: Boring game
The people at http://wesnoth.gamingladder.info/ maintain a ladder that works with an elo rating system.
http://en.wikipedia.org/wiki/Elo_rating_system

If there were any truth behind your claims the rating of the players should not differ much since luck would equalise them.

In fact the range is between ~1400 and ~2350 alone under the 100 top rated players.
     
Date: 2012-05-25 08:08:22     User: jorrit     Subject: Great game!
This is one of the only games that I keep coming back too. Yes, it is sometimes a bit hard. But that's exactly why I like it. What's the challenge in games that are too easy? For a while I used to play with save files a lot and go back to earlier save files if something goes wrong. These days I don't do that anymore. If something goes bad I only allow myself to go back to the beginning of the scenario (not the entire campaign of course :-) ) My kids love this too. Especially with multiplayer it is fun to have almost the entire family playing.

Excellent game!